Search found 131 matches

by Parallax
Sun Feb 25, 2018 6:03 pm
Forum: Panzer Corps
Topic: Panzer Corps Tournament 2018
Replies: 891
Views: 280150

Re: Panzer Corps Tournament 2018

There is not presumption of innocence. In fact there presumption of guilt. Hypocrisy is my favourite christian sin, Goose :D Long interval is the only and best evidence that can be brought against a suspect cheater. That means, there are no evidences at all He clearly violated the rules... Which on...
by Parallax
Sun Feb 25, 2018 5:28 pm
Forum: Panzer Corps
Topic: Panzer Corps Tournament 2018
Replies: 891
Views: 280150

Re: Panzer Corps Tournament 2018

but the same is true he cannot prove he didn't cheat. In a case like this you do not assume one is innocent you assume that they are guilty. There is presumption of innocence. Goose said he is cheater - this is the problem. He could suspect him in cheating and that's normal, but if you blame someon...
by Parallax
Sun Feb 25, 2018 5:05 pm
Forum: Panzer Corps
Topic: Panzer Corps Tournament 2018
Replies: 891
Views: 280150

Re: Panzer Corps Tournament 2018

Because you can take your entire turn in that long of a time. You only need about 2-3 minutes max to scout the entire map, do all your attacks and see how the dice rolls work. Then you crash the program or unplug your internet and reload the same turn. You now know the position of every enemy unit ...
by Parallax
Sun Feb 25, 2018 4:50 pm
Forum: Panzer Corps
Topic: Panzer Corps Tournament 2018
Replies: 891
Views: 280150

Re: Panzer Corps Tournament 2018

However, you do have multiple points of long intervals like 10 minute or 25 minutes. As you said yourself you cannot prove or disprove your intentions. So very likely you are cheating, all evidence points to cheating not just once but multiple times over two different games. Can someone explain me,...
by Parallax
Thu Feb 22, 2018 11:40 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Road Ahead Thread?
Replies: 16
Views: 3707

Re: Road Ahead Thread?

Sanctus Reach campaign hadn't Blood Angels, but had Chaos Demons
by Parallax
Sat Feb 17, 2018 5:37 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: A community update for Armageddon!
Replies: 32
Views: 11571

Re: A community update for Armageddon!

deranzo wrote:How do you think unit replacement should change?
If enemy have no AA units, they can't do anything to flyers. As i remember, most campaign scenarios have no or little AA units. I will test this update on vanilla campaign today
by Parallax
Sat Feb 17, 2018 1:25 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: A community update for Armageddon!
Replies: 32
Views: 11571

Re: A community update for Armageddon!

Very interesting update, but seems very unbalanced without replasement enemy units in scenarios and campaigns
by Parallax
Mon Feb 05, 2018 5:24 am
Forum: Mods and Scenario Design
Topic: Tens of New Units to Steel Legion and All Space Marines
Replies: 70
Views: 18559

Re: Tens of New Units to Steel Legion and All Space Marines

deranzo wrote:I can take ideas how to balance mech's and vehicles health, armor and weapons to 40K universe.
I'm not a fan of battletech, but i heard some of their weapons have heat effect. You can give big morale reduction for using such weapons
by Parallax
Sat Feb 03, 2018 1:23 pm
Forum: Mods and Scenario Design
Topic: Tens of New Units to Steel Legion and All Space Marines
Replies: 70
Views: 18559

Re: Tens of New Units to Steel Legion and All Space Marines

I couldn't see any crash other than this missing file. Do you still have same problem? All is fine now, except marauder_destroyer2. But now i know how to fix this problems. Thanks to you, after reverse engineering your mod, i'm doing my own 8th Edition Aircraft Rebalance Mod :D Do you know how to p...
by Parallax
Sat Feb 03, 2018 6:19 am
Forum: Mods and Scenario Design
Topic: Tens of New Units to Steel Legion and All Space Marines
Replies: 70
Views: 18559

Re: Tens of New Units to Steel Legion and All Space Marines

Hey, Parallax, please just download data.rar file in download section. I have fixed game crashing. By the way, I couldn't saw UNKNOWN WEAPON bug in Blood Angels Sicaran Battle Tank. Do you still seeing it after downloading and overwriting .whdat files? Sicaran is now fine, but i can't enter SM unit...
by Parallax
Fri Feb 02, 2018 12:04 pm
Forum: Mods and Scenario Design
Topic: Tens of New Units to Steel Legion and All Space Marines
Replies: 70
Views: 18559

Re: Tens of New Units to Steel Legion and All Space Marines

I have reseted healths and defences to original values. Then, increased healths 1 point. Some heavy/super heavy vehicles, heavy walkers, titans healths' are increased 2-3 points. Defences are same as original and new units' healths and defences are modified according to base units. Now all units ha...
by Parallax
Thu Feb 01, 2018 9:21 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Steel Legion unit analysis and gameplay experiences (WIP)
Replies: 33
Views: 6538

Re: Steel Legion unit analysis and gameplay experiences (WIP

deranzo wrote:@Parallax Yeah but I have decreased healths in new update. Did you try latest version?
Yes, tried few hours ago. I think you should increase orks hp or give new units hp equal to vanilla units. Orks just can't kill single model :oops:
by Parallax
Thu Feb 01, 2018 5:40 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Steel Legion unit analysis and gameplay experiences (WIP)
Replies: 33
Views: 6538

Re: Steel Legion unit analysis and gameplay experiences (WIP

deranzo wrote:I would like you to also evaluate my mod units if you have time.
Your mod is very unbalanced, even on highest difficulty :oops:
by Parallax
Thu Jan 25, 2018 9:40 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Steel Legion unit analysis and gameplay experiences (WIP)
Replies: 33
Views: 6538

Re: Sharing war experiences (Yet another guide?)

Thanks for summary :) I want to share my experience too Also, the AI seems to attack certain units more happier than others. Auxilliary units are such a thing. The AI is also happy to attack all other infantry, mainly, because I believe, is to prevent you from winning the game. If enemy see your SL ...
by Parallax
Sun Jan 21, 2018 4:10 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Ask Us Anything about Warhammer 40,000: Gladius
Replies: 38
Views: 5624

Re: Ask Us Anything about Warhammer 40,000: Gladius

Is this Twilight Swords adeptus astartes chapter? I found only one planet Gladius - Gladius IV, homeworld of Twilight Swords
by Parallax
Mon Jan 15, 2018 1:19 pm
Forum: Panzer Corps
Topic: Modern
Replies: 3
Views: 541

Re: Modern

Western propaganda hits hard on soft brains
by Parallax
Mon Dec 25, 2017 5:53 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Fixes, minor additions, suggestions, bug reports for 1.11
Replies: 71
Views: 15250

Re: Fixes, minor additions, suggestions, bug reports for 1.1

I have an idea for new units and new unit mechanics. Apothecary - new unit, which restores HP (not models) to adjacent not mechanical units (new mechanic). Similar to leadership units but restores not morale but hp. And Techmarine, wich restores hp to adjacent mechanical units
by Parallax
Sun Nov 19, 2017 9:12 am
Forum: Order of Battle : World War II - Scenario Design
Topic: LSSAH Campaign
Replies: 25
Views: 3770

Re: LSSAH Campaign

Thanks for scenarios. Waiting for more :D
by Parallax
Mon Nov 13, 2017 5:01 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Fixes, minor additions, suggestions, bug reports for 1.11
Replies: 71
Views: 15250

Re: Suggestions and bug reports for version 1.11

New idea:
There is restriction on commander's name length - 10 symbols. Can you expand it?
Image
by Parallax
Thu Nov 02, 2017 6:34 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Fixes, minor additions, suggestions, bug reports for 1.11
Replies: 71
Views: 15250

Re: Suggestions and bug reports for version 1.11

But I will add even more units to my mod like chaos and necrons soon.
You are insane :D

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