Search found 258 matches

by Ufnv
Fri Jun 17, 2016 4:15 pm
Forum: Polaris Sector
Topic: A list of features for the next patch or DLC
Replies: 90
Views: 24194

Re: A list of features for the next patch or DLC

AI tries to stay within a reasonable limit, but sometimes fails. Understood. Clearly you don't want to disclose a NUMBER to put to that "reasonable limit" (it's your right of course) -- 15K? 50K? Infinite? " Reasonable", after all, could mean ANYTHING. To me, an extra 10K limit would be reasonable,...
by Ufnv
Fri Jun 17, 2016 1:53 pm
Forum: Polaris Sector
Topic: Simple Example of AI Fuel Cheat Impact
Replies: 5
Views: 1359

Re: Simple Example of AI Fuel Cheat Impact

You better move a satellite to that world. It's a perfect defence against corvettes early game.
by Ufnv
Fri Jun 17, 2016 1:50 pm
Forum: Polaris Sector
Topic: Theoshians
Replies: 20
Views: 7120

Re: Theoshians

BiteNibbleChomp wrote:Around what year do these suckers show up? I'm around 2700 in my current game (first with external threat enabled), I want to know how long I have to build up my BBs.

- BNC
This is triggered not by year, but by your progress - need to be advanced in science and owning quite a piece of a galaxy.
by Ufnv
Fri Jun 17, 2016 11:30 am
Forum: Polaris Sector
Topic: A list of features for the next patch or DLC
Replies: 90
Views: 24194

Re: A list of features for the next patch or DLC

1) What is the extent/nature of the fuel cheat? For example, is it infinite? 2) Can it be modded? I was actually explaining this several times on different forums. Range cheat helps A LOT with the performance. AI tries to stay within a reasonable limit, but sometimes fails. If I completely remove i...
by Ufnv
Wed Jun 15, 2016 2:09 pm
Forum: Polaris Sector
Topic: A list of features for the next patch or DLC
Replies: 90
Views: 24194

A list of features for the next patch or DLC

Hi! I am starting a new big patch (or even a DLC), need your help with defining the most important things to do. Currently in my list (only the big ones): 1. Automation of building/replenishment of small ships. 2. Rally-points for fleets. 3. More FTL types 4. Battle arena 5. New race (with completel...
by Ufnv
Wed Jun 15, 2016 9:43 am
Forum: Modders Corner
Topic: My Polaris Sector onedrive Modding-Help folder
Replies: 80
Views: 28286

Re: My Polaris Sector onedrive Modding-Help folder

What are the following parameters mean exactly? Property bpAffectsDangerHappiness Parm 1.100000 Parm 0.000000 How is effects of bpSuppressRevolt different from bpAffectsDangerHappiness? The last patch changed the morale mechanics. Don't want to start figuring it out by test and error from the begin...
by Ufnv
Mon Jun 13, 2016 10:35 am
Forum: Polaris Sector
Topic: Happiness and morale
Replies: 4
Views: 1394

Re: Happiness and morale

I can see no easy way to explain the decrease, it's just dropping gradually, depending on how hard workers are overburdened. The code is this: if (OvertimeUnhappy) { CollectedOvertimeUnhappiness-=1.0f / (120.0f*10.0f*(1.0f+SavedOvertimeHappiness)*(1.0f+SavedOvertimeHappiness)); // unhappy in 120 yea...
by Ufnv
Mon May 30, 2016 12:06 pm
Forum: Polaris Sector
Topic: Lowest specs?
Replies: 5
Views: 1103

Re: Lowest specs?

MINIMUM SYSTEM REQUIREMENTS OS: Windows XP Processor: Dual Core 2GHz RAM: 2GB Hard Drive: 4GB of free space DirectX Version: 9.0c or greate This is from the included manual (not from the website). Might work without DirectX. Hard drive space requirement is really the minimum. As for CPU/RAM - I wou...
by Ufnv
Mon May 30, 2016 12:04 pm
Forum: Tech Support
Topic: Missing feature for deleting saves
Replies: 2
Views: 1293

Re: Missing feature for deleting saves

Hi!

Saves in the save directory are numbered and read one-by one. This means, if you delete the directory called SAVE1, no saves will be shown, even if you have the SAVE2, SAVE3, etc directories.

I'll add the deletion of saves.
by Ufnv
Thu May 26, 2016 9:45 am
Forum: Modders Corner
Topic: Modding Invasion Mechanism
Replies: 4
Views: 1725

Re: Modding Invasion Mechanism

So say I want to simplify/streamline by only having Marines & Police. How do I eliminate the other units (tanks/planes/boats)? Do I just delete the "available by default" line in respective file? Change MaxCountByDefault to zero? Delete the file from BuildInfo? What is the best way to keep anyone f...
by Ufnv
Thu May 26, 2016 9:37 am
Forum: Polaris Sector
Topic: Why excellent Polaris lost dull Stellaris
Replies: 25
Views: 6437

Re: Why excellent Polaris lost dull Stellaris

The setting is either in the configurator, "Hidden settings", or the Remember.cfg file (the one found in /My games/Polaris Sector/), named "InstantGroundCombat" - switch to true.
by Ufnv
Wed May 25, 2016 5:20 pm
Forum: Polaris Sector
Topic: Why excellent Polaris lost dull Stellaris
Replies: 25
Views: 6437

Re: Why excellent Polaris lost dull Stellaris

For invasions - you can set an "instant invasion" option, this should help.
by Ufnv
Mon May 23, 2016 8:58 am
Forum: Tech Support
Topic: Polaris Sector at Win XP?
Replies: 4
Views: 1573

Re: Polaris Sector at Win XP?

I build and test it on Windows XP without Internet connection, so it should work.
by Ufnv
Mon May 23, 2016 8:43 am
Forum: Polaris Sector
Topic: Why excellent Polaris lost dull Stellaris
Replies: 25
Views: 6437

Re: Why excellent Polaris lost dull Stellaris

I do not think it makes sense to compare figures with Paradox title that was backed up by a long history of other titles. However, even from that statistics there is one interesting point: >Bought the game: 7K polaris vs 350K stellaris -> means 50 to one >Playing the game: 1K polaris vs 40K stellari...
by Ufnv
Sun May 22, 2016 9:27 am
Forum: Polaris Sector
Topic: Polaris Sector 1.04b Open Beta
Replies: 25
Views: 5824

Re: Polaris Sector 1.04a Open Beta

Ok, I hate to be "that guy" to finally ask, but WHY? Why only on Steam? Just to test it with a bit wide auditory, I guess. Actually, the real patch will include more things. At least this: - Ability to cancel the ship upgrade without destroying the ship - Fix to auto-colonization that checks if a p...
by Ufnv
Thu May 19, 2016 6:24 pm
Forum: Polaris Sector
Topic: Probable Bug: Tac Combat becoming unplayable
Replies: 8
Views: 1229

Re: Probable Bug: Tac Combat becoming unplayable

Unfortunately at work, so I won't have the DXDiag file till sometime tomorrow (or later tonight). Steam Version I should be on the latest released patch that is delivered through steam as I have not done anything to get any of the beta patches. It seems to have gotten worse with the latest patch BU...
by Ufnv
Tue May 17, 2016 8:19 am
Forum: Polaris Sector
Topic: Post 103c Patch news?
Replies: 14
Views: 2523

Re: Post 103c Patch news?

There was a pause because of HOW event, but 1.04a is ready.
by Ufnv
Mon May 09, 2016 6:18 pm
Forum: Tech Support
Topic: Fighter (small ship) expirience bug
Replies: 4
Views: 1998

Re: Fighter (small ship) expirience bug

Note that if you have a collapsed fighter stack, it will be showing the experience of the first fighter. Did you try to expand fighters to look for their experience?
by Ufnv
Mon May 09, 2016 6:15 pm
Forum: Tech Support
Topic: Save Game Issues
Replies: 2
Views: 1270

Re: Save Game Issues

After having a bunch of Saves/AutoSaves I went into my My Games folder to clean them up. 1) Even though I named my saves, they are still in generic save folders with no indication of the names, so I went by file dates and deleted about half of each type of saves. I didn't delete the DATA folder as ...
by Ufnv
Mon May 09, 2016 5:05 pm
Forum: Polaris Sector
Topic: How does the Training Center work?
Replies: 5
Views: 1973

Re: How does the Training Center work?

Arrandd wrote: My only one thought - this center may add 1 exp to all ships built in same planet ONE TIME. So ship needs 1 exp less to level up.
Maybe devs explain it to us.
I've just checked - it does not work :)

Fixed for the 1.04 patch.

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