Search found 1234 matches
- Mon Apr 18, 2022 8:46 pm
- Forum: Field of Glory II: Modding
- Topic: Modding shooting range
- Replies: 5
- Views: 461
Re: Modding shooting range
Thank's Cronos, you're precious!
- Mon Apr 18, 2022 9:53 am
- Forum: Field of Glory II: Modding
- Topic: Modding shooting range
- Replies: 5
- Views: 461
Re: Modding shooting range
And what about improving the horse archers ammunitions from 5 to 6 or 7 turns?
I think there should be a way also to do this!!
As you can imagine I'm feeling as this kind of unit is quite underrepresented in its strength now ...
I think there should be a way also to do this!!
As you can imagine I'm feeling as this kind of unit is quite underrepresented in its strength now ...
- Mon Apr 18, 2022 9:28 am
- Forum: Field of Glory II: Modding
- Topic: Modding shooting range
- Replies: 5
- Views: 461
Re: Modding shooting range
Thank's mate, you've been really clear.
I didn't imagine it could be so complex!
I didn't imagine it could be so complex!
- Sun Apr 17, 2022 8:54 am
- Forum: Field of Glory II: Modding
- Topic: Modding shooting range
- Replies: 5
- Views: 461
Modding shooting range
Hi guys, I was thinking about modding the shooting range of horse archers from 2 to 3 squares. It shouldn't be much complicated but I don't know in which file I have to work in order to modify this parameter. Is there anyone out here able to give me an hint? Thank's a lot for any reply and Good East...
- Fri Aug 13, 2021 5:25 pm
- Forum: Pike & Shot
- Topic: Battle of Petrovaradin 1716 AD scenario
- Replies: 9
- Views: 1707
Re: Battle of Petrovaradin 1716 AD scenario
Interesting ideas, mate, expecially the first. Instead, regarding the moral drop I'm not of the idea to implement it, because the Habsburg army is not referred to have wavered in front of the Ottomans. Maybe I could reduce a bit the Austrian batteries and replace a couple of Balkan Light Cavalry wit...
- Sun Aug 08, 2021 5:43 pm
- Forum: Pike & Shot
- Topic: Battle of Petrovaradin 1716 AD scenario
- Replies: 9
- Views: 1707
Re: Battle of Petrovaradin 1716 AD scenario
Thank's for the comment. The problem is that the battle was a resounding Habsburg victory and in order to give the Ottomans a fair chance of winning the battle you should probably alter some of its historical reality. Alas the battle which were more feasible of a wargame rendition have already been ...
- Thu Aug 05, 2021 7:37 pm
- Forum: Pike & Shot
- Topic: Battle of Petrovaradin 1716 AD scenario
- Replies: 9
- Views: 1707
Re: Battle of Petrovaradin 1716 AD scenario
Now the problem should be solved, having moved the downloadable zipfile to mediafire.
The new link is above in the first post of this thread
The new link is above in the first post of this thread
- Thu Aug 05, 2021 2:36 pm
- Forum: Pike & Shot
- Topic: Battle of Petrovaradin 1716 AD scenario
- Replies: 9
- Views: 1707
Re: Battle of Petrovaradin 1716 AD scenario
Really strange.
But it was the page that didn't open or you weren't allowed to download when clicking the button on the upper right side of the page (the one with the arrow pointing down)?
But it was the page that didn't open or you weren't allowed to download when clicking the button on the upper right side of the page (the one with the arrow pointing down)?
- Wed Aug 04, 2021 9:55 pm
- Forum: Pike & Shot
- Topic: Battle of Petrovaradin 1716 AD scenario
- Replies: 9
- Views: 1707
Re: Battle of Petrovaradin 1716 AD scenario
And these are to screenshot of the battlefield
- Wed Aug 04, 2021 9:52 pm
- Forum: Pike & Shot
- Topic: Battle of Petrovaradin 1716 AD scenario
- Replies: 9
- Views: 1707
Battle of Petrovaradin 1716 AD scenario
Here you can download the scenario of the battle of Petrovaradin, fought in 1716 AD between the Habsburgs, led by Prince Eugene of Savoy, and the Ottomans, guided by the Grand Vizier Damat Alì Pasha: EDIT: https://www.mediafire.com/file/vvem8t2c1s3lo5y/PETROVARADIN.7z/file This was one of the greate...
- Thu Jul 29, 2021 2:03 pm
- Forum: Scenario Design
- Topic: How to rename units
- Replies: 9
- Views: 1524
Re: How to rename units
Thank's Athos, really useful!
- Wed Jul 28, 2021 5:14 pm
- Forum: Scenario Design
- Topic: How to rename units
- Replies: 9
- Views: 1524
Re: How to rename units
By the way, in order to change the quality of a unit from average to superior which is the parameter to modify in the squads.csv file?
Morale, experience or elan?
And, to finish, which is the difference between the TotalMen data and the UnitSize data?
Morale, experience or elan?
And, to finish, which is the difference between the TotalMen data and the UnitSize data?
- Tue Jul 27, 2021 9:09 pm
- Forum: Scenario Design
- Topic: How to rename units
- Replies: 9
- Views: 1524
Re: How to rename units
Thank's Athos, with your hints it was easy to rename the units and, being working on a simple scenario and not a campaign, it wasn't even necessary to use the armylist.txt file!
- Sun Jul 25, 2021 11:17 am
- Forum: Scenario Design
- Topic: How to rename units
- Replies: 9
- Views: 1524
Re: How to rename units
Hi Athos, with your hints I was able to rename the various kind of units in general (for example Balkan Cavalry are now Wallachian cavalry). But, at the moment, I still am not able to rename singularly each unit of that particular kind in order to give each one the name of his general (for example H...
- Thu Jul 22, 2021 6:55 pm
- Forum: Scenario Design
- Topic: Description problems
- Replies: 20
- Views: 2322
Re: Description problems
Thank's for the hints.
Now the problem is solved and I'm trying to rename units ...
Now the problem is solved and I'm trying to rename units ...
- Wed Jul 21, 2021 9:53 pm
- Forum: Scenario Design
- Topic: Description problems
- Replies: 20
- Views: 2322
Re: Description problems
I tried again to obtain what you were able to achieve but with no avail. Probably I'm making some unnoticed mistake ... If you are so kind to have a look at the files here is the link where they can be downloaded: https://www.mediafire.com/folder/ffle059qpg10e/PETROVARADIN_1716 Thank's a lot for you...
- Wed Jul 21, 2021 9:28 pm
- Forum: Scenario Design
- Topic: Description problems
- Replies: 20
- Views: 2322
Re: Description problems
That's interesting. In fact I haven't a SQUADS.csv file in my folder.About the unit names - check that ID 29, 30, 31, 32 are present in SQUADS.csv and they are not duplicated in the text file.
Should I copy it from the one present in Slitherine/Pike and Shot Campaigns/ Data?
- Wed Jul 21, 2021 3:44 pm
- Forum: Scenario Design
- Topic: Description problems
- Replies: 20
- Views: 2322
Re: Description problems
Sorry but it seems the system doesn't allow me to attach a .txt file to the message ... Regarding the problem of renaming the units I tried to do it by inserting the following lines in TEXT1.TXT IDS_UNITNAME29,"von Wurttemberg's Infantry", IDS_UNITINFO29,"von Wurttemberg's Infantry&qu...
- Wed Jul 21, 2021 2:49 pm
- Forum: Scenario Design
- Topic: Description problems
- Replies: 20
- Views: 2322
Re: Description problems
Not just on the side of the map but it's the best I was able to do ...
- Wed Jul 21, 2021 2:48 pm
- Forum: Scenario Design
- Topic: Description problems
- Replies: 20
- Views: 2322
Re: Description problems
And this is the second one: