Search found 22 matches

by Ryvin
Wed Aug 20, 2014 3:02 pm
Forum: Desert Fox: The Battle of El Alamein
Topic: Post Your Game Center ID!
Replies: 6
Views: 3657

Re: Post Your Game Center ID!

Game Center ID: Ryvin
Skill Level: Intermediate/Advanced
Prefer to play: Campaign either side.
Open for challenges: Yes
by Ryvin
Tue Aug 19, 2014 10:40 am
Forum: Desert Fox: The Battle of El Alamein
Topic: Long games?
Replies: 12
Views: 5165

Re: Long games?

This game obviously takes longer than DOM for sure. However, speaking about week and cycle mechanic: as CW player if I choose an offensive I try to fight as much as possible because upgrading is out of question this cycle because I choose the offensive so don't bother about it, moreover if the cycle...
by Ryvin
Mon Jul 21, 2014 12:55 pm
Forum: Desert Fox: The Battle of El Alamein
Topic: Turns, days, weeks...
Replies: 6
Views: 3540

Re: Turns, days, weeks...

Game is divided in cycle. Each cycle represents two weeks so there are 11 cycles in total. During day 1 of each cycle except first one (weeks 1-2) both sides (CW first) choose either a refit or an offensive than if both sides choose the former, game proceeds to last day of the cycle, otherwise a com...
by Ryvin
Mon Jul 21, 2014 7:40 am
Forum: Desert Fox: The Battle of El Alamein
Topic: Desert Fox Rules Updates and Errata
Replies: 20
Views: 7420

Re: Desert Fox Rules Updates and Errata

Axis receives extra combat supply (according to the above updated table) at the start of day 1 of every week except the first and second one.
by Ryvin
Mon Jul 21, 2014 7:21 am
Forum: Desert Fox: The Battle of El Alamein
Topic: Rebuilds on reinforcements screen
Replies: 3
Views: 2632

Re: Rebuilds on reinforcements screen

I think that these units are a bug, because if you pay attention they are units that have crossed the eastward border of the map and the Axis has scored their points. So these units never come back as a rebuild again.
by Ryvin
Thu Jul 17, 2014 7:36 am
Forum: Desert Fox: The Battle of El Alamein
Topic: Battle Calculator
Replies: 1
Views: 2658

Re: Battle Calculator

I try to post my excel file with google drive. Link https://drive.google.com/file/d/0B4gmFW8I7M96cUFGSXFwTl9Wa1E/edit?usp=sharing In order to use this you have to fill the strenght of your units with the corresponding % to hit taking into accounts each bonus and malus (e.g. combined arms bonus, elit...
by Ryvin
Mon Jul 14, 2014 10:35 pm
Forum: Desert Fox: The Battle of El Alamein
Topic: Desert Fox Rules Updates and Errata
Replies: 20
Views: 7420

Re: Desert Fox Rules Updates and Errata

Ok thanks for clarifying this!
by Ryvin
Mon Jul 14, 2014 6:24 pm
Forum: Desert Fox: The Battle of El Alamein
Topic: Desert Fox Rules Updates and Errata
Replies: 20
Views: 7420

Re: Desert Fox Rules Updates and Errata

Moreover as I already pointed out: enemy troops in a friendly minefield completely surrounded doesn't displace during refit as stated on the rules.
by Ryvin
Fri Jul 11, 2014 7:36 pm
Forum: Desert Fox: The Battle of El Alamein
Topic: initial impressions
Replies: 4
Views: 2400

Re: initial impressions

Yeah desert fox is much more different than previous two chapter! The main concept is that in BoB and DoM one side at the start is much more strong than the other so your tacticts are quite linear and straightforward: one attack and the other try to hang on, then in both games the other side gets st...
by Ryvin
Thu Jul 03, 2014 5:49 pm
Forum: Desert Fox: The Battle of El Alamein
Topic: Desert Fox Rules Updates and Errata
Replies: 20
Views: 7420

Re: Desert Fox Rules Updates and Errata

Actually the game doesn't stop if you exits 6 units from the map, however in the game I was playing my opponent resigned as soon as my 6th mobile unit exits the map. By the way devs answer my bug report request and told me that they are aware of it and it will be fixed.
by Ryvin
Tue Jul 01, 2014 6:40 am
Forum: Desert Fox: The Battle of El Alamein
Topic: Desert Fox Rules Updates and Errata
Replies: 20
Views: 7420

Re: Desert Fox Rules Updates and Errata

I found on game center matches the following bug just reported in one of these. VPs screen on Grand Campaign scenario deesn't record the number of the axis mobile troops that exit (eastward) the map! It scores the point only during the exit's impulse then the required units count goes back to 6 and ...
by Ryvin
Mon Jun 30, 2014 10:05 am
Forum: Desert Fox: The Battle of El Alamein
Topic: Questions about Desert Fox
Replies: 3
Views: 882

Re: Questions about Desert Fox

Thanks for the Axis supply errata. However I've got another question about the calendar, I've noticed on 13 th week (20-26 september and 7 cycle of the campaign) there is the following sentence: Comonwealth Armor Max Upgrade Increased. What does it mean? I think that the max strenght cap of the camp...
by Ryvin
Sat Jun 28, 2014 3:22 pm
Forum: Desert Fox: The Battle of El Alamein
Topic: Desert Fox Rules Updates and Errata
Replies: 20
Views: 7420

Re: Desert Fox Rules Updates and Errata

This is not totally true! One notably exception was the case that the space unsupplied still remain of the same owner if and only if there is at least one level of minefield! Because in the refit procedure first thing the game check are unoccupied territories, but even if unsupplied these territorie...
by Ryvin
Fri Jun 27, 2014 7:45 am
Forum: Desert Fox: The Battle of El Alamein
Topic: Desert Fox FAQ
Replies: 2
Views: 3266

Re: Desert Fox FAQ

I don't know which one is the right section of the forum (Is it possible to create new topics? Because I can't... or I miss something), anyway here some questions about rules and charts of desert fox grand campaign scenario: 1) Axis supply point: Roll to restore this point is the first thing of ever...
by Ryvin
Mon Mar 03, 2014 7:41 am
Forum: Drive On Moscow
Topic: Retreat table not corect ?
Replies: 4
Views: 1071

Re: Retreat table not corect ?

I post here to avoid another thread related to retreats issue... First of all I sent you the feedback of the gamecenter match where the situation occured. Now I explain it: during a soviet prepared offensive (turn 20), an attack in Orel with two axis infantry 9 pips together defending it. Infantry s...
by Ryvin
Mon Feb 17, 2014 7:16 pm
Forum: Drive On Moscow
Topic: Where to find rules pdf?
Replies: 7
Views: 1918

Re: Where to find rules pdf?

Thank you very much for both files you sent me.
by Ryvin
Mon Feb 17, 2014 8:31 am
Forum: Drive On Moscow
Topic: Where to find rules pdf?
Replies: 7
Views: 1918

Re: Where to find rules pdf?

I would like to have the pdf file too if it is possible. Thank you very much!
by Ryvin
Mon Feb 17, 2014 8:00 am
Forum: Drive On Moscow
Topic: AI unbeatable (at least in Moscow)?
Replies: 4
Views: 1256

Re: AI unbeatable (at least in Moscow)?

Has Moscow defensive work??? I do not think so... miss something?
by Ryvin
Sun Feb 16, 2014 10:22 pm
Forum: Drive On Moscow
Topic: Update 2.0.1
Replies: 18
Views: 3377

Re: Update 2.0.1

thanks for the map improvements! Really appreciated, I notice in the help section one possibly mistake in the rule... I'm speaking about point 6.7 of the main rule about bridge interdiction that I am sure that in drive of Moscow is not implemented and you can attack a across a bridged river space ev...
by Ryvin
Sat Feb 01, 2014 3:17 pm
Forum: Drive On Moscow
Topic: new AI
Replies: 18
Views: 3532

Re: new AI

today I launched 5 games opeation tyhpoon, just to check the combat odds, and the battle with 3 stack of armor 13 points which 4 are elite against 7-8 pips of infantry and always (in these 5 tries) my tanks suffer 3-4 hits :shock: I know it is possible but let's count the odds: infantry against armo...

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