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by rbodleyscott
Mon Sep 23, 2019 11:01 am
Forum: Field of Glory: Empires
Topic: Default Elite level for Roman Legions for transferred battles to FOG2
Replies: 8
Views: 189

Re: Default Elite level for Roman Legions for transferred battles to FOG2

I think that the current system is fine personnally. I think that the commander’s ability doesn’t only represent the effectiveness of his manœuvers on the battlefield, but also other aspects of war such as logistics management, troops marching and foraging in the countryside for days before the bat...
by rbodleyscott
Mon Sep 23, 2019 10:56 am
Forum: Field of Glory II 1.5.19 Public Beta
Topic: Field of Glory II 1.5.19 Public Beta
Replies: 21
Views: 424

Re: Field of Glory II 1.5.19 Public Beta

i thought of it. maybe it is better to be like this to allow more charges. But if I really want the cav to stay in melee to offer backcharge auto cohesion drop opportunity, I may have to have another unit to block the falling back route. This was already true with the previous version in most cases .
by rbodleyscott
Mon Sep 23, 2019 6:58 am
Forum: Field of Glory: Empires
Topic: Default Elite level for Roman Legions for transferred battles to FOG2
Replies: 8
Views: 189

Re: Default Elite level for Roman Legions for transferred battles to FOG2

ironduke1955 wrote:
Sun Sep 22, 2019 5:24 pm
And I may be wrong but the rounding up seems to apply when fighting the Roman AI, I don't remember having Elite Romans from anything other than 4 star units.
The conversion process from Empires to FOG2 is exactly the same for player and AI units and generals.
by rbodleyscott
Sun Sep 22, 2019 11:42 am
Forum: Field of Glory: Empires
Topic: Default Elite level for Roman Legions for transferred battles to FOG2
Replies: 8
Views: 189

Re: Default Elite level for Roman Legions for transferred battles to FOG2

FOGE Legions without any experience bonus default to Superior in FOG2. the basic value is amended for (a) differences in command competence, (b) differences in effectiveness even +1 on the command values can make a real difference In addition to what loki has said, it is also worth noting that gener...
by rbodleyscott
Sun Sep 22, 2019 11:33 am
Forum: Field of Glory II
Topic: Field of Glory 2 - Rise and Fall Tournament
Replies: 9
Views: 533

Re: Field of Glory 2 - Rise and Fall Tournament

bomber23 wrote:
Sun Sep 22, 2019 8:16 am
I would like to request a forfeit for my 2nd round match against lord crimson, i sent my setup on day 1 and have no reply since
It is all automated. If that is what has happened, he will be timed out, and you will get the 75 points BYE score for each game.
by rbodleyscott
Sun Sep 22, 2019 11:32 am
Forum: Field of Glory II 1.5.19 Public Beta
Topic: Field of Glory II 1.5.19 Public Beta
Replies: 21
Views: 424

Re: Field of Glory II 1.5.19 Public Beta

Having played another hot-seat mode custom game to check the performance of cavalry logic. I found that now the lancers is more likely to fall back. 1. Charging the irregular, caused red loss, irregular passed the test and helm firm, lancers fell back. (even if the melee odds is about even) 2. Char...
by rbodleyscott
Sun Sep 22, 2019 7:21 am
Forum: Field of Glory II
Topic: Field of Glory 2 - Rise and Fall Tournament
Replies: 9
Views: 533

Re: Field of Glory 2 - Rise and Fall Tournament

How do I get into a FOGII tournament? I never see one listing in the "Upcoming" section. They are usually announced on this forum rather than there. The tournament page is here: https://www.slitherine.com/tournaments/1/0 The current tournament is in progress, and won't finish till 6th November. The...
by rbodleyscott
Fri Sep 20, 2019 10:03 am
Forum: Field of Glory II 1.5.19 Public Beta
Topic: Field of Glory II 1.5.19 Public Beta
Replies: 21
Views: 424

Re: Field of Glory II 1.5.19 Public Beta

majgentob wrote:
Fri Sep 20, 2019 9:06 am
Re formation orders: In the past the giant Team 0, if it had an AI value of 16, would initially move simultaneously as one giant team
Strange. I wouldn't expect that, as 16 means "seek and destroy" i.e. every unit for itself.
by rbodleyscott
Fri Sep 20, 2019 7:35 am
Forum: Field of Glory II 1.5.19 Public Beta
Topic: Field of Glory II 1.5.19 Public Beta
Replies: 21
Views: 424

Re: Field of Glory II 1.5.19 Public Beta

Done! As I wrote in my update to the original post, the processing of moves sped up after the first turn, but I'd recommend checking (if you have not done so already) that the formations are still working post beta patch. Best, mjt Thanks. The issues are not due to the beta changes, but to problems...
by rbodleyscott
Thu Sep 19, 2019 6:04 pm
Forum: Field of Glory II
Topic: Troop Quality Calculation in Impact phase
Replies: 2
Views: 143

Re: Troop Quality Calculation in Impact phase

I think POA is capped at +200 So the -25 raw unit POA modifier doesn't affect impact net POA (both +200 and +225 are counted as +200). Instead melee POA is affected by the -25 raw modifier (+100 in the first example and +75 in the latter). That is right. The combat against the Raw would be at 225 i...
by rbodleyscott
Thu Sep 19, 2019 6:02 pm
Forum: Field of Glory II 1.5.19 Public Beta
Topic: Field of Glory II 1.5.19 Public Beta
Replies: 21
Views: 424

Re: Field of Glory II 1.5.19 Public Beta

majgentob wrote:
Thu Sep 19, 2019 5:58 pm
Done. I zipped the whole folder from the campaigns folder in my docs. Hope that's OK.
Can you attach the .ZIP file to a post? (You won't be able to if it is larger than about 250k. It shouldn't be if you just include the .BAM and .BSF file for the scenario).
by rbodleyscott
Thu Sep 19, 2019 5:48 pm
Forum: Field of Glory II 1.5.19 Public Beta
Topic: Field of Glory II 1.5.19 Public Beta
Replies: 21
Views: 424

Re: Field of Glory II 1.5.19 Public Beta

I'm worried. AI has stopped moving in formation, even when far from my army, and the processing of the individual moves seems MUCH slower. Can't tell you how the new AI is working because the large battle I built is going so much more slowly. Not really playable. Can you post a saved game please. G...
by rbodleyscott
Thu Sep 19, 2019 6:56 am
Forum: Field of Glory II 1.5.19 Public Beta
Topic: Field of Glory II 1.5.19 Public Beta
Replies: 21
Views: 424

Re: Field of Glory II 1.5.19 Public Beta

majgentob wrote:
Thu Sep 19, 2019 1:27 am
I'm worried. AI has stopped moving in formation, even when far from my army, and the processing of the individual moves seems MUCH slower. Can't tell you how the new AI is working because the large battle I built is going so much more slowly. Not really playable.
Can you post a saved game please.
by rbodleyscott
Wed Sep 18, 2019 3:01 pm
Forum: Field of Glory II
Topic: Future DLC?
Replies: 52
Views: 2826

Re: Future DLC?

It seems having experienced Slitherine advertising further expansions for the first FoG that were never published and, the withdrawal of support for the subsequent version, there is to be another repetition with this version of the game with Slitherine turning its attention elsewhere. Or not. Howev...
by rbodleyscott
Wed Sep 18, 2019 6:46 am
Forum: Field of Glory II
Topic: FoG Machine Learning Prediction Project
Replies: 6
Views: 240

Re: FoG Machine Learning Prediction Project

For the devs, can there be logging features developed to make this sort of studies possible in the future? Not just the data points above. Can help in balancing, rules changes, AI opponent optimisation too. First you would have to convince me that such a mechanistic analysis would actually have val...
by rbodleyscott
Tue Sep 17, 2019 7:43 pm
Forum: Field of Glory II: Tech Support
Topic: Bug on hills borders
Replies: 7
Views: 113

Re: Bug on hills borders

The only time we have seen that bug is when someone was running the game in a PC emulator on a Mac.

Can you post your DxDiag report please.
by rbodleyscott
Tue Sep 17, 2019 3:43 pm
Forum: Scenario Design
Topic: Post here links to the MP scenarios you have created
Replies: 113
Views: 23128

Re: Post here links to the MP scenarios you have created

Added:

by edward77 and Cronos09

War of the Austrian Succession
Soor 1745 (https://en.wikipedia.org/wiki/Battle_of_Soor)

(MP version)
by rbodleyscott
Tue Sep 17, 2019 3:43 pm
Forum: Pike & Shot
Topic: Downloading Community P&S Scenarios from the library
Replies: 232
Views: 63452

Re: Downloading Community P&S Scenarios from the library

Added:

by edward77 and Cronos09

War of the Austrian Succession
Soor 1745 (https://en.wikipedia.org/wiki/Battle_of_Soor)

(MP version)
by rbodleyscott
Tue Sep 17, 2019 3:25 pm
Forum: Field of Glory II
Topic: Give the shieldwall unit some helmets like Dailami foot and make hirdsmen armoured?
Replies: 38
Views: 1184

Re: Give the shieldwall unit some helmets like Dailami foot and make hirdsmen armoured?

I seem to recall someone arguing, a couple of years ago, that spears were commonly held underarm. Even in the phalanx. I believe there was an article in 'Ancient Warfare'. Are there still people who hold that idea? While I would agree that, in a one on one fight, a couched stance with a spear does ...
by rbodleyscott
Tue Sep 17, 2019 3:17 pm
Forum: Modders Corner
Topic: Infantry Square Mod
Replies: 3
Views: 148

Re: Infantry Square Mod

Hi, Paul! I tried to add this feature to my General mod, especially there are already commands/groups in it. It was not difficult to add neccessary scripts, but as a result I had problems with unit routfinding when a unit had another unit on its rout at the initial position. I had to comment/remove...

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