Right.
And that's why the game is so interesting!
Search found 1186 matches
- Fri Jan 15, 2021 5:26 pm
- Forum: Field of Glory: Empires
- Topic: Combat power and combat rating of military units
- Replies: 8
- Views: 353
- Thu Jan 14, 2021 5:06 pm
- Forum: Field of Glory: Empires
- Topic: Combat power and combat rating of military units
- Replies: 8
- Views: 353
Re: Combat power and combat rating of military units
Thank's for the kind reply. I thought this data should be carefully investigated in order to understand the possible outcome of battles but now I've realized it's more a quick outlook of the overall unit strength. To determine the specific potential of each unit in battle it's better to analyze the ...
- Sun Jan 10, 2021 10:44 am
- Forum: Field of Glory: Empires
- Topic: Combat power and combat rating of military units
- Replies: 8
- Views: 353
Re: Combat power and combat rating of military units
Thanks for the hints Gray Fox, but my question wasn't about the combat power of the stack but regarding the way a single unit combat power is initially determined and how it changes when gaining experience or suffering attrition and fatigue. In other words, which is the the equation that gives the f...
- Sat Jan 09, 2021 11:42 am
- Forum: Field of Glory: Empires
- Topic: Combat power and combat rating of military units
- Replies: 8
- Views: 353
Combat power and combat rating of military units
Hi all! In the last two days I've hopelessly tried to figure out how: - on the map the "combat power", - inside the battle screen the "combat rating", of each military unit is determined. Is there anyone that is able to explain me which data (attack, defence, effectiveness, experience, hits, etc.) a...
- Thu Feb 27, 2020 3:18 pm
- Forum: Field of Glory: Empires
- Topic: I just realised I did something really stupid.
- Replies: 4
- Views: 534
Re: I just realised I did something really stupid.
It should be so.
Did the same mistake ...
Did the same mistake ...
- Mon Jan 20, 2020 2:47 pm
- Forum: Diplomacy Open Beta
- Topic: Comments on peace treaties and other deals
- Replies: 30
- Views: 3319
Re: Comments on peace treaties and other deals
In a peace only one side can "give", so the 2 clauses must be both to your benefit, so I'm slightly confused here if you say you got metal but lost an objective. Do you still have the save before you accepted the proposal? Possibly. I will look. I am 99.999% certain of what happened though, and the...
- Sun Dec 22, 2019 9:16 am
- Forum: Field of Glory: Empires
- Topic: Diplomacy feedback
- Replies: 16
- Views: 1473
Re: Diplomacy feedback
Not sure what can be done at the regional level to clarify that, you have at some point to perform some analysis, if you want to optimize. It means checking the trade panel of the region, the trade goods that are in need or provided. Checking the trade overlay to spot the most dire lacks. Checking ...
- Thu Dec 12, 2019 4:45 pm
- Forum: Field of Glory: Empires
- Topic: Stoa
- Replies: 17
- Views: 1454
Re: Stoa
Don't bother Pocus, we'll survive anyway!
But just to know, the problem is affecting only the Ptolemaic faction or also the other nations suffer the same problem?

But just to know, the problem is affecting only the Ptolemaic faction or also the other nations suffer the same problem?
- Mon Dec 09, 2019 8:20 pm
- Forum: Field of Glory: Empires
- Topic: Poll on decisions
- Replies: 29
- Views: 2425
Re: Poll on decisions
Maybe it would be interesting to have random decisions, where on one hand you can get something really valuable but, on the other hand, also risking something different as an outcome ... So why not: "Kill your ruler": if you are able to make the plot succeed a new ruler will be crowned but, if you f...
- Mon Dec 09, 2019 7:48 pm
- Forum: Field of Glory: Empires
- Topic: Stoa
- Replies: 17
- Views: 1454
Re: Stoa
In fact, having a check at the game, where I'm playing as the Ptolemaics too, I noted that at the moment I have only 4 stoas and, yet, at every turn my economy got crushed.
Maybe is really a bug affecting this faction ...
Maybe is really a bug affecting this faction ...

- Mon Dec 09, 2019 2:00 pm
- Forum: Field of Glory: Empires
- Topic: Stoa
- Replies: 17
- Views: 1454
Re: Stoa
Thanks for the tip.
I probably didn't realize how many stoa were present because some of them were already built in newly conquered regions ...
I probably didn't realize how many stoa were present because some of them were already built in newly conquered regions ...
- Sat Dec 07, 2019 5:13 pm
- Forum: Field of Glory: Empires
- Topic: Stoa
- Replies: 17
- Views: 1454
Stoa
It is some turns I'm loosing lot of money because the merchants operating in Stoa are too rich. Tried to disassemble 3 or 4 Stoa but the problem is still there. Does anybody know how many Stoa can be built before they begin to crash your economy? Is it a fix number or is it proportional to the natio...
- Thu Dec 05, 2019 2:49 pm
- Forum: Field of Glory: Empires
- Topic: Poll on decisions
- Replies: 29
- Views: 2425
Re: Poll on decisions
Sorry to disagree but the "Merchants and Patricians" decision is one of the most useful in the entire game, expecially for all the nations that got penalties in manpower. On the other hand "Land Tax Law" and "Gather food from the land" seem pretty useless. But, to say the truth, the real problem in ...
- Tue Dec 03, 2019 8:09 am
- Forum: Field of Glory: Empires - Tech Support
- Topic: Newer version of the game
- Replies: 9
- Views: 734
Re: Newer version of the game
Thank's for the quick fix! 

- Mon Dec 02, 2019 9:01 pm
- Forum: Field of Glory: Empires - Tech Support
- Topic: Newer version of the game
- Replies: 9
- Views: 734
Newer version of the game
When I try to enter in the Multiplayer section of the game a panel appears saying that a newer version of the game is available and that I have to update the game in order to play in multiplayer. This is obviously false because no new version has been released and my game is updated to the newer ver...
- Tue Nov 12, 2019 1:59 pm
- Forum: Field of Glory: Empires
- Topic: Garrison choosing to fight in open field is a bug?
- Replies: 5
- Views: 570
Re: Garrison choosing to fight in open field is a bug?
Military units geve insight visual of the bordering provinces also if garrisoning the walls of the city ...
- Thu Nov 07, 2019 3:02 pm
- Forum: Field of Glory: Empires
- Topic: HELP! Great Quotations Thread
- Replies: 11
- Views: 831
Re: HELP! Great Quotations Thread
"Audentes fortuna iuvat"
(Good luck favours the braves)
Virgilius
Aeneid, X, 284
http://www.pievedirevigozzo.org/07latin ... pagA06.htm
(Good luck favours the braves)
Virgilius
Aeneid, X, 284
http://www.pievedirevigozzo.org/07latin ... pagA06.htm
- Thu Nov 07, 2019 2:55 pm
- Forum: Field of Glory: Empires
- Topic: Evading Enemy Armies
- Replies: 9
- Views: 886
Re: Evading Enemy Armies
I think ancients wargaming hugely undermodels the importance of evasion, skirmishing, ambushing foragers, etc, and I would love to see it featured more heavily in the game. Not just Fabius and Vercingetorix but also Jugurtha, Maurice's Strategikon, du Guesclin, and pretty much every commander of an...
- Sun Oct 27, 2019 10:06 am
- Forum: Field of Glory II
- Topic: What do you hope to see added before Fog II ends?
- Replies: 135
- Views: 13442
Re: What do you hope to see added before Fog II ends?
Naval battles would be outstanding and I think that, with this engine, they should work quite well!
- Fri Oct 25, 2019 10:31 am
- Forum: Field of Glory: Empires
- Topic: Converting fleets to troops for coastal raids and city defense
- Replies: 7
- Views: 836
Re: Converting fleets to troops for coastal raids and city defense
I like the idea a lot. Currently fleets are useful during war when you want to patrol your shores, escort your land troops, blockade the enemy harbours, or hunt their ships/troops. However, outside of war, ships are good for scouting and that's about it. Having ships convert to a cheap land unit wh...