Search found 19 matches

by Flash Jack
Sat Aug 25, 2018 10:47 am
Forum: Aggressors: Ancient Rome
Topic: Aggressors Dev Diary #10 - Map Generator
Replies: 1
Views: 671

Re: Aggressors Dev Diary #10 - Map Generator

Hi Pavel,

Thanks for the diaries. Very well done.
by Flash Jack
Thu Aug 23, 2018 12:26 am
Forum: Aggressors: Ancient Rome
Topic: Some more questions
Replies: 11
Views: 820

Re: Some more questions

Hi gwgardener,

O.K, thanks
by Flash Jack
Wed Aug 22, 2018 10:12 pm
Forum: Aggressors: Ancient Rome
Topic: Some more questions
Replies: 11
Views: 820

Re: Some more questions

Hi, I have a question on sieges as well. In the DasTactic youtubes (5 & 6) he sieges the german cities to the south by gaining ownership of the surrounding hexes. There were three cities that were on the coast and one of them had a port / shipyard. He didn't have any ships covering those sea squares...
by Flash Jack
Sun Aug 19, 2018 10:09 am
Forum: Aggressors: Ancient Rome
Topic: Aggressors Dev Diary #9 - Infrastructure
Replies: 15
Views: 2684

Re: Aggressors Dev Diary #9 - Infrastructure

Hi Pavel,

Yep, that middle screen is the one that DasTactic hasn't shown, or that I've seen. It does the job nicely.

You should give yourself a pat on the back for your tooltips. You and Mr. Ogre (?) have nailed it.
by Flash Jack
Sun Aug 19, 2018 8:59 am
Forum: Aggressors: Ancient Rome
Topic: Aggressors Dev Diary #9 - Infrastructure
Replies: 15
Views: 2684

Re: Aggressors Dev Diary #9 - Infrastructure

Hi Pavel,

O.K, sounds good. You appear to have thought the design through very thoroughly.

Is there any information in-game that shows how much you are spending on maintenance and upkeep as I don't recall DasTactic mentioning this?
by Flash Jack
Sun Aug 19, 2018 6:56 am
Forum: Aggressors: Ancient Rome
Topic: Aggressors Dev Diary #9 - Infrastructure
Replies: 15
Views: 2684

Re: Aggressors Dev Diary #9 - Infrastructure

Hi,

I've been watching DasTactics's youtubes, which are good. I've noticed him spamming out cities and units and his resources seem to be growing in line. There hasn't been any mention of maintenance.

Do cities or units require resources to maintain, once built?
by Flash Jack
Sat Aug 11, 2018 9:50 am
Forum: Aggressors: Ancient Rome
Topic: Aggressors Dev Diary #8 - Trade Routes
Replies: 3
Views: 811

Re: Aggressors Dev Diary #8 - Trade Routes

Hi Pavel,

That covers it.

Thanks.
by Flash Jack
Sat Aug 11, 2018 2:49 am
Forum: Aggressors: Ancient Rome
Topic: Aggressors Dev Diary #8 - Trade Routes
Replies: 3
Views: 811

Re: Aggressors Dev Diary #8 - Trade Routes

Hi Pavel, That's a well reasoned system with a clear explanation. Looking good. I noticed in the random world options you could tweak the global resource abundance as well as your own starting resources. Am I correct in thinking that I could set up a game where I was largely self sufficient or one w...
by Flash Jack
Sun Aug 05, 2018 11:04 am
Forum: Aggressors: Ancient Rome
Topic: Aggressors Dev Diary #6 - Combat (Part 2)
Replies: 4
Views: 1039

Re: Aggressors Dev Diary #6 - Combat (Part 2)

Hi Pavel,

Ahhh, got it. Thanks.

Nice job on the Game's UI. Really well done.
by Flash Jack
Sun Aug 05, 2018 12:27 am
Forum: Aggressors: Ancient Rome
Topic: Aggressors Dev Diary #6 - Combat (Part 2)
Replies: 4
Views: 1039

Re: Aggressors Dev Diary #6 - Combat (Part 2)

Hi,

Thanks for the update.

In the pic above of the battle result the unadjusted attack strength of the legion is 6 yet the adjusted value is 24.9.

How does that tie in with the bonuses displayed for the unit? Shouldn't it be around 12 ?
by Flash Jack
Wed Jul 18, 2018 2:50 am
Forum: Aggressors: Ancient Rome
Topic: Carthage AAR 278 BC to 77 BC
Replies: 35
Views: 3213

Re: Carthage AAR 278 BC to 77 BC

Hi,

O.K, thanks.
by Flash Jack
Tue Jul 17, 2018 9:13 am
Forum: Aggressors: Ancient Rome
Topic: Carthage AAR 278 BC to 77 BC
Replies: 35
Views: 3213

Re: Carthage AAR 278 BC to 77 BC

Hi,

Thanks for a well done AAR about an interesting looking game. Looking forward to the next one you do.

Is there any sense of internal politics in the game, eg. the Roman Senate, for example ?
by Flash Jack
Sun Nov 27, 2016 11:26 pm
Forum: Vietnam '65
Topic: Weather
Replies: 5
Views: 2041

Re: Weather

Got it.

Thanks for the prompt reply.

It's a fun game.
by Flash Jack
Sun Nov 27, 2016 10:27 pm
Forum: Vietnam '65
Topic: Weather
Replies: 5
Views: 2041

Weather

What effect does weather have in the game, eg. rain ?
by Flash Jack
Tue Apr 14, 2015 4:15 am
Forum: Sovereignty
Topic: A suggestions thread
Replies: 35
Views: 12400

Re: A suggestions thread

Hi, Like the game. Here's a thought bubble. Place a greater emphasis on Marshals Getting the AI to fire up to a higher level in the tactical battles wouldn't be easy given the diversity of unit types. To put the player on a more even footing (pretty easy to win the battles at present) a suggestion w...
by Flash Jack
Thu Jan 08, 2015 3:16 am
Forum: Pandora - First Contact
Topic: Announcement: Your chance to affect the future of Pandora
Replies: 38
Views: 8032

Re: Announcement: Your chance to affect the future of Pandor

Hi,

You've mentioned that the developers are planning on releasing another patch (including improving spying which would be a plus).

Is any work that you do on the game going to be compatible with a future, official, patch?

Cheers,
Flash Jack
by Flash Jack
Wed Jan 07, 2015 12:41 am
Forum: Pandora - First Contact
Topic: My journey of improving the AI
Replies: 92
Views: 27161

Re: My journey of improving the AI

Hi,

Full marks for having a go at this project.

I've enjoyed reading your update and if you feel like doing any more in a similar vein it'd be greatly appreciated.

Getting a 'behind the scenes' peek and an insight into how you're approaching the problems is very interesting.

Cheers,
Flash Jack
by Flash Jack
Fri Oct 10, 2014 3:20 am
Forum: Pandora - First Contact
Topic: Eclipse of Nashira = Terrible.
Replies: 39
Views: 12139

Re: Eclipse of Nashira = Terrible.

From my played / observed multiplayer matches so far I'm personally quite happy with the effectiveness of espionage and how it plays. However, we definitely have to improve the AI's infiltration skills, lower their infiltration frequency (though they do consider standings and scores for infiltratio...
by Flash Jack
Sun Oct 05, 2014 12:01 am
Forum: Pandora - First Contact
Topic: Eclipse of Nashira = Terrible.
Replies: 39
Views: 12139

Re: Eclipse of Nashira = Terrible.

This is a very interesting discussion and one that has me making my first post on this forum. I appreciate the comments from the developers indicating the thinking behind their design. Personally I think that it's a design that works great from a multiplayer perspective. Being able to sneak a guerri...

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