Search found 175 matches

by cw58
Sun Oct 13, 2019 10:25 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2517
Views: 464140

Re: Battlefield: Europe MOD v2.0

"the effort needed is unlikely to be worth it" --> u just have not to block theses countries , it takes 5 minutes to do it. "Also, you can never buy ships of any kind in Panzer Corps in general. Why would you expect the mod to suddenly allow it?" --> i don't understand why you are speaking of the v...
by cw58
Mon Oct 07, 2019 10:01 pm
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Replies: 661
Views: 24326

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.029

I believe there is a "nocapture" trait that would be useful for the recon planes. Edit: According to an old post from ThvN, the trait "captureflag" reverses the ability for classes that have the innate ability, i.e. infantry, tanks, recon, etc. I would link it but I'm on a short trip with a tablet a...
by cw58
Thu Sep 26, 2019 5:01 pm
Forum: Panzer Corps : Scenario Design
Topic: New Tiles and markers
Replies: 7
Views: 417

Re: New Tiles and markers

Hi, I've just done things as you did in your explanation and I also used GIMP to do so instead of the basic Windows provided Paint and then it worked ! Markers including new one are selectable (blue square) thus my problem is solved The problem was caused by the fact that the edited picture had a s...
by cw58
Wed Sep 25, 2019 11:30 pm
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Replies: 661
Views: 24326

Re: New Projekt: Phcas & AKRebels Mod "PAK"

It looks great! Really looking forward to this. :D :D :D
by cw58
Wed Sep 25, 2019 7:53 pm
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Replies: 661
Views: 24326

Re: New Projekt: Phcas & AKRebels Mod "PAK"

Regarding the total number of transport categories allowable, I currently have 41 unique categories in McGuba's BE mod (that has been further modified by me). I have played thru over 50 turns and have not experienced any ill effects. But knocking on wood now. :wink: Edit: That's not counting the def...
by cw58
Wed Sep 25, 2019 3:09 pm
Forum: Panzer Corps : Scenario Design
Topic: New Tiles and markers
Replies: 7
Views: 417

Re: New Tiles and markers

And here's the file I used for the test: LayerMarkers.png Edit: The pic is not quite right. In the actual file, the border is at the end of the 6 original markers with a blank space beginning the 2nd line. Like this: (6 original markers) (space) (new marker) And I can select any of the original 6 an...
by cw58
Wed Sep 25, 2019 3:07 pm
Forum: Panzer Corps : Scenario Design
Topic: New Tiles and markers
Replies: 7
Views: 417

Re: New Tiles and markers

I think I know what you mean but I'm not having that trouble. Here's a screenshot of a test using a symbol I grabbed out of another folder:
temp.jpg
temp.jpg (516.72 KiB) Viewed 338 times
by cw58
Wed Sep 25, 2019 9:00 am
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Replies: 661
Views: 24326

Re: New Projekt: Phcas & AKRebels Mod "PAK"

Can you post a screenshot of the problem?
by cw58
Wed Sep 25, 2019 12:28 am
Forum: Panzer Corps : Scenario Design
Topic: New Tiles and markers
Replies: 7
Views: 417

Re: New Tiles and markers

It can also be done by adding more space under; i.e. making the graphic area 816 x 272.
by cw58
Wed Sep 25, 2019 12:20 am
Forum: Panzer Corps : Scenario Design
Topic: New Tiles and markers
Replies: 7
Views: 417

Re: New Tiles and markers

Are you trying to replace the markers or add more markers?

I did a quick test by expanding the .png file to 952x136 and copying the 'A' marker to the new area. In the editor, I have 2 'A' markers; one in the original place and a second in the new area. So adding a new marker can be done.
by cw58
Wed Sep 18, 2019 7:08 pm
Forum: Panzer Corps : Scenario Design
Topic: Equipment\FX\Campaign Editor - New version 0.9.0
Replies: 224
Views: 52122

Re: Equipment\FX\Campaign Editor - New version 0.8.5

Whoa! :shock: Very impressive-looking. Nice work, Mark.
by cw58
Wed Sep 18, 2019 3:44 pm
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Replies: 661
Views: 24326

Re: New Projekt: Phcas & AKRebels Mod "PAK"

Nice work, Wurschtmaxe! That tail section looks much better (more distinct) than mine. I'm gonna borrow it if you don't mind. :)
by cw58
Mon Sep 16, 2019 5:04 pm
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Replies: 661
Views: 24326

Re: New Projekt: Phcas & AKRebels Mod "PAK"

It is true that there are no propellers mainly because none of the vanilla icons had them. Even Bebro rarely, if ever, put them on his icons. So you are correct but it was intentional on my part. :) What wasn't intentional was the tail section; it shows up asymmetrical in the left-side icons but loo...
by cw58
Mon Sep 16, 2019 1:50 pm
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Replies: 661
Views: 24326

Re: New Projekt: Phcas & AKRebels Mod "PAK"

I do have one of those, though it's kinda drab. You're welcome to use it as is or to modify it however you like.
ger_Bv_141B.png
ger_Bv_141B.png (31.64 KiB) Viewed 574 times
by cw58
Sun Sep 15, 2019 3:51 pm
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Replies: 661
Views: 24326

Re: New Projekt: Phcas & AKRebels Mod "PAK"

Wurschtmaxe wrote:
Sun Sep 15, 2019 12:53 pm
...the icon is under construction... :) and coming soon
I tried my hand at it but with sad results; not fit for public viewing. :roll: I'm glad someone with skill is taking a crack at it. :D
by cw58
Sat Sep 14, 2019 10:20 pm
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 2938
Views: 506005

Re: Guille's PzCorps Support Base - Multipurpose Icons and more.

Looks really good, Guille! I've been collecting (and modifying) Japanese unit icons and this one just went in with the rest. Many thanks :D
by cw58
Mon Sep 09, 2019 9:11 pm
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Replies: 661
Views: 24326

Re: New Projekt: Phcas & AKRebels Mod "PAK"

Two thumbs up on the new German crews!!

Can't wait to see the rest of the mod. :D
by cw58
Sat Sep 07, 2019 6:47 pm
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Replies: 661
Views: 24326

Re: New Projekt: Phcas & AKRebels Mod "PAK"

It would look something like this (leaving out some of the data): 179 U-Boot 11 1500 30 600 6 3 0 8 3 2 2 6 5 4 0 3 0 ger_Submarine.png 01.01.1935 31.12.1946 primary 6382 U-Boot 10 1500 30 600 3 3 0 8 0 0 0 6 9 8 0 3 0 Sub_Submerge.png 01.01.1935 31.12.1946 nopurchase 6383 U-Boot 10 1500 30 600 2 2 ...
by cw58
Sat Sep 07, 2019 6:29 pm
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Replies: 661
Views: 24326

Re: New Projekt: Phcas & AKRebels Mod "PAK"

You can't have 2 "nopurchase" tags. Set the dates on the 3rd switch to 01.01.1950-01.01.1950 or something similar so that technically the 3rd switch can be purchased but it won't show up on the purchase screen.

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