Search found 258 matches

by Ufnv
Thu Aug 31, 2017 3:55 pm
Forum: Polaris Sector
Topic: Factories
Replies: 9
Views: 1579

Re: Factories

OK, More factories improve ship production. This makes sense. What about production of new mining and other resource extraction facilities? Does having a factory make these get created more quickly? Ditto for farms and research centers? Yes, factories make them build quicker, but also can occupy th...
by Ufnv
Thu Aug 31, 2017 2:26 pm
Forum: Polaris Sector
Topic: Factories
Replies: 9
Views: 1579

Re: Factories

Hi Ufnv, Now I am confused. You say, to have a good production facility, you must devote an entire planet to factories. But you also say a factory adds nothing to productivity. How does having a dedicated planet provide benefit? Also, why, when I build a ship, does construction time vary widely fro...
by Ufnv
Thu Aug 31, 2017 7:38 am
Forum: Polaris Sector
Topic: Factories
Replies: 9
Views: 1579

Re: Factories

What are they good for? Yes, I know that if you have 4, you can build a shipyard. Is there anything else? It would seem reasonable that having these would speed production of ships, and of other facilities. Does it? If so, by how much? No, nothing else. This means that to have a really good product...
by Ufnv
Wed Feb 01, 2017 2:25 pm
Forum: Polaris Sector
Topic: Theoshians
Replies: 20
Views: 7118

Re: Theoshians

Thanks, fixed!
by Ufnv
Fri Jan 27, 2017 10:42 am
Forum: Polaris Sector
Topic: Theoshians
Replies: 20
Views: 7118

Re: Theoshians

Could you please send me the saved game to ufnv@mail.ru, so I can check what is going on?
by Ufnv
Wed Dec 28, 2016 9:54 am
Forum: Polaris Sector
Topic: Pirates at my doorstep
Replies: 1
Views: 886

Re: Pirates at my doorstep

oninowon wrote:Should I just ignore the pirates since they have not done anything except to go back and forth between my 2 colonies? Send my lone Strike Corvette and make contact?
Better ignore them for now.
by Ufnv
Mon Dec 26, 2016 12:22 pm
Forum: Polaris Sector
Topic: Diplomacy Videos
Replies: 2
Views: 1029

Re: Diplomacy Videos

You can try to physically delete them - OGG/Video/
by Ufnv
Thu Dec 22, 2016 8:38 am
Forum: Polaris Sector
Topic: Recommended?
Replies: 23
Views: 6346

Re: Recommended?

Medway wrote:
Ufnv wrote:
Elmo wrote:Thinking of getting this with my 12 year anniversary coupon. Did the AI fuel cheat/bug ever get fixed? How has dev support been? Thanks.
Yes, it's fixed :)
Is this in 1.05b or an upcoming one? Just purchased so want to make sure I got the latest.
In 1.05b. Upcoming is a massive one.
by Ufnv
Mon Dec 12, 2016 1:21 pm
Forum: Polaris Sector
Topic: Recommended?
Replies: 23
Views: 6346

Re: Recommended?

Elmo wrote:Thinking of getting this with my 12 year anniversary coupon. Did the AI fuel cheat/bug ever get fixed? How has dev support been? Thanks.
Yes, it's fixed :)
by Ufnv
Mon Dec 05, 2016 4:55 pm
Forum: Polaris Sector
Topic: A list of features for the next patch or DLC
Replies: 90
Views: 24184

Re: A list of features for the next patch or DLC

Help me a bit more perhaps. I did see that, and noted that it showed me where ships were being constructed - clearly a giveaway that a shipyard was present. What about shipyards that were sitting idle? Would these be evident? Note, these are the ones I would most like to see. Shipyards are the only...
by Ufnv
Fri Dec 02, 2016 3:46 pm
Forum: Polaris Sector
Topic: A list of features for the next patch or DLC
Replies: 90
Views: 24184

Re: A list of features for the next patch or DLC

JocaRamiro wrote:However,

the one thing I keep wanting to know is where my orbital shipyards are. That is not on the spreadsheet view today, and it would be nice to have.
It is there. Look for the Production -> Orbital Production icon. For example, click on this icon to sort your planets accordingly.
by Ufnv
Fri Dec 02, 2016 3:42 pm
Forum: Polaris Sector
Topic: Research for dummies?
Replies: 14
Views: 4681

Re: Research for dummies?

I does, thanks :)
by Ufnv
Fri Nov 25, 2016 9:31 am
Forum: Polaris Sector
Topic: Research for dummies?
Replies: 14
Views: 4681

Re: Research for dummies?

Hi! You are generally right. It would be nice to hear you idea on how to do it better. Currently I am working on two things here: 1. Simplify a little interconnections 2. Introduce a penalty for radical switching. More inertia-like than penalty - so when you concentrate of new direction, this does n...
by Ufnv
Tue Nov 01, 2016 6:29 pm
Forum: Tech Support
Topic: Can't get past launcher
Replies: 8
Views: 2732

Re: Can't get past launcher

BTW, is it possible to provide edpfister with Slitherine key, so he can start the game without Steam and launcher?
by Ufnv
Tue Nov 01, 2016 9:12 am
Forum: Modders Corner
Topic: Planetary bombardment question
Replies: 4
Views: 1686

Re: Planetary bombardment question

If I bomb a colony to extinction currently, afterwards when i go to colonize I typically see negative modifiers like -25% organics, -20% metals, etc. My impression (perhaps mistakenly?) is that planetary bombardment causes this degradation of a planet's resources. Bombing does not cause the degrada...
by Ufnv
Mon Oct 31, 2016 9:16 am
Forum: Modders Corner
Topic: Planetary bombardment question
Replies: 4
Views: 1686

Re: Planetary bombardment question

Hi! There are two problems: 1) invasion.a is a deprecated file and all functions there a commented out and not used. Bombing mechanics is now implemented in the game code. 2) everything inside userfuncs is not changeable, so you can use userfuncs but not modify their content. So I afraid it is not t...
by Ufnv
Sun Oct 30, 2016 9:33 pm
Forum: Tech Support
Topic: Can't get past launcher
Replies: 8
Views: 2732

Re: Can't get past launcher

Thanks for responding. I reinstalled the game and forgot to mention that I used verify game files from Steam previously. Same problem. I don't think there is anything wrong with the installation unless it is how I have my PC configured or something. My Steam installation is non-standard being on th...
by Ufnv
Sat Oct 29, 2016 11:05 am
Forum: Tech Support
Topic: Can't get past launcher
Replies: 8
Views: 2732

Re: Can't get past launcher

It looks like a problem with the installation - the launcher cannot find the game. The game itself seems to start when it is found, as you are able to run it and get the "invalid serial" message.
by Ufnv
Wed Oct 26, 2016 11:15 am
Forum: Polaris Sector
Topic: Wormholes
Replies: 3
Views: 1090

Re: Wormholes

matt3916 wrote:Can anyone please tell me how the different wormholes work so I go stop the boring experimenting and go back to playing (the fun part)?
They are all the same, so it's a question of luck.
by Ufnv
Thu Oct 20, 2016 8:20 pm
Forum: Polaris Sector
Topic: Fleet Planner
Replies: 10
Views: 2912

Re: Fleet Planner

Yes, you link roles with designs and can update this later, so no need to plan a new fleet if you only change designs. Also, it is now possible to order a build of a full fleet or a carrier together with fighters inside, set rally point for them or order a fleet to be at some star - it will be built...

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