Search found 95 matches

by parmenio
Sun May 28, 2017 7:38 pm
Forum: Time of Fury
Topic: Upkeep bug....
Replies: 4
Views: 2293

Re: Upkeep bug....

Thanks that would be helpful.
by parmenio
Sat May 27, 2017 7:15 pm
Forum: Time of Fury
Topic: Upkeep bug....
Replies: 4
Views: 2293

Re: Upkeep bug....

by parmenio
Sat May 27, 2017 8:40 am
Forum: Time of Fury
Topic: Upkeep bug....
Replies: 4
Views: 2293

Upkeep bug....

Did it get fixed?
by parmenio
Fri May 26, 2017 6:07 pm
Forum: Time of Fury
Topic: Much of a resource hog?
Replies: 3
Views: 1714

Re: Much of a resource hog?

It has the following (on-board GPU I imagine) Intel® Atom™ x5-Z8350 (Cherry Trail) Processor - Quad-core - 1.84 GHz if that's any help :-) Edit: Graphic Specs (from the Intel site) Processor Graphics Intel® HD Graphics 400 Graphics Base Frequency 200.00 MHz Graphics Burst Frequency 500.00 MHz Graphi...
by parmenio
Fri May 26, 2017 11:07 am
Forum: Time of Fury
Topic: Much of a resource hog?
Replies: 3
Views: 1714

Much of a resource hog?

I'm looking to pick this up to run on my new 4Gb RAM Windows tablet which I'm taking on holiday and was wondering if it would run it ok.
As a benchmark, I was able to run Panzer Corps (Afrika Korps DLC) on my old 2Gb RAM tablet without problems.

Thanks in anticipation.
by parmenio
Thu Apr 27, 2017 6:57 am
Forum: Panzer Corps : Scenario Design
Topic: Layer Tiles
Replies: 10
Views: 1667

Re: Layer Tiles

That was quick! Thanks!

Downloading now...
by parmenio
Wed Apr 26, 2017 4:59 pm
Forum: Panzer Corps : Scenario Design
Topic: Layer Tiles
Replies: 10
Views: 1667

Re: Layer Tiles

A request if I may.....

A checkbox to allow you to remove the cut tiles when re-assembling the tileset would be helpful.
by parmenio
Tue Apr 25, 2017 11:38 am
Forum: Panzer Corps : Scenario Design
Topic: Layer Tiles
Replies: 10
Views: 1667

Re: Layer Tiles

Nice!

Many thanks for this. I'll give it a go when I get home tonight.
by parmenio
Wed Apr 12, 2017 10:10 am
Forum: Panzer Corps : Scenario Design
Topic: Question on bonus trait and initiative
Replies: 1
Views: 621

Question on bonus trait and initiative

In the following post.. http://www.slitherine.com/forum/viewtopic.php?f=147&t=45762&start=40#p468344 is the comment: ...HQ units are one of the areas most lacking in the current build. Also, I like your suggestions for the stats as well. To which I would only add, you might want to add the bonus tra...
by parmenio
Sat Apr 01, 2017 7:23 am
Forum: Panzer Corps : Scenario Design
Topic: Good Scripting Examples....
Replies: 2
Views: 655

Re: Good Scripting Examples....

Battlefield Europe still seems to be the best one for complex AI. I'm not sure my WWI mod is the best example for scripts though - most of it is designed just like the regular game, ie. short scenarios in a long campaign. I would recommend you look through War of the World II instead - I did a lot ...
by parmenio
Fri Mar 31, 2017 8:37 am
Forum: Panzer Corps : Scenario Design
Topic: Good Scripting Examples....
Replies: 2
Views: 655

Good Scripting Examples....

I'm currently working on a Napoleonic mod for Panzer Corps. I have a map, a bunch of unit icons and an updated equipment file (achieved largely through reading numerous posts from all the great modders here - thanks guys!). What I currently lack is any abillity in adding scripts (apart from simple v...
by parmenio
Fri Mar 31, 2017 8:25 am
Forum: Panzer Corps : Scenario Design
Topic: Custom Scenario Briefing....
Replies: 2
Views: 578

Re: Custom Scenario Briefing....

Thanks - that may turn out to be a good work-around
by parmenio
Wed Mar 29, 2017 10:46 am
Forum: Panzer Corps : Scenario Design
Topic: Custom Scenario Briefing....
Replies: 2
Views: 578

Custom Scenario Briefing....

I'm just putting together the briefing for a custom scenario and noticed from the UI that either side can be chosen.
Is there a way to provide a different briefing for each side and do I have to construct a more vague "somewhere between the two"?
by parmenio
Thu Mar 23, 2017 12:19 pm
Forum: Panzer Corps : Scenario Design
Topic: Adding countries
Replies: 16
Views: 4488

Re: Adding countries

Yrfin wrote:With Excel problem Im using next algorithm:

Make copy *.pzdat file before !

.......
9.When Close Excel don't save *.pzdat again !
I'm wondering whether I accidentally did save it again as I haven't had the problem before or since.
by parmenio
Wed Mar 22, 2017 12:10 pm
Forum: Panzer Corps : Scenario Design
Topic: Adding countries
Replies: 16
Views: 4488

Re: Adding countries

I've not had a problem getting the additional nations to work (I've added about nine new ones so far)... it's just that with the last one Excel screwed up my strings.pzdat file.
by parmenio
Tue Mar 21, 2017 8:39 pm
Forum: Panzer Corps : Scenario Design
Topic: Adding countries
Replies: 16
Views: 4488

Re: Adding countries

Ok, all of the stuff you put up earlier has been done (inlcuding files called 33) and now when the mod is enabled. When I try to launch the editor it comes up with the message: "Failed to load global game parameters" I just had this happen to me. I use Excel for editing (and I like doing so) and it...
by parmenio
Sun Mar 19, 2017 8:45 am
Forum: Panzer Corps : Scenario Design
Topic: Custom Transport Question...
Replies: 6
Views: 1297

Re: Custom Transport Question...

You appear to have understood my question perfectly :) ... How do I then get a transport unit to end up with the "movehalftrack" icon? Is it down to the Movement Type value in the equipment file? i.e. if I give it a value of IDS_MOVT_HALF_TRACKED ("1")? There won't be any half-tracks (or trucks for ...
by parmenio
Sun Mar 19, 2017 8:36 am
Forum: Panzer Corps : Scenario Design
Topic: Unoccupied transport units in scenarios
Replies: 9
Views: 1575

Re: Unoccupied transport units in scenarios

Yes, that is correct. I am unable to place anything with a class of "14" directly on the map.
by parmenio
Thu Mar 16, 2017 3:21 pm
Forum: Panzer Corps : Scenario Design
Topic: Custom Transport Question...
Replies: 6
Views: 1297

Custom Transport Question...

Is there any control to be had over the overlay icon that's displayed on the map when moving the mouse further than the unit's basic movement rate (without transport)? Everything appears as "movetruck.png" at the moment. I can obviously mod that particular overlay image but I would like more than on...

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