Search found 365 matches

by Adebar
Sun Feb 21, 2021 9:12 pm
Forum: Field of Glory II: Modding
Topic: TexMod for FoG2 - modded textures for all terrains
Replies: 17
Views: 1470

Re: TexMod for FoG2 - modded textures for all terrains

You're welcome!

It is an honour and a pleasure. :D
by Adebar
Sat Feb 20, 2021 5:52 pm
Forum: Field of Glory II: Medieval - Modding
Topic: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM
Replies: 100
Views: 2127

Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM

kronenblatt wrote:
Sat Feb 20, 2021 2:54 pm
I've actually got 22 000 (!) hours logged on Europa Universalis 4
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by Adebar
Sat Feb 20, 2021 5:48 pm
Forum: Field of Glory II: Modding
Topic: TexMod for FoG2 - modded textures for all terrains
Replies: 17
Views: 1470

Re: TexMod for FoG2 - modded textures for SE and NE terrains

Great! Thanks for the kind response!

I'll send you a DL link tomorrow.
by Adebar
Sat Feb 20, 2021 8:35 am
Forum: Field of Glory II: Medieval - Modding
Topic: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM
Replies: 100
Views: 2127

Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM

I could need some help with a texture related problem: Overlay textures (TEX2.dds) for rocky hill slopes are showing dark gaps between their elements in game. Zoomed out - all seems fine: https://s12.directupload.net/images/210220/p829imqt.png Zoomed in - the gaps: https://s16.directupload.net/image...
by Adebar
Wed Feb 17, 2021 10:34 am
Forum: Field of Glory II: Modding
Topic: TexMod for FoG2 - modded textures for all terrains
Replies: 17
Views: 1470

Re: TexMod for FoG2 - modded textures for SE and NE terrains

Hello Mazex!

If you're still around, please check: viewtopic.php?f=639&t=103938&p=908315#p908315 - concerning a possible sub mod to your TexMod.
by Adebar
Wed Feb 17, 2021 10:31 am
Forum: Field of Glory II: Medieval - Modding
Topic: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM
Replies: 100
Views: 2127

Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM

@ Richard: Thanks! :) --- The modded FOG2M swamp vegetation also works in FOG2 (FOG2M BushesTileEdge.s4f replaces FOG2 BushesTile.s4f). Mediterranean Marshy: https://s20.directupload.net/images/210217/ksyi3hci.jpg North European Marshy (NorthernEurope swamp overlay textures replaced by SouthernEurop...
by Adebar
Mon Feb 15, 2021 5:12 pm
Forum: Field of Glory II: Medieval - Modding
Topic: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM
Replies: 100
Views: 2127

Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM

Winter Wonderland:

Recoloured trees, added new swamp texture and vegetation.

Image
by Adebar
Thu Feb 11, 2021 9:47 pm
Forum: Field of Glory II: Medieval - Modding
Topic: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM
Replies: 100
Views: 2127

Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM

Mensch Mord, the marsh looks terrific! :shock:

Love the second pic with the water reflections, I almost hear the mosquitos buzzing.
by Adebar
Wed Feb 10, 2021 8:25 pm
Forum: Field of Glory II: Medieval - Modding
Topic: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM
Replies: 100
Views: 2127

Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM

You can't easily replace the forest 3d objects with the single leafless tree model unfortunately. The forest object contains multiple trees, there is obviously only one tree in the single leafless tree model. The 3d models are encrypted, so can't be modified even if you knew how. So you would need ...
by Adebar
Wed Feb 10, 2021 7:41 pm
Forum: Field of Glory II: Medieval - Modding
Topic: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM
Replies: 100
Views: 2127

Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM

The "shadows" are probably because the are probably from the TEX2_N and TEX2_S files are for the vanilla texture which you changed. Already done, and problem solved! :mrgreen: https://i.ibb.co/12SsXTP/Screen-00000028.jpg I should have went to sleep about three hours ago! Mord. Good night, and bewar...
by Adebar
Wed Feb 10, 2021 7:04 pm
Forum: Field of Glory II: Medieval - Modding
Topic: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM
Replies: 100
Views: 2127

Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM

Cliffs: Recoloured and contrast decreased. Some strange dark spots like shadows can be seen on the front side of the castel hill. Perhaps the result of overlapping textures or a shader problem?

Image
by Adebar
Wed Feb 10, 2021 5:42 pm
Forum: Field of Glory II: Medieval - Modding
Topic: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM
Replies: 100
Views: 2127

Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM

All grass and crops deleted, only shrubs remain, shortened and recoloured. I'll keep the FOG2M ground and rough tiles, I think they are looking quite pretty with the FOG2 objects. Replaced trees A1, C1 and C2 with the bald tree A2. That doesn't effect the forrest and other elements though, and I don...
by Adebar
Wed Feb 10, 2021 1:10 pm
Forum: Field of Glory II: Medieval - Modding
Topic: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM
Replies: 100
Views: 2127

Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM

Thank you very much, Mord! :)

Will continue to work on this during the next days. Excellent idea with the bald tree, perhaps the model could be used to replace the deciduous one.
by Adebar
Wed Feb 10, 2021 12:43 pm
Forum: Field of Glory II: Medieval - Modding
Topic: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM
Replies: 100
Views: 2127

Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM

Experiments with combinating FOG2M winter tiles and recoloured FOG2 objects. Still WIP. Some some work to to with marhes and fields.

Image

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by Adebar
Wed Feb 10, 2021 10:39 am
Forum: Field of Glory II: Medieval - Modding
Topic: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM
Replies: 100
Views: 2127

Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM

Mord, thanks for all the hard work, but I'm not that convinced. I just don't like the FOG2M fields at all, and the combination of both styles do look unnatural IMO (at least in your first pic). The original FOG2 textures combined with the TexMod result in a natural and nice looking landscape - so no...
by Adebar
Sat Feb 06, 2021 2:37 pm
Forum: Field of Glory II: Medieval - Modding
Topic: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM
Replies: 100
Views: 2127

Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021)

It should be noted that the problem with the missing swamp elements does only appear with maps of the Epic Battles.

The randomly created maps (which I've tested dozens of times) seem to be completely fine.

Image
by Adebar
Sat Feb 06, 2021 2:10 pm
Forum: Field of Glory II: Medieval - Modding
Topic: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM
Replies: 100
Views: 2127

Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021)

Mord, please check TEX1.dds in the NorthernEurope_Overlay folder. The Medieval version looks very different compared to the Ancient version and features a number of additional swamp elements. Below: Medieval (left) vs Ancients (right) TEX1.dds https://s12.directupload.net/images/210206/6p52a5d4.png
by Adebar
Sat Feb 06, 2021 1:42 pm
Forum: Field of Glory II: Medieval - Modding
Topic: FoG II Terrain for Medieval! (UPDATED 2/6/2021) 9:30AM
Replies: 100
Views: 2127

Re: FoG II Terrain for Medieval! (UPDATED 2/6/2021)

Great initiative, Mord! And thanks for the help, Paul. Replaced the object.txt file as Paul proposed. That works fine except that there seems to be one (?) missing tile overlay for swamps etc. (wich is shown as a snow tile in the screens). https://s12.directupload.net/images/210206/8qletyl4.jpg http...
by Adebar
Fri Feb 05, 2021 7:33 am
Forum: Field of Glory II: Medieval
Topic: Game desktop icon needs higher definition
Replies: 4
Views: 148

Re: Game desktop icon needs higher definition

On second sight: It doesn't look blurry at all ... Should have put on my glasses before posting stuff here early in the morning ... :shock:

Lord, I'm getting older. :|

What screen resolution do you use, Melm?

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