Search found 1414 matches

by junk2drive
Sun Aug 12, 2012 5:41 pm
Forum: Battle Academy
Topic: Holding the Ring scenario
Replies: 21
Views: 2921

Re: Holding the Ring scenario

Above in the sticky post is Manual Additions with links to the manual and wiki.
by junk2drive
Sun Aug 12, 2012 2:42 am
Forum: Battle Academy : Scenario Design
Topic: New MP Scenario... Cannot see it?
Replies: 13
Views: 1903

Re: New MP Scenario... Cannot see it?

I was going to ask if you had all the bottom choices checked but looking at the screen, I don't see any challenges by you either. Wait for Pip I guess.
by junk2drive
Sat Aug 11, 2012 11:46 pm
Forum: Battle Academy : Scenario Design
Topic: New MP Scenario... Cannot see it?
Replies: 13
Views: 1903

Re: New MP Scenario... Cannot see it?

You have followed this from the manual additions: MyDocuments>MyGames>BBCBA>User.txt / Add the following ALLOWMPHOTSEAT 1 How to Start game click multiplayer click my challenges tab click new challenge at bottom Select battle, side, type password, click check mark back to my challenges screen, click...
by junk2drive
Sat Aug 11, 2012 11:23 pm
Forum: Battle Academy : Scenario Design
Topic: New MP Scenario... Cannot see it?
Replies: 13
Views: 1903

Re: New MP Scenario... Cannot see it?

You put the folder in your Documents Multiplayer folder?
by junk2drive
Sat Aug 11, 2012 10:59 pm
Forum: Battle Academy : Scenario Design
Topic: New MP Scenario... Cannot see it?
Replies: 13
Views: 1903

Re: New MP Scenario... Cannot see it?

Guessing here, no one else has the map/scenario? Or you mean hotseat?
by junk2drive
Sat Aug 11, 2012 8:10 pm
Forum: Battle Academy : Scenario Design
Topic: How to setup VP flags in MP map?
Replies: 3
Views: 528

Re: How to setup VP flags in MP map?

I don't remember but there should be an "i" button for help.
by junk2drive
Sat Aug 11, 2012 7:19 pm
Forum: Battle Academy : Scenario Design
Topic: How to setup VP flags in MP map?
Replies: 3
Views: 528

Re: How to setup VP flags in MP map?

It is in the plugins with the water edge and the other one.
by junk2drive
Sat Aug 04, 2012 5:46 pm
Forum: Battle Academy : Scenario Design
Topic: BA Map Scale Tool (BAMST)
Replies: 5
Views: 1270

Re: BA Map Scale Tool (BAMST)

From the Manual Additions sticky quote: ORIGINAL: Iain McNeil The scale is abstracted. 1 tile range is intended to represent 50-100m. 2 tiles about 200m, up to 8 tiles at about 2km. This may sounds strange but it allows us to get the more subtle differentiations at shorter range without having to ma...
by junk2drive
Sat Aug 04, 2012 12:50 am
Forum: Battle Academy : Scenario Design
Topic: Editor - Multiple Hill Levels?
Replies: 5
Views: 933

Re: Editor - Multiple Hill Levels?

Yep, been a subject since the beginning. Only one level really limits the map designing.
by junk2drive
Fri Jul 27, 2012 1:06 am
Forum: Battle Academy : Scenario Design
Topic: Changing unit cost in MP selection force battles
Replies: 9
Views: 1475

Re: Changing unit cost in MP selection force battles

For windows I use a freeware, uniCSVed
by junk2drive
Fri Jul 27, 2012 1:00 am
Forum: Battle Academy
Topic: Wishes/improv. (for Public To-Do List for PipFromSlitherine)
Replies: 29
Views: 2058

Re: Wishes/improv. (for Public To-Do List for PipFromSlither

I think I might have made that in my Pacific campaigns.
by junk2drive
Thu Jul 26, 2012 1:32 pm
Forum: Battle Academy : Tech Support
Topic: Cheating slowdown
Replies: 5
Views: 604

Re: Cheating slowdown

Your title and text doesn't make enough sense to me for an answer. When Pip gets back maybe he can discuss an "option" with you.

You can open a scenario in the editor, remove all the units, and save the map with a new name.
by junk2drive
Thu Jul 26, 2012 2:31 am
Forum: Battle Academy
Topic: new unit request
Replies: 4
Views: 468

Re: new unit request

Making 3D models for any 3D game is time consuming and requires talent. You could add one to a scenario but use the 3D model from a Sherman. The game is not detailed enough to show any benefit from having multiple guns. See the Char b1 bis in the France module for example.
by junk2drive
Wed Jul 25, 2012 12:50 pm
Forum: Battle Academy : Modders Corner
Topic: Pip/Iain, Q on squads.csv?
Replies: 7
Views: 695

Re: Pip/Iain, Q on squads.csv?

Open the Data folder and find terrain.txt Open it with notepad. I lists all the terrain and the move points required for different units.
by junk2drive
Wed Jul 25, 2012 1:38 am
Forum: Battle Academy : Modders Corner
Topic: Using Photoshop for new Images
Replies: 3
Views: 637

Re: Using Photoshop for new Images

Paint.Net can do it and is free.
by junk2drive
Tue Jul 24, 2012 12:37 am
Forum: Battle Academy
Topic: Hexagon vs square
Replies: 3
Views: 526

Re: Hexagon vs square

If you search there is a thread about squares vs hexes.

There has been talk of a hex version.
by junk2drive
Tue Jul 24, 2012 12:35 am
Forum: Battle Academy
Topic: AT guns in buildings
Replies: 14
Views: 1157

Re: AT guns in buildings

Agreed

Keep in mind that the original concept of the game was in conjuntion with the BBC and was intended to be a gateway for young people into war gaming.

There has been talk of an iron man version with hexes for those that wish a more realistic game.
by junk2drive
Sun Jul 22, 2012 3:44 pm
Forum: Battle Academy : Scenario Design
Topic: New MP scenario City River
Replies: 51
Views: 8078

Re: New MP scenario City River

That still did not work. Since I have to run the game in Wine, I could use the windows version. Thanks for trying.
by junk2drive
Sun Jul 22, 2012 2:47 pm
Forum: Battle Academy : Scenario Design
Topic: New MP scenario City River
Replies: 51
Views: 8078

Re: New MP scenario City River

I put a copy of the squads.cvs in the same folder and it still errors.

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