Search found 70 matches

by TripleCP
Sun Oct 16, 2016 11:21 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ mod Update V3.4 (DEC 11th)
Replies: 995
Views: 86369

Re: POTZBLITZ: a mod for CTGW UPDATE V2.5

Please provide exakt hex coordinates where you think the units of the Russian 8th should be placed (hex coordinates are displayed above turn date). Four Russian Infantry facing Austria at: 115,24 (Lublin) representing the Russian 4th Army 117,24 representing the Russian 5th Army 119,26 representing...
by TripleCP
Sun Oct 16, 2016 10:31 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ mod Update V3.4 (DEC 11th)
Replies: 995
Views: 86369

Re: POTZBLITZ: a mod for CTGW UPDATE V2.5

The Masurian Lakes region in East Prussia comes to mind, as one the key aspects of the East Prussia campaign was that Rennenkampf and Samsonov had to advance separately because of them. Blocking certain mountain areas in the Alps, Carpathians, etc. might be useful too. Maybe with passable hexes wher...
by TripleCP
Sat Oct 15, 2016 8:52 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ mod Update V3.4 (DEC 11th)
Replies: 995
Views: 86369

Re: POTZBLITZ: a mod for CTGW UPDATE V2.5

satchel wrote:
Thanks very much for Potzblitz, and for all you've done for the community!
I agree wholeheartedly and want to also express my gratitude. Thanks for the detailed point by point reply...will respond in detail tomorrow.
by TripleCP
Sat Oct 15, 2016 6:31 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ mod Update V3.4 (DEC 11th)
Replies: 995
Views: 86369

Re: POTZBLITZ: a mod for CTGW UPDATE V2.5

Small Garrisons were always problematic because they weren't in the original game but were only added later in response to Cavalry, Armored Cars, etc. capturing unguarded cities, not to stand their ground against one or more armies. I don't know if there's any way to have them cost manpower to reple...
by TripleCP
Fri Oct 14, 2016 9:21 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ mod Update V3.4 (DEC 11th)
Replies: 995
Views: 86369

Re: POTZBLITZ: a mod for CTGW UPDATE V2.5

Definitely worth testing 5 strength Small Garrisons, which as I understand them were intended as little more than as a home guard force. Re: nehi's concerns, the Germans should probably start with standard Garrisons in Posen and their other towns, as there was a Landwehr Corps deployed there which w...
by TripleCP
Wed Sep 28, 2016 11:33 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ mod Update V3.4 (DEC 11th)
Replies: 995
Views: 86369

Re: POTZBLITZ: a mod for CTGW UPDATE V2.5

Thanks for uploading 2.6. Tried it out as the Entente last night, and I was able to seize Konigsberg and Lotzen with Russian cavalry on their first turn. The AI also evacuated Danzig without a fight, as well. This is the first time I'd seen this happen (vanilla or past versions of the Mod). The AI h...
by TripleCP
Fri Sep 09, 2016 10:59 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ mod Update V3.4 (DEC 11th)
Replies: 995
Views: 86369

Re: POTZBLITZ: a mod for CTGW UPDATE V2.5

There is an event where the netherlands joins the entente,why not the central powers? if i remebered correctly britain violated the netherlands trade alot during ww1 They knew they would lose their overseas colonies if they went to war with Britain, so that wasn't really in the cards. Only way it w...
by TripleCP
Wed Sep 07, 2016 11:56 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ mod Update V3.4 (DEC 11th)
Replies: 995
Views: 86369

Re: POTZBLITZ: a mod for CTGW UPDATE V2.5

@TripleCP: thanks for the corrections, they will be included in the next update or bugfix. You're very welcome...thanks for your efforts on improving the game. One caveat about the Finnish location names...the most likely scenario in which I can imagine these locations coming into play would be if ...
by TripleCP
Tue Sep 06, 2016 11:29 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ mod Update V3.4 (DEC 11th)
Replies: 995
Views: 86369

Re: POTZBLITZ: a mod for CTGW UPDATE V2.5

Great to see people are enjoying the mod. :D At the moment I'm typing the long promised PDF explaining all the events en detail so you know what to expect. Great. I'm happy to report I got trounced in my first playthrough as the Entente. French morale plummeted and Belgium's surrender apparently pu...
by TripleCP
Mon Sep 05, 2016 4:08 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ mod Update V3.4 (DEC 11th)
Replies: 995
Views: 86369

Re: POTZBLITZ: a mod for CTGW UPDATE V2.5

Thanks for uploading the new version. Looking forward to trying it out.

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