Search found 153 matches

by arsan
Wed Jul 07, 2010 12:02 pm
Forum: Field of Glory Digital
Topic: Camps
Replies: 6
Views: 502

I don't remember the editor forcing me to get one when creating new armies in it. Also, if there's no bonus from it, but only penalties if you'll lose it, why add it in at all?!! capturing an enemy camp during a battle wasn't common in antiquity, a fistful of battles maybe.. You mean the scenario e...
by arsan
Wed Jul 07, 2010 6:44 am
Forum: Field of Glory Digital
Topic: Camps
Replies: 6
Views: 502

Hi! All DAG armies must have a camp, and its free. What you can pay for is for upgrading the camp to fortified camp (roman armies are forced to include and pay for this upgrade by the way). A normal camp will fall to any enemy unit adjacent to it, usually in one or two turns. Then the camp will disa...
by arsan
Sun Jun 27, 2010 7:46 am
Forum: Field of Glory Digital
Topic: Commanders: How Many?
Replies: 40
Views: 1880

I usually field 2 at least, more if its a really big army. I have found my inspired leadership does nothing to stop the anarchy as I have seen units 2 hexes away go off on a silly charge followed by their deaths shortly after, so nut sure what all the points for inspired are going to. Only Alexande...
by arsan
Sat Jun 26, 2010 9:05 am
Forum: Field of Glory Digital
Topic: Commanders: How Many?
Replies: 40
Views: 1880

Hi! I like to use plenty of leaders too. Maybe its not the optimal setup, but seeing those "out of command" white hands makes me nervous ;) Before 1.2.6, on my 500 points Ptolemaic army i used 4 troop commanders. Two for the phalanx, in the center, one for the lancer cavalry and another for the MF t...
by arsan
Sun Jun 20, 2010 5:01 pm
Forum: Field of Glory Digital
Topic: Question about Caetrati
Replies: 7
Views: 742

That Osprey excerpt seems quite strange and not in line with anything i've read about ancient military history. Saying that a mostly unarmored caetrari wielding a small shield should be considered heavy infantry up to roman legionary standards because their "acrobatic swordfighting" don't make much ...
by arsan
Wed Jun 09, 2010 2:01 pm
Forum: Field of Glory Digital
Topic: police
Replies: 5
Views: 606

We now have an update that allows for non-english characters in the chat, this should be in game in time for Immortal Fire but is not part of the next patch 1.2.7. Keith Cool! :D No hurry with this chat improvement. Its not a big deal... but please get the 1.2.7 out soon to fix the Anarchy so the g...
by arsan
Mon Jun 07, 2010 1:02 pm
Forum: Field of Glory Digital
Topic: police
Replies: 5
Views: 606

Re: police

I have a big problem with the ingame chat. Me and my friend are french. So we use some common character that the english has forget how to use them but not having them make reading french very difficult. One example : Je vais te donner une leçon : I will teach you a lesson. become : Je vais te donn...
by arsan
Thu Jun 03, 2010 9:23 pm
Forum: Field of Glory Digital
Topic: Did They Ever Improve the AI?
Replies: 68
Views: 5299

+1 to the "nope" :wink: Whats more, if in historical scenarios the AI is very weak, on DAG games its weakness are still more evident as it does not start with a reasonably organized battle line you may see in many scenarios It's army selection on DAG games is indeed random... just a little bit of ev...
by arsan
Mon May 17, 2010 3:43 pm
Forum: Field of Glory : Tech Support
Topic: Strange Breakoff Behavior
Replies: 19
Views: 982

My "absurdly long break off" record was 11 hexes... and i thought it was long... Besides the transcontinental break off distances problem (which is bad) we have the direction of break offs problem (which is really terrible ). :( How the hell did the game chose that path instead one towards HIS SIDE ...
by arsan
Tue May 11, 2010 6:36 am
Forum: Field of Glory : Tech Support
Topic: bug with DAG
Replies: 2
Views: 292

Maybe you used the other four as leaders bodyguards??
The units you use for the leaders also count for the cap of a unit type.
Cheers
by arsan
Tue May 11, 2010 6:33 am
Forum: Field of Glory Digital
Topic: Where is everyone?
Replies: 13
Views: 1127

I'm waiting for a patch that makes the game enjoyable again :roll:
Hope it doesn't take long...
by arsan
Sat May 08, 2010 8:47 am
Forum: Field of Glory Digital
Topic: Anarchy Poll
Replies: 55
Views: 3378

Although those nobles are armed with heavy weapons so they're technically not shock troops. It may not be a bug, but the "impact foot" rule makes no sense IMHO Is not like riding over you own "two handed sword armed" noble heavy infantry is more easy or historical or reasonable than riding over the...
by arsan
Fri May 07, 2010 8:13 am
Forum: Field of Glory Digital
Topic: Anarchy Poll
Replies: 55
Views: 3378

How about if anarchy test were done at the start of the turn for all units and the ones that didn't pass it would be flagged with the A to mark them as "this unit will charge on its own if you don't charge with it voluntarily"?? But the player already knows which units can go into anarchy by just t...
by arsan
Fri May 07, 2010 6:33 am
Forum: Field of Glory Digital
Topic: Anarchy Poll
Replies: 55
Views: 3378

You take away all player control if it is at the beginning Not if they are flagged anarchic and must be moved first and into contact. Interesting idea! :D How about if anarchy test were done at the start of the turn for all units and the ones that didn't pass it would be flagged with the A to mark ...
by arsan
Thu May 06, 2010 4:18 pm
Forum: Field of Glory : Tech Support
Topic: AI behaviour-lines of battle
Replies: 17
Views: 1096

I never played the Tin Soldier games, but looked at them and believe the scenarios were scripted given their static nature. Scripted behavior can yield some challenging games, but scripted behavior is not the same as AI. And scripted behavior falls down in random battles such as DAG-generated games...
by arsan
Thu May 06, 2010 3:32 pm
Forum: Field of Glory : Tech Support
Topic: AI behaviour-lines of battle
Replies: 17
Views: 1096

One thing i might suggest is not to assume an AI is good just because the game is challenging... The AI having overwhelming #'s, hard to reach victory hexes etc all can make a game hard without the AI being any good at all. Even the GMT pc versions of Alexender Hannibal etc were challenging, but th...
by arsan
Thu May 06, 2010 3:16 pm
Forum: Field of Glory Digital
Topic: Anarchy Poll
Replies: 55
Views: 3378

I have some difficulty to accept the fact that a Roman impact foot unit, considered as a unit, has and will have the same possibility to anarchy charge of a German impact foot unit (think of what has happened at Aquae Sextiae to have an historical example: an entire Ambrones army has charged uphill...
by arsan
Thu May 06, 2010 3:06 pm
Forum: Field of Glory : Tech Support
Topic: AI behaviour-lines of battle
Replies: 17
Views: 1096

Hey Arsan, cant comment on the Tin Soldiers game as I never picked them up (specifically because they included no scenario editor at all in their games) Yes, indeed they only had some canned scenarios and campaigns. Not as much replayability as FoG, but speakings about AI, they were much better and...
by arsan
Thu May 06, 2010 2:49 pm
Forum: Field of Glory : Tech Support
Topic: AI behaviour-lines of battle
Replies: 17
Views: 1096

The AI is in need of A LOT of work. Its one of the weakest Ai i've ever found... :cry: and one has a lot of weak Ai's around to choose from :wink: When RoR was initially delayed Slitherine/Hexwar promised it will have an improved AI when it was finally released. But it seems the promise was forgott...
by arsan
Thu May 06, 2010 8:37 am
Forum: Field of Glory : Tech Support
Topic: AI behaviour-lines of battle
Replies: 17
Views: 1096

The AI is in need of A LOT of work. Its one of the weakest Ai i've ever found... :cry: and one has a lot of weak Ai's around to choose from :wink: When RoR was initially delayed Slitherine/Hexwar promised it will have an improved AI when it was finally released. But it seems the promise was forgotte...

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