Search found 42 matches
- Fri Aug 16, 2019 4:55 pm
- Forum: Aggressors: Ancient Rome
- Topic: No Hoplites for Sparta?
- Replies: 10
- Views: 3429
Re: No Hoplites for Sparta?
Use the terrain along with the proper army type. Fortify there. If they declare war. Wait there for them. Inside cities is also good. Use trade to improve diplomatic relations. Even gift them stuff if needed. Use a morale booster vs their troops through the diplomacy screen. But remember, you can't ...
- Thu Jul 04, 2019 8:25 pm
- Forum: Aggressors: Ancient Rome
- Topic: Matrix thread.
- Replies: 14
- Views: 4682
Re: Matrix thread.
You have to pay for the unit's upkeep whether it is active or not and this applies for self-healing and healing in a city. That is true for sure but self-healing can take up to 20 turns (depending on the actual damage), recovering only up to 8 (depending on the actual damage) and healing inside is ...
- Wed Jan 02, 2019 10:34 pm
- Forum: Aggressors: Ancient Rome
- Topic: Impressive game
- Replies: 9
- Views: 3082
Re: Impressive game
I've beaten the game with Rome at legendary during beta. If you can master Hard with Rome, you can win on Heroic and Legendary also. Even with the same tactics (I used the same from easy to legendary for testing purposes). You just need to be a bit lucky and be a whole lot more carefull with spendin...
- Sat Dec 22, 2018 11:43 am
- Forum: Aggressors: Tech Support
- Topic: Installed and cannot get to run on screen
- Replies: 9
- Views: 3501
Re: Installed and cannot get to run on screen
UI scaling is an option in the settings menu. That will probably work for you.
Interesting to see it can actually boot on a MAC. But it remains a gamble as it hasn't been tested.
Interesting to see it can actually boot on a MAC. But it remains a gamble as it hasn't been tested.
- Sat Dec 22, 2018 11:38 am
- Forum: Aggressors: Ancient Rome
- Topic: Settlers.
- Replies: 4
- Views: 1906
Re: Settlers.
Tbh there are situations where I have that myself as a player. Many settlers, and high tech, but fewer armies.
When I want to expand my infrastructure fast, and found some settlements quickly to "claim" land.
That's when this situation might happen.
When I want to expand my infrastructure fast, and found some settlements quickly to "claim" land.
That's when this situation might happen.
- Fri Dec 21, 2018 10:15 am
- Forum: Aggressors Modding
- Topic: [MOD] Sengoku Japan1560
- Replies: 3
- Views: 3078
Re: [MOD] Sengoku Japan1560
Interesting!
- Mon Dec 17, 2018 6:00 am
- Forum: Aggressors: Ancient Rome
- Topic: City size.
- Replies: 8
- Views: 2520
Re: City size.
Bigger cities produce more and have better defense.
1 city of 9 is way better production wise then 3 cities of 3.
But tbh, I never focus much on city size.
I like to have many to claim land and give supply to my armies.
1 city of 9 is way better production wise then 3 cities of 3.
But tbh, I never focus much on city size.
I like to have many to claim land and give supply to my armies.
- Tue Dec 11, 2018 12:29 pm
- Forum: Aggressors Modding
- Topic: [MOD] Ancient Rome: Centurion
- Replies: 20
- Views: 8854
Re: [MOD] Ancient Rome: Centurion
Two weeks to create a full scenario is pretty nice tbh!
I'll give it a spin this weekend.
I'll give it a spin this weekend.
- Sun Dec 02, 2018 8:52 am
- Forum: Aggressors Modding
- Topic: [MOD] Ancient Rome: Centurion
- Replies: 20
- Views: 8854
Re: [Noob map] Centurion: Defender of Rome
Interesting
- Sat Sep 29, 2018 11:47 pm
- Forum: Aggressors: Ancient Rome
- Topic: Unit Attribute Spreadsheet
- Replies: 16
- Views: 3589
Re: Unit Attribute Spreadsheet
Great. Sticky this!
- Fri Sep 28, 2018 10:26 am
- Forum: Aggressors: Ancient Rome
- Topic: Aggressors - v1.0.4 - changelog
- Replies: 3
- Views: 3401
Re: V 1.0.3 - changelog
Great!
- Mon Sep 24, 2018 10:06 am
- Forum: Aggressors AARs
- Topic: A Brief Alternative History of the Roman Republic
- Replies: 63
- Views: 18500
Re: A Brief Alternative History of the Roman Republic
Wouldn't you wanna continue and finish the job? From the screenshots it seems you only have half the map controlled.
That's one of the reasons I don't like artificial victory conditions.
That's one of the reasons I don't like artificial victory conditions.
- Sun Sep 23, 2018 6:34 pm
- Forum: Aggressors: Ancient Rome
- Topic: Finally Got the Game!
- Replies: 24
- Views: 5086
Re: Finally Got the Game!
I think with minor tweaks the ability to keep an empire together could be made a whole lot harder.
The thing is, what goes for the AI also goes for the players since both use the same rules.
Most players would really be pissed off if their 30 hours of hard work would be shattered in 1 sec.
The thing is, what goes for the AI also goes for the players since both use the same rules.
Most players would really be pissed off if their 30 hours of hard work would be shattered in 1 sec.
- Sun Sep 23, 2018 7:08 am
- Forum: Aggressors: Ancient Rome
- Topic: Finally Got the Game!
- Replies: 24
- Views: 5086
Re: Finally Got the Game!
2) THE BLOB: One of the reasons I have never really cared for this kind of game (eg, like Civilization), is that sooner or later you inevitably run into THE BLOB: the dominant power in the game which wages war against all factions, all the time, and yet has a bigger army and better tech than you, a...
- Tue Sep 18, 2018 6:10 pm
- Forum: Aggressors AARs
- Topic: A Brief Alternative History of the Roman Republic
- Replies: 63
- Views: 18500
Re: A Brief Alternative History of the Roman Republic
Can you post a mapoverview. Compare between the biggest size and current.
- Mon Sep 17, 2018 11:54 am
- Forum: Aggressors: Tech Support
- Topic: Game wont run fullscreen on primary monitor
- Replies: 3
- Views: 2522
Re: Game wont run fullscreen on primary monitor
There was someone else with the same problem. I just can't find the topic anywhere on the forums here or on Steam. I'm sure Pavel knows where to find it.
- Mon Sep 17, 2018 7:45 am
- Forum: Aggressors AARs
- Topic: A Brief Alternative History of the Roman Republic
- Replies: 63
- Views: 18500
Re: A Brief Alternative History of the Roman Republic
Ouch, but a good read!
- Fri Sep 14, 2018 7:53 am
- Forum: Aggressors: Ancient Rome
- Topic: [DEVELOPER'S CALL] Do you want to help us with new scenarios?
- Replies: 5
- Views: 1739
Re: [DEVELOPER'S CALL] Do you want to help us with new scenarios?
What ancient region are you looking for? You might want to make it more specific. Ancient history teachings and interests can vary a lot from continent to continent. Some people could make a fascinating game about the Chinese, Japanese, or Mayan history. Others would go for Macedonia, Rome or the Mo...
- Thu Sep 06, 2018 11:53 pm
- Forum: Aggressors: Ancient Rome
- Topic: More First Impressions?
- Replies: 33
- Views: 6006
Re: More First Impressions?
So I'm about 50 pages into the manual (250pp! :shock: ), but have another question: to what extent do the different nations feel like, well, different nations, instead of the same nations with different skins, etc.? Presumably there is a different feel between the civilized and barbarian nations, b...
- Tue Sep 04, 2018 4:21 pm
- Forum: Aggressors: Ancient Rome
- Topic: More First Impressions?
- Replies: 33
- Views: 6006
Re: More First Impressions?
Interesting, thanks. Another question--roughly how many units/fleets are you commanding? Does that number increase dramatically as the game goes on? Playing with Rome I end up with about 20 fully upgraded units on land and 15 on the sea. But I heavily invest in city upgrades and pacify cities befor...