Search found 268 matches

by DavidT
Wed Jun 27, 2018 6:18 pm
Forum: Rules Questions
Topic: Hot Tip - Leaving Gaps For Evaders
Replies: 3
Views: 798

Re: Hot Tip - Leaving Gaps For Evaders

The minimum gap is one base width. This can cope with BGs up to 3 bases wide (as they can contract by 1 base width on either side to get down to one base wide). For wider battle groups, a wider gap would be needed.
by DavidT
Mon May 14, 2018 7:00 pm
Forum: Field of Glory : Renaissance Wars : General Discussion
Topic: Renaissance Army Generator Error
Replies: 6
Views: 1210

Re: Renaissance Army Generator Error

The version I have is password protected.
by DavidT
Sun May 13, 2018 1:52 pm
Forum: Field of Glory : Renaissance Wars : General Discussion
Topic: Renaissance Army Generator Error
Replies: 6
Views: 1210

Renaissance Army Generator Error

The Beta 8 version of the Army List Generator has a minor error in it - you cannot choose any field fortifications as the cell is locked.
by DavidT
Sat Jan 27, 2018 5:56 pm
Forum: Rules Questions
Topic: Death of Generals
Replies: 2
Views: 986

Re: Death of Generals

Many thanks Don
It was probably because it was in the movement section that I couldn't find it.
Regards
David
by DavidT
Fri Jan 26, 2018 10:02 pm
Forum: Rules Questions
Topic: Death of Generals
Replies: 2
Views: 986

Death of Generals

I want to clarify something on the death of generals which I seem to remember reading in the rules but cannot now find. If a BG is destroyed in the initial pursuit, is the general killed automatically or can he move to the nearest friendly BG within 6MU if one is available (assuming he survives the ...
by DavidT
Tue Jan 16, 2018 8:12 pm
Forum: Tournaments
Topic: Which FOG-R Competition?
Replies: 3
Views: 1105

Re: Which FOG-R Competition?

Thanks for this.
There appear to be pros and cons.
We'll have to discuss it.

David
by DavidT
Fri Jan 12, 2018 11:44 pm
Forum: Tournaments
Topic: Which FOG-R Competition?
Replies: 3
Views: 1105

Which FOG-R Competition?

There are three of us considering coming across to the mainland from Northern Ireland for a FOG-R competition in 2018. It would need to be 15mm, preferably a 2 day event, with a trade show attached - if we're going to come all that way, we want to buy some new toys. We have a wide variety of availab...
by DavidT
Mon Oct 23, 2017 10:22 pm
Forum: FOGR Update
Topic: QRS
Replies: 1
Views: 928

QRS

Has anybody produced a Quick Reference Sheet which incorporates the proposed changes?
We are running a small competition in Belfast this weekend using all the proposed changes and it would be useful to have one.
If someone has, can they please post a link.
Thanks
David
by DavidT
Fri Aug 04, 2017 4:01 pm
Forum: FOGR Update
Topic: Points costs, revised proposals
Replies: 9
Views: 1919

Re: Points costs, revised proposals

Bow* are 0 points. Polish Noble Levy Cavalry have gained the ability to drop back and a better autobreak level and cost the same in this proposal as currently. I'm not sure they need to be cheaper. Don't forget commanded shot will also negate the effects of better armour. That's what I thought for ...
by DavidT
Fri Aug 04, 2017 12:15 am
Forum: FOGR Update
Topic: Points costs, revised proposals
Replies: 9
Views: 1919

Re: Points costs, revised proposals

I assume that Elite Heavily Armoured foot should be 10, not 18. What cost are foot Bw* and Mtd Bw*? I see my Polish noble levy (Cv, Poor, Arm, Bw, Sw) originally 7 points and not worth it, which had been reduced to 6 (and might have enticed me to try using them) are now up to 8 points! I think the i...
by DavidT
Mon Jun 12, 2017 6:33 pm
Forum: FOGR Update
Topic: Naval
Replies: 4
Views: 1147

Re: Naval

To place a waterway, you need to win the initiative. In the majority of games Buccaneer's opponents will have a better modifier for their initiative. Therefore they will usually lose. Other armies with naval aren't as badly off. Even when you win the initiative, your opponent has a 1 in 3 chance of ...
by DavidT
Tue May 02, 2017 10:38 pm
Forum: FOGR Update
Topic: Proposals summary for playtesting
Replies: 50
Views: 8060

Re: Proposals summary for playtesting

Number of Commanded Shot Markers in Lists The following numbers of BGs can be upgraded with a Commanded Shot marker: …… Early TYW Swedish 2-6 In combination with the “allowed troop types” this may cause the unintended consequence of changing the minimums of these troop types in the army list. As fa...
by DavidT
Tue May 02, 2017 10:11 pm
Forum: FOGR Update
Topic: Proposals summary for playtesting
Replies: 50
Views: 8060

Re: Proposals summary for playtesting

- Commanded Shot - It does make Commanded Shot better value with Determined Horse and Cavaliers though as more combat dice can benefit from the upgrade. Is that costed up right? Originally there had been a points difference, however, when the proposal was to add an extra dice for commanded shot, th...
by DavidT
Fri Mar 17, 2017 7:13 pm
Forum: FOGR Update
Topic: Early TYW Swedish armies
Replies: 13
Views: 1734

Re: Early TYW Swedish armies

I Have run both Breitenfeld and Lutzen in the past using the current rules and they worked very well. The only issue I had was that the Commanded Shot appeared to slow the Swedish mounted attack down too much to match the timings of the historical battles. However, these battles did not consider poi...
by DavidT
Fri Mar 17, 2017 7:09 pm
Forum: FOGR Update
Topic: Points Values - the whole damn lot
Replies: 86
Views: 12908

Re: Points Values - the whole damn lot

We played another game last night using the proposed points changes (as well as the other proposed rule amendments). My Milanese v my opponent's Border Reivers. My opponent's comment was that he thought the points reduction was too much (generally all his mounted is 2 points per base cheaper except ...
by DavidT
Sat Mar 04, 2017 8:56 pm
Forum: FOGR Update
Topic: Bows
Replies: 109
Views: 15134

Re: Bows

A 6 element BG of warrior/bow cost 30 points. A 6 element P&S BG costs 42. So how does the European army split the enemy fire when the enemy has 50% more BGs?
by DavidT
Thu Mar 02, 2017 10:54 pm
Forum: FOGR Update
Topic: Bows
Replies: 109
Views: 15134

Re: Bows

The bow should still get one short range shot. If you move to 4MU, the bow get a long range shot. In your opponents turn, the bow will move to 3 MU and get a short range shot.
by DavidT
Wed Mar 01, 2017 8:06 pm
Forum: FOGR Update
Topic: Commanded Shot - proposal
Replies: 97
Views: 12514

Re: Commanded Shot - proposal

Here is another suggestion about how CS could work for close combat. Adding CS to a BG makes them Protected and any file in combat gets the advantage of this. The effect of Protection would only apply against mounted (as in the rules as published) and would negate a - PoA (as published rules) or Be...
by DavidT
Wed Mar 01, 2017 12:08 am
Forum: FOGR Update
Topic: 250
Replies: 4
Views: 649

250

I am now no longer a silly artillery piece :D
by DavidT
Wed Mar 01, 2017 12:06 am
Forum: FOGR Update
Topic: Commanded Shot - proposal
Replies: 97
Views: 12514

Re: Commanded Shot - proposal

If the extra dice is removed then CS will become a waste of points. Well that would surely depend on what points they end up being charged at - which is not finalised as yet. In a number of playtests, using average mounted with CS against superior, without the extra dice in melee if at even POA, me...

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