Search found 71 matches

by kanniethexen
Tue Jan 17, 2017 11:06 pm
Forum: Panzer Corps : Scenario Design
Topic: Panzer General original campaign for PzC (v1.1)(07/01/17)
Replies: 101
Views: 27926

Re: Panzer General original campaign for PzC (v1.1)(07/01/17

Ah, that's why. Next time I will have to use strategic bombers instead of fighters to lower their ammo.
by kanniethexen
Tue Jan 17, 2017 8:50 pm
Forum: Panzer Corps : Scenario Design
Topic: Panzer General original campaign for PzC (v1.1)(07/01/17)
Replies: 101
Views: 27926

Re: Panzer General original campaign for PzC (v1.1)(07/01/17

In the El Alamein scenario I attacked many times the 56th British HW Inf with a fighter and every time the infantry shoots back which is logic because at has an [1] air attack. What wasn't logic was that it's ammo stayed at 6/6. Why is that?
by kanniethexen
Mon Jan 09, 2017 12:36 am
Forum: Panzer Corps : Scenario Design
Topic: Panzer General original campaign for PzC (v1.1)(07/01/17)
Replies: 101
Views: 27926

Re: Panzer General original campaign for PzC (v1.1)(07/01/17

Thanks, Nikki. In the Low Countries scenario the two auxiliary anti-aircraft units (8.8 cm FlaK 36) are available mounted on a SdKfz 251/1. That transport unit is also available for infantry and artillery units. However if I buy a 8.8 cm FlaK 36 as a core unit only the SdKfz 7 is available. And with...
by kanniethexen
Sat Jan 07, 2017 6:42 pm
Forum: Panzer Corps : Scenario Design
Topic: Panzer General original campaign for PzC (v1.1)(07/01/17)
Replies: 101
Views: 27926

Re: Panzer General original campaign for PzC (v1.1)(07/01/17

I hope you don't mind giving you extra work after my comments after all the work you already put in this mod. It is greatly appreciated! When I started your 0.3 version (at Colonel level) I was given 1520 prestige at the start. I started again with the newest version (1.1) and I noticed the prestige...
by kanniethexen
Fri Jan 06, 2017 10:23 am
Forum: Panzer Corps : Scenario Design
Topic: Panzer General original campaign for PzC (v1.1)(07/01/17)
Replies: 101
Views: 27926

Re: Panzer General original campaign for PzC (v1.0)(03/01/17

I tried another France in which I delayed the victory to the last turn (26) and there it was: the marginal victory and it indeed gave me the choice to do the Balkans or North Africa. So whatever turn gives you the decisive/marginal victory needs to be changed in the France scenario. It is great that...
by kanniethexen
Thu Jan 05, 2017 12:00 pm
Forum: Panzer Corps : Scenario Design
Topic: Panzer General original campaign for PzC (v1.1)(07/01/17)
Replies: 101
Views: 27926

Re: Panzer General original campaign for PzC (v1.0)(03/01/17

If I remember it well in Panzer General you had to make a victory in turn 14 (or earlier) to get to the Sea Lion scenario. A victory in a higher turn gave an other path. I am not sure if it was Balkans or North Africa but I'm sure the path was different. The message in this PzC France scenario state...
by kanniethexen
Tue Jan 03, 2017 5:11 pm
Forum: Panzer Corps : Scenario Design
Topic: Panzer General original campaign for PzC (v1.1)(07/01/17)
Replies: 101
Views: 27926

Re: Panzer General original campaign for PzC (v0.3)(29/04/16

Excellent conversion of Panzer General! I have 2 questions:

1) In the Norway scenario neutral Sweden is accessible for German units, why?

2) A nice touch are the capturable units, but if all the core slots are occupied will there still be units to capture?
by kanniethexen
Sat Dec 24, 2016 5:37 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2519
Views: 465814

Re: Battlefield: Europe MOD v1.8

Somewhere in the Barbarossa campaign there is a scenario message that Churchill is on the battleship HMS Revenge. Will sinking that ship have implications for the UK? Not really. After all, he is just one man. And they also have a King. Also, the death of Roosevelt on the other side of the Atlantic...
by kanniethexen
Thu Dec 22, 2016 11:48 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2519
Views: 465814

Re: Battlefield: Europe MOD v1.8

Somewhere in the Barbarossa campaign there is a scenario message that Churchill is on the battleship HMS Revenge. Will sinking that ship have implications for the UK?
by kanniethexen
Wed Dec 21, 2016 9:15 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2519
Views: 465814

Re: Battlefield: Europe MOD v1.8

Some naval units, like the S-boat (i.e. 5. Flottille) and the U-boat (III/1. Flottille) appear as a Recon unit class in the UI
by kanniethexen
Wed Dec 21, 2016 8:47 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2519
Views: 465814

Re: Battlefield: Europe MOD v1.8

It seems I can only move infantry (I used a cavalry unit) to occupy Atyrau (163,43). Tracked units couldn't enter the hex. Even an all-terrain rec unit couldn't enter. Is this intentional?
by kanniethexen
Thu Mar 26, 2015 12:15 pm
Forum: Panzer Corps
Topic: What Was the First Computer Wargame You Played?
Replies: 136
Views: 21027

Re: Re:

It all started here: http://i230.photobucket.com/albums/ee242/MojoFilter99/Stupid%20Stuff/e7dbdd86.png ...which is why I'm excited as I am about Panzer Corps. :) One of my all time favorites from the earlier days as well. I think my first computer wargame was a Civil War game from the early 1990s. ...
by kanniethexen
Fri Mar 06, 2015 10:59 am
Forum: Panzer Corps
Topic: Unit on water
Replies: 5
Views: 747

Re: Unit on water

I can picture that. It was a (light) anti-tank unit and not a heavy tank. But it would be better if the game have clear rules about this situation.
by kanniethexen
Thu Mar 05, 2015 1:13 pm
Forum: Panzer Corps
Topic: Unit on water
Replies: 5
Views: 747

Unit on water

In the Moscow 1943 battle a Sovjet anti-tank unit had to retreat to a frozen lake hex. In the enemy turn the unit did not move. Next turn the weather changed to clear and the lake was water again, but the anti-tank unit was still on the water! I would expect a same treatment like a plane with fuel s...
by kanniethexen
Tue Feb 24, 2015 7:42 pm
Forum: Panzer Corps
Topic: Gustav
Replies: 8
Views: 1286

Re: Gustav

Thanks Horst. I had searched for "Gustav" in the forums, but not for "noreplace".
by kanniethexen
Tue Feb 24, 2015 5:24 pm
Forum: Panzer Corps
Topic: Gustav
Replies: 8
Views: 1286

Re: Gustav

TSPC37730 wrote:
kanniethexen wrote:As an aside, I love getting a range hero on an artillery unit. It's nice to hit things from far away. Cheers.
I have got a +1 range artillery. Indeed very useful!
by kanniethexen
Tue Feb 24, 2015 4:06 pm
Forum: Panzer Corps
Topic: Gustav
Replies: 8
Views: 1286

Re: Gustav

MartyWard wrote:
kanniethexen wrote:I would not overstrength the Gustav, don't worry :D . It's just a theoretical question. I like to know the why's and how's of the design of this battle.
I think the base unit is not 10 SP so maybe it is already overstrengthed?
No it is 10 SP.
by kanniethexen
Tue Feb 24, 2015 2:19 pm
Forum: Panzer Corps
Topic: Gustav
Replies: 8
Views: 1286

Re: Gustav

I would not overstrength the Gustav, don't worry :D . It's just a theoretical question. I like to know the why's and how's of the design of this battle.
by kanniethexen
Tue Feb 24, 2015 1:23 pm
Forum: Panzer Corps
Topic: Gustav
Replies: 8
Views: 1286

Gustav

In the battle for Stalingrad in the PzC Wehrmacht campaign a Gustav artillery unit is available as an auxiliary unit. A very useful gun for attacking the fortification and later on the AA's and artilleries behind Stalingrad. Normally auxiliary units that have stars can have overstrength. (Yes I know...
by kanniethexen
Tue Feb 17, 2015 3:28 pm
Forum: Panzer Corps
Topic: Terrain in the UI
Replies: 1
Views: 463

Terrain in the UI

In the UI you can see what terrain the cursor is in but it won't tell you if it contains a road or a railway. Sometimes it's difficult for me to see the difference between the two. Would it be complex to add that information?

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