Search found 513 matches

by Mojko
Tue Sep 15, 2020 3:20 am
Forum: Panzer Corps 2
Topic: General Traits Ideas
Replies: 2
Views: 301

Re: General Traits Ideas

Very nice ideas :D. Here is my take on it:

Rivals - Positive Trait
2 points - Each time you get a random hero at the start of a scenario you get to pick one from three random heroes instead.


Has no impact on heroes awarded during scenario.
by Mojko
Sat Aug 22, 2020 10:19 pm
Forum: Order of Battle Series
Topic: Order of Battle - The Unit Navigator Tool
Replies: 87
Views: 20667

Re: Order of Battle - The Unit Navigator Tool

New version released: 2020-08-23

- game data updated to 8.5.6

See diff page for more details.

Enjoy :wink:
by Mojko
Sat Aug 22, 2020 10:18 pm
Forum: Order of Battle Series
Topic: Unit Navigator Tool
Replies: 183
Views: 32860

Re: Unit Navigator Tool

New version released: 2020-08-23

- game data updated to 8.5.6

See diff page for more details.

Enjoy :wink:
by Mojko
Tue Aug 11, 2020 3:43 am
Forum: Panzer Corps 2
Topic: Panzer Corps 2: Axis Operations - 1939 || Dev Diary # 1
Replies: 51
Views: 3100

Re: Panzer Corps 2: Axis Operations - 1939 || Dev Diary # 1

Will we see friendly AI forces in the future? We certainly hope so, when it is historically appropriate. For example, working alongside with Italian or Romanian commands is absolutely on the table. Ideally, we will also refine the system for more control. For example, it would definitely be helpful...
by Mojko
Tue Aug 04, 2020 7:09 pm
Forum: Panzer Corps 2
Topic: A small thing I miss from Panzer General: the map/flags animation at the start of each scenario
Replies: 8
Views: 394

Re: A small thing I miss from Panzer General: the map/flags animation at the start of each scenario

I would really like to see this feature getting added to the game. It doesn't need to be with animation though. I would be happy with a static map as well.
by Mojko
Thu Jul 30, 2020 6:46 am
Forum: Panzer Corps 2
Topic: I dont like ai allies...
Replies: 79
Views: 3538

Re: I dont like ai allies...

So these are the 3 changes I want to remedy the situation with the friendly AI.
  • Command per group - for example Relief Group, Toledo Group
  • AI units no longer attack under defend commmand
  • Current command is highlighted
Here is a mockup:

Image
by Mojko
Sat Jul 18, 2020 7:10 pm
Forum: Panzer Corps 2
Topic: The First Nemesis: Comandante Vega
Replies: 65
Views: 3563

Re: The First Nemesis: Comandante Vega

I think the Nemesis leader is a great concept but quite poorly implemened. In my playthrough I barely noticed the unit as it approached my whole army on it's own. What can I say - clean one turn full surround and surrender. I think the Nemesis leader should always survive for the next battle multipl...
by Mojko
Wed Jul 15, 2020 6:38 am
Forum: Panzer Corps 2
Topic: I dont like ai allies...
Replies: 79
Views: 3538

Re: I dont like ai allies...

I completely agree that the AI is the one issue this otherwise excellent DLC has. This is the problematic behavior I encountered: - unable to give different orders to different groups (for example group defending Toledo - hold the line, relief group - forward) - AI clearly doesn't value artillery or...
by Mojko
Tue Jun 09, 2020 5:59 am
Forum: Panzer Corps 2
Topic: First impressions.
Replies: 5
Views: 565

Re: First impressions.

I played around with the game for a couple of weeks and then had a go at the Campaign on the hardest difficulty level. Have just finished the Belgium scenario and it just all seems a bit too easy. Have won every scenario having taken all of the map with time to spare. Am up to over 4k of prestige p...
by Mojko
Sun Jun 07, 2020 7:35 pm
Forum: Panzer Corps 2
Topic: OOB vs PC2 game mechanics
Replies: 17
Views: 1476

Re: OOB vs PC2 game mechanics

Is there an option in PC2 to save a game replay? This is a really handy feature in OOB where you can save a game replay after the game is finished and you can watch the whole game again. It's also useful for creating let's plays and sharing ideas with other players.
by Mojko
Sat May 30, 2020 7:14 pm
Forum: Order of Battle Series
Topic: OOB vs PC2 game mechanics
Replies: 24
Views: 2733

Re: OOB vs PC2 game mechanics

Finished my first playthrough of Panzer Corps 2 and here are my thoughts: - overall very enjoyable, I especially enjoyed the general strength-weakness system which is essentially built in-game mods - scenario design is underwhelming (lack of secondary objectives, simple game objectives - capture or ...
by Mojko
Sat May 30, 2020 12:24 am
Forum: Panzer Corps 2
Topic: My humble thoughts and suggestions for PC2
Replies: 7
Views: 701

Re: My humble thoughts and suggestions for PC2

I would like to add some suggestions: Phased movement - instead of an unlimited number of movement actions, limit this to 2 movement actions per turn - add phased movement to recon planes Inflexible command - a new negative general trait - cost -1 - limits the number of heroes that can be assigned t...
by Mojko
Fri May 29, 2020 11:54 pm
Forum: Panzer Corps 2
Topic: to overstrength or not?
Replies: 10
Views: 982

Re: to overstrength or not?

I really enjoy playing without overstrength. I like slow methodical play and I can say that none of the missions was too short for such a playstyle. Here is the list of my traits and also my army composition in the last scenario.

Image
by Mojko
Fri May 29, 2020 11:33 pm
Forum: Panzer Corps 2
Topic: Why Encicrlement is confusing and doesn't work well IMO
Replies: 99
Views: 6506

Re: Why Encicrlement is confusing and doesn't work well IMO

Can someone please explain to me what's going on with the encircled recon unit in the middle? Note that it's actually not encircled (see the details of the unit in the bottom left). The visuals for the encircled zone looks to be way off.

Image
by Mojko
Sun May 03, 2020 6:40 pm
Forum: Order of Battle Series
Topic: Unit Navigator Tool
Replies: 183
Views: 32860

Re: Unit Navigator Tool

Erik2 wrote:
Sun May 03, 2020 7:38 am
That was quick!
Thank you.
:wink:
by Mojko
Sun May 03, 2020 6:39 pm
Forum: Order of Battle Series
Topic: Order of Battle - The Unit Navigator Tool
Replies: 87
Views: 20667

Re: Order of Battle - The Unit Navigator Tool

bebro wrote:
Sun May 03, 2020 12:05 pm
Great job! Thanks for making/improving this tool. :)
:wink:
by Mojko
Sun May 03, 2020 3:42 am
Forum: Order of Battle Series
Topic: Unit Navigator Tool
Replies: 183
Views: 32860

Re: Unit Navigator Tool

New version released: 2020-05-03

- Commanders added (available under commander unit type)

See diff page for more details.
by Mojko
Sun May 03, 2020 3:41 am
Forum: Order of Battle Series
Topic: Order of Battle - The Unit Navigator Tool
Replies: 87
Views: 20667

Re: Order of Battle - The Unit Navigator Tool

New version released: 2020-05-03

- Commanders added (available under commander unit type)

See diff page for more details.
by Mojko
Fri May 01, 2020 6:25 pm
Forum: Order of Battle Series
Topic: Order of Battle - The Unit Navigator Tool
Replies: 87
Views: 20667

Re: Order of Battle - The Unit Navigator Tool

That's a great idea, I'll add it to my TODO list ;-)
Thanks :)
by Mojko
Sat Apr 25, 2020 11:51 pm
Forum: Order of Battle Series
Topic: complexity?
Replies: 14
Views: 967

Re: complexity?

terminator wrote:
Sat Apr 25, 2020 8:25 pm
If you capture the last airfield and only the last airfield, the planes based on the last airfield "die", logical !
All aircraft also die if it's raining. Doesn't have to be last airport.

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