Search found 131 matches

by Parallax
Fri Dec 07, 2018 3:56 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Unit tile swap
Replies: 1
Views: 376

Re: Unit tile swap

I remember devs said something about adding swap system on steam forums
by Parallax
Thu Dec 06, 2018 4:03 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Custom Scenarios.
Replies: 9
Views: 1420

Re: Custom Scenarios.

I can't pass through bridges in "Islands at War" scenario :(
by Parallax
Tue Dec 04, 2018 2:50 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Custom Scenarios.
Replies: 9
Views: 1420

Re: Custom Scenarios.

Hoped you found it fun. Yes, very interesting. Thanks for something new :) 2 and a half hours for "In coming" mission ) Try the second one in a few days You seem to know a lot about the scenario editor. Is it possible to capture opponents flag hex and objective hex in the same scenario? Actually, i...
by Parallax
Mon Dec 03, 2018 2:28 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Custom Scenarios.
Replies: 9
Views: 1420

Re: Custom Scenarios.

Thanks for new content. Waiting for new scenarios ) Scenarios should be placed in "Users\USERNAME\Documents\My Games\Warhammer 40,000 Armageddon\Scenario" folder (it's for new visitors) I'm trying "In coming" scenario right now have one question "is it normal, i can't move my dreadnoughts from cente...
by Parallax
Sat Dec 01, 2018 5:07 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Which Game to start with?
Replies: 2
Views: 984

Re: Which Game to start with?

Is you like 4x games - Gladius, is you like Order of Battle or Panzer Corps - Armageddon, if you like tactical tbs - Sanctus Reach. They all very interesting and different.
by Parallax
Fri Oct 26, 2018 3:12 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: will they release more DLC for this game?
Replies: 4
Views: 2137

Re: will they release more DLC for this game?

This game is lore-focused and no other factions take part in Sanctus Reach campaign, so, i think, no more factions will be available. But i think devs working on the new game with the same engine, but with other factions (Shield of Bhaal campaign, for example). And i hope, if it's true, both game wo...
by Parallax
Tue Oct 16, 2018 7:40 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Wishlist for Sanctus Reach 2
Replies: 2
Views: 1217

Re: Wishlist for Sanctus Reach 2

Ironman mode and grim dark difficulty from the beginning. And blood angels, tyranids and necrons ; )
by Parallax
Tue Oct 02, 2018 12:22 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Warhammer 40,000: Sanctus Reach - Sandbox Campaign Update!
Replies: 4
Views: 6488

Re: Warhammer 40,000: Sanctus Reach - Sandbox Campaign Update!

Few notes: My 20 mission grim darkness campaign finishes 1 mission earlier, after i finished 19th mission, not 20th. Latest missions was very easy, cause they haven't grim darkness spawns, i don't know why. And enemies in latest missions picked lot very cheap infantry units, not lot big and powerful...
by Parallax
Wed Sep 12, 2018 12:46 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Warhammer 40,000: Sanctus Reach - Sandbox Campaign Update!
Replies: 4
Views: 6488

Re: Warhammer 40,000: Sanctus Reach - Sandbox Campaign Update!

Enemy Astra Militarum knight in the first mission very imbalanced
by Parallax
Thu Aug 16, 2018 6:12 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Suggestions
Topic: UI scale 50% and Death Counter
Replies: 1
Views: 814

UI scale 50% and Death Counter

I'm playing on 1280x720 resolution :oops: And UI took half of the screen. Please, put option to resize UI for 50%/33%. Also, a like to play on highest difficulty and it is very interesting to know, how many units and wich type were killed by me and by my opponent. Similar to Panzer Corps option. :)
by Parallax
Sat Aug 04, 2018 2:25 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Modding
Topic: [Mod Updated v1.2.2 & DLC's] Dangerous Planet Expanded v1.6
Replies: 11
Views: 1784

Re: [Mod] Dangerous Planet Expanded v1.2 for game version 1.07

Thanks! Very interesting update. When i suggest in modders discord channel to add lairs to all neutrals i wasn't thinking about adding more new neutrals :) Very good mod with lot potential to expand
by Parallax
Fri Jul 27, 2018 2:16 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Modding
Topic: [Mod v1.2.2 & DLC's] Team Colour Texture Fix and Improvement Mod v1.3
Replies: 9
Views: 1607

Re: Team Colour Texture Fix Mod v1.1 for v1.0.6

Neutrals look much better : ) Devs should include your mod in game :)
by Parallax
Thu Jul 26, 2018 6:14 am
Forum: Warhammer 40,000: Gladius - Relics of War: Modding
Topic: Modders over on Steam
Replies: 2
Views: 1191

Re: Modders over on Steam

Where i can find all this mods from your list? :oops:
by Parallax
Thu Jul 19, 2018 10:36 am
Forum: Warhammer® 40,000® Armageddon™
Topic: A community update for Armageddon!
Replies: 32
Views: 11703

Re: A community update for Armageddon!

Another idea for community update.
When you attack unit with low line of sight (1-2 hexes) from the distance, he still can react fire you with his long range weapons, even if noone can't see you. Is it possible to remove such feature?
by Parallax
Mon Jul 09, 2018 11:06 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Gladius Preorder
Replies: 5
Views: 569

Re: Gladius Preorder

IainMcNeil wrote:
Mon Jul 09, 2018 8:28 am
There is not going to be a printed manual
Can you release PDF version of manual before releasing game? I want to be ready to dive into game right after relese :)
by Parallax
Sat Jul 07, 2018 7:56 pm
Forum: Mods and Scenario Design
Topic: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)
Replies: 22
Views: 3805

Re: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)

Aekar wrote:
Sat Jul 07, 2018 1:38 pm
After that I'll send everything into your hands Parallax.
I prefer to play very hard difficulty, don't forget to mention base difficulty of the mod :oops:
by Parallax
Fri Jul 06, 2018 1:42 am
Forum: Mods and Scenario Design
Topic: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)
Replies: 22
Views: 3805

Re: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (TAR rules) (restarted 2018)

Aekar wrote:
Thu Jul 05, 2018 7:50 pm
Parallax please expect first playable version "around" this weekend
Got it :)
by Parallax
Thu Jul 05, 2018 2:25 am
Forum: Mods and Scenario Design
Topic: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)
Replies: 22
Views: 3805

Re: [Mod] New Community Ruleset (TAR rules) (restarted 2018)

I'm a big fan of Armageddon, but tabletop rules not reflect real combat. I'm playin Japhet's mod right now and some aspects looks very weird. Tank destoryer can't kill artillery, heavy weapon team with frag missiles desroy infantry in trenches with a single shot. I think you should use devs version ...

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