Search found 318 matches

by loki100
Sun Aug 25, 2019 11:41 am
Forum: Field of Glory: Empires
Topic: Syracuse: Endless Seige??
Replies: 3
Views: 62

Re: Syracuse: Endless Seige??

aye, assuming you have supply coming in the AI is often unwilling to risk an assault on a well defended city. you could gamble on moving your field army out by sea and see if there is a region you could conquer? or wait till the peace chance comes up? I believe a garrison that's trying to ship out ...
by loki100
Sun Aug 25, 2019 11:38 am
Forum: Field of Glory: Empires
Topic: Arranging MP Game....Interested ?
Replies: 310
Views: 7687

Re: Arranging MP Game....Interested ?

Guys, are you fighting or are you just going to throw threats from the other side of the pavement? Come on! Have you worked for the UN very long 13obo ? Don't fret .....When this turn comes back there will be a change in status :wink: well if you need a Pictish peacekeeping force ... we are availab...
by loki100
Sun Aug 25, 2019 9:46 am
Forum: Field of Glory: Empires
Topic: Syracuse: Endless Seige??
Replies: 3
Views: 62

Re: Syracuse: Endless Seige??

aye, assuming you have supply coming in the AI is often unwilling to risk an assault on a well defended city.

you could gamble on moving your field army out by sea and see if there is a region you could conquer? or wait till the peace chance comes up?
by loki100
Sun Aug 25, 2019 9:44 am
Forum: Field of Glory: Empires
Topic: Objectives stopped ~t70 Maurya
Replies: 3
Views: 49

Re: Objectives stopped ~t70 Maurya

I'd guess because you already own them all?

All factions have a limited list, so early on you get new ones but at some stage you've exhausted them all
by loki100
Sun Aug 25, 2019 9:43 am
Forum: Field of Glory: Empires
Topic: How do trade acumen work?
Replies: 2
Views: 45

Re: How do trade acumen work?

Few bits to this. If you are allied then their regions are treated as your own territory for trade purposes - otherwise there is a malus against trading outside your own boundaries. But, you still pay full cost (as opposed to the 50% for a purely internal trade) - of course so do they. This is why t...
by loki100
Sat Aug 24, 2019 12:53 pm
Forum: Field of Glory: Empires
Topic: Shortest / Unuckiest Game Ever?
Replies: 7
Views: 168

Re: Shortest / Unuckiest Game Ever?

that is impressive :wink:

'best' I managed was a 17 turn descent to complete disaster with the Armenians. It seemed the only thing that the Seleucids and Antiochids agreed on was to eradicate me from the map (and they were AI controlled too)
by loki100
Wed Aug 21, 2019 5:20 pm
Forum: Field of Glory: Empires
Topic: A couple newbie questions?
Replies: 5
Views: 219

Re: A couple newbie questions?

1 - no, just to access the resource, but the fishery has other benefits (gold income etc) 2 - yes, same for all the minerals (so gold-gold mine etc) 3 - slowly, set your message setting to average (in general this is a good idea) and you'll see the conversion messages. For most states the base rate ...
by loki100
Wed Aug 21, 2019 5:16 pm
Forum: Field of Glory: Empires
Topic: Arranging MP Game....Interested ?
Replies: 310
Views: 7687

Re: Arranging MP Game....Interested ?

Away from the "little local difficulty" of the events in and around Arabia it seems a new regional conflict, drawing in several nations may be unfolding over the Syracuse land grab in Italy...... The Seleucuds remain occupied with the ferocious war in the East... Meanwhile the locust like Antigonid...
by loki100
Mon Aug 19, 2019 1:50 pm
Forum: Field of Glory: Empires
Topic: Abandoned Palace Used For Stones
Replies: 4
Views: 241

Re: Abandoned Palace Used For Stones

its basically good, the abandoned palace is disbanded and you get a bit of infrastructure. I don't think you have any control, I've seen it the turn after taking a region and then 30-50 turns later (or never). Good? well that building was generating some decadence. Bad? it was generating some legacy.
by loki100
Mon Aug 19, 2019 1:47 pm
Forum: Field of Glory: Empires
Topic: Suggestion: Multiplayer Conditional Acceptance
Replies: 5
Views: 72

Re: Suggestion: Multiplayer Conditional Acceptance

just sticking to my view (Pocus being on holiday). what I'm sure of: the Slitherine server is the only way to play MP for Empires, so the old AGEOD hosting is not an option (i'd suspect this is hardwired deep into the ARCHON game engine). I think this hasn't been an issue in FoG2 (but haven't played...
by loki100
Mon Aug 19, 2019 12:06 pm
Forum: Field of Glory: Empires
Topic: Suggestion: Multiplayer Conditional Acceptance
Replies: 5
Views: 72

Re: Suggestion: Multiplayer Conditional Acceptance

here's my interpretation. everyone loads up their own save - this keys off the data on their own build. So if you have changed unit/building/faction parameters this data is embedded in the save. once everyone has loaded the slitherine server (not the host as in the old AGEOD PBEM) runs the turn, usi...
by loki100
Sun Aug 18, 2019 5:21 pm
Forum: Field of Glory: Empires
Topic: Best garrison troops?
Replies: 11
Views: 436

Re: Best garrison troops?

I use 3 different 'garrison' builds. If its purely as a police force - internal region, suppress unrest, then purely skirmishers. I think its unit number that remove revolt risk so this is cheap and effective. If I think it could be attacked - coastal region or whatever, I'll put in 5+ mediums just ...
by loki100
Sun Aug 18, 2019 1:06 pm
Forum: Field of Glory: Empires
Topic: Arranging MP Game....Interested ?
Replies: 310
Views: 7687

Re: Arranging MP Game....Interested ?

och, I'm sure the Picts will be quite happy to be ruled by An't air gonus (apologies for the cod gaelic)
by loki100
Fri Aug 16, 2019 2:11 pm
Forum: Field of Glory: Empires
Topic: Maurya has one unique structure: the Abu Parvat Fortress.
Replies: 5
Views: 211

Re: Maurya has one unique structure: the Abu Parvat Fortress.

yes, it gives the faction a lot of flexibility that is otherwise lacking (since to expand purely on the map means war with the Seleucids)
by loki100
Fri Aug 16, 2019 10:52 am
Forum: Field of Glory: Empires
Topic: Maurya has one unique structure: the Abu Parvat Fortress.
Replies: 5
Views: 211

Re: Maurya has one unique structure: the Abu Parvat Fortress.

the in-game tool-tip gives a lot of information, but basically it allows you to shift units off map to the east (you get benefits for this) or back to the on-map west as needed
by loki100
Wed Aug 14, 2019 10:24 am
Forum: Field of Glory: Empires
Topic: How to get archers for Rome
Replies: 7
Views: 381

Re: How to get archers for Rome

In Empires, archers are a very specific unit (with some nice traits). As Rome you have two potential sources - if you reach the Imperial legion, you also get the option to build the Sagitarrius (so an armoured archer unit). Beyond that, you'll need to take some provinces in western Asia Minor or the...
by loki100
Tue Aug 13, 2019 7:43 pm
Forum: Field of Glory: Empires
Topic: Too much money?
Replies: 15
Views: 534

Re: Too much money?

yes, am handing 10-12,000 gold every few turns to my favoured allies, the ones with mercenary centres actually make decent use of it, fighting some wars for me
by loki100
Tue Aug 13, 2019 11:03 am
Forum: Field of Glory: Empires - Tech Support
Topic: Army Losing Combat Power
Replies: 5
Views: 72

Re: Army Losing Combat Power

good, glad it was an easy one. I think it stood out as you had such an unusual army (only phalanxes) whereas normally as you move across the terrain types the differences are marginal or even partially balanced as some units move into their favoured terrain while others pick up a malus of some sort
by loki100
Tue Aug 13, 2019 11:00 am
Forum: Field of Glory: Empires
Topic: Too much money?
Replies: 15
Views: 534

Re: Too much money?

I thnk there is a particularly Greek/Hellene issue here. by the time you are regularly building tier II commerce buildings the Stoa is just too much. Here's one from my current game - 2019-08-13_115806.jpg team that with a market and a couple of those clothing/weaving buildings and you can be produc...
by loki100
Tue Aug 13, 2019 9:03 am
Forum: Field of Glory: Empires
Topic: How does raid work?
Replies: 3
Views: 231

Re: How does raid work?

I know it can damage other countries. But can I loot some money for raiding? yes - make sure you have the message level set to average and you'll see your gains, can be very profitable. but if you are a civ level 1 tribe be careful - the resulting slaves can really unbalance your capital. In additi...

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