Search found 115 matches

by Miletus
Fri Jun 10, 2016 4:38 pm
Forum: Pike & Shot
Topic: Verdict on the Series
Replies: 21
Views: 5330

Re: Verdict on the Series

Fair comment. I've deleted my previous comments. I apologise.
by Miletus
Fri Jun 10, 2016 4:31 pm
Forum: Pike & Shot
Topic: Verdict on the Series
Replies: 21
Views: 5330

Re: Verdict on the Series

My original comments deleted, with apologies to Fogman.
by Miletus
Fri Jun 10, 2016 3:48 pm
Forum: Pike & Shot
Topic: Verdict on the Series
Replies: 21
Views: 5330

Re: Verdict on the Series

My original comments deleted, with apologies to Fogman.
by Miletus
Sun Jun 05, 2016 12:32 pm
Forum: Sengoku Jidai: Shadow of the Shogun
Topic: Sengoku Jidai - The question of control
Replies: 11
Views: 3023

Re: Sengoku Jidai - The question of control

Coincidentally I'd just posted the comment (below) in the main Sengoku forum before seeing this. I really like the P&S control system, but dislike the introduction of generals, sub-generals, allies etc. in Sengoku: "I know I'm going to get slaughtered for this, but after playing loads of Sengoku Jid...
by Miletus
Sun Jun 05, 2016 12:24 pm
Forum: Sengoku Jidai: Shadow of the Shogun
Topic: Command & Control
Replies: 7
Views: 1748

Command & Control

I know I'm going to get slaughtered for this, but after playing loads of Sengoku Jidai over the past fortnight I have to say that I don't really like the new command and control system - i.e. generals with specific units under them, and all that that entails. Of course, I recognise that this has bee...
by Miletus
Sat May 28, 2016 9:19 pm
Forum: Sengoku Jidai: Shadow of the Shogun
Topic: Problem moving C in C
Replies: 9
Views: 1227

Re: Problem moving C in C

OK Richard, you and Jomni clearly know what you're talking about so if the whole thing's intentional then fair enough, bizarre as it still appears to me (in my ignorance)... :? But if that's the case then I'd suggest there maybe needs to be a tweak to the random algorithm for assignment of C-in-C to...
by Miletus
Sat May 28, 2016 8:22 pm
Forum: Sengoku Jidai: Shadow of the Shogun
Topic: Problem moving C in C
Replies: 9
Views: 1227

Re: Problem moving C in C

Well the more I've looked at this the more it looks like an issue with C-in-C transfers generally. Of course if you have a Honjin then the CC is located with that for the duration of the battle. But so far when I've tried moving the C-in-C from an allocated field unit to another unit in any army, I'...
by Miletus
Fri May 27, 2016 11:01 am
Forum: Sengoku Jidai: Shadow of the Shogun
Topic: Problem moving C in C
Replies: 9
Views: 1227

Re: Problem moving C in C

Hi Richard & Jomni, I appreciate the clarifications, especially as regards the random nature of C-in-C placement. However, I wonder if the randomization should include certain rational limits? I can't see that there is any situation where a C-in-C would lead a group of peasants - defined in-game as ...
by Miletus
Thu May 26, 2016 10:11 pm
Forum: Sengoku Jidai: Shadow of the Shogun
Topic: Problem moving C in C
Replies: 9
Views: 1227

Re: Problem moving C in C

rbodleyscott wrote:You can't move the C-in-C to a unit that belongs to an ally general. It looks like your C-in-C is something of a token figurehead ;)
Yes, I realise that... But why would the AI designate ALL the units in my army as 'ally' units in the first place? That doesn't make any sense, does it?
by Miletus
Mon May 23, 2016 9:41 pm
Forum: Sengoku Jidai: Shadow of the Shogun
Topic: Problem moving C in C
Replies: 9
Views: 1227

Problem moving C in C

Hi, First of all, thanks for a wonderful game! Now, I'm having a problem with a Skirmish game. I've selected an Ikko Ikki army, and my Commander in Chief has been automatically allocated to a unit of raw peasants. When I try to move him to a different unit, every time I try I get a message telling m...
by Miletus
Sat May 21, 2016 11:58 am
Forum: Sengoku Jidai: Shadow of the Shogun
Topic: Terrain Colors - All or Just for Snow?
Replies: 46
Views: 4648

Re: Terrain Colors - All or Just for Snow?

In an aesthetic sense I rather like the look, but I have to admit that I find it more difficult on the eyes than P&S has been. Mostly though I'm still just 'over the moon' (to use a football cliche) that we've got such a terrific game covering this period and theatre of war - if I lose what remains ...
by Miletus
Sat May 14, 2016 12:53 pm
Forum: Modders Corner
Topic: Winter Wonderland - Experimental
Replies: 25
Views: 4384

Re: Winter Wonderland - Experimental

Looks absolutely amazing! Well done you!!!
by Miletus
Thu May 12, 2016 3:51 pm
Forum: Modders Corner
Topic: Modding Map Generation?
Replies: 4
Views: 1136

Re: Modding Map Generation?

Thanks Richard, I'll give it a go!
by Miletus
Wed May 11, 2016 1:10 pm
Forum: Modders Corner
Topic: Modding Map Generation?
Replies: 4
Views: 1136

Re: Modding Map Generation?

Thanks Pip, that's good to know.

Over to you, Richard... :D :D :D
by Miletus
Mon May 09, 2016 6:22 pm
Forum: Modders Corner
Topic: Modding Map Generation?
Replies: 4
Views: 1136

Modding Map Generation?

Hi chaps, Further to my question on the main forum about creating more 'open' battlefield maps in Skirmish mode, i.e. battlefields with fewer terrain features, I'm wondering whether this is something that I could do myself... This leads to a couple of basic questions: i) Are the Skirmish battlefield...
by Miletus
Sat Apr 23, 2016 11:23 am
Forum: Pike & Shot
Topic: New Terrain Type - A Request!
Replies: 2
Views: 534

Re: New Terrain Type - A Request!

No fundamental objection. Just finding the time to script and test it is the issue. Other projects (using the same basic engine) are taking up the available time. We do have a Steppe algorithm, but that is probably a bit too light on terrain. Thanks for taking the time to reply Richard, much apprec...
by Miletus
Thu Apr 21, 2016 10:27 am
Forum: Pike & Shot
Topic: New Terrain Type - A Request!
Replies: 2
Views: 534

New Terrain Type - A Request!

Hi folks, I know there's been some discussion on this quite a long time back, which I think ended with RBS saying that things would remain as they currently are. But I want to make a plea - once again - for an option to be added in to the Skirmish terrain builder alongside the current ones (Hilly, A...
by Miletus
Sat Mar 26, 2016 4:50 pm
Forum: Field of Glory Digital
Topic: The future of FoG
Replies: 30
Views: 4662

Re: The future of FoG

I'll give a damn, Voskarp. Not because I play it any more, which I don't (on account of the lousy AI); rather because it's the longest running saga since the period of history it's supposed to cover ;o)
by Miletus
Sat Mar 26, 2016 10:23 am
Forum: Pike & Shot
Topic: Next game and computer FOG
Replies: 4
Views: 1088

Re: Next game and computer FOG

rbodleyscott wrote:As you say, I cannot give away much information about games that have not yet been announced. [...]
We are however, working on using a similar system for earlier periods, using Slitherine's new ARCHON engine, which allows many enhancements.
That's very good news! :D
by Miletus
Fri Mar 18, 2016 1:39 pm
Forum: Pike & Shot
Topic: Captain-General Difficulty?
Replies: 4
Views: 813

Re: Captain-General Difficulty?

Me: "Ha ha, AI!!! I'm going to keep playing on Lieutenant-General level so I can continue to whip your silicon arse!"
AI: "I'm sorry Dave, I'm afraid I can't allow that to happen......."

https://www.youtube.com/watch?v=ARJ8cAGm6JE

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