Search found 258 matches

by Ufnv
Sat Oct 08, 2016 4:25 pm
Forum: Polaris Sector
Topic: issues with Polaris Sector V1.05b
Replies: 6
Views: 1773

Re: issues with Polaris Sector V1.05b

Fixed
by Ufnv
Wed Oct 05, 2016 3:36 pm
Forum: Polaris Sector
Topic: A few questions
Replies: 3
Views: 1367

Re: A few questions

1. Is there some fixed ratio between # of farms and population? 2. Is there a difference in productivity between a) an earth planet farm, b) a marine farm, and c) a hydroponic farm? Yes. Each population unit requires 1 food. Each farm produces some amount of food. The actual amount is shown for the...
by Ufnv
Mon Oct 03, 2016 7:33 am
Forum: Polaris Sector
Topic: A few questions
Replies: 3
Views: 1367

Re: A few questions

1. How do I plan my farming strategy to avoid always running short of food? It depends on what game difficulty you play. General rule on Normal is to plan one Earthlike or Oceanic world dedicated to farming per every 6-8 mining worlds or 2-3 scientific or industrial worlds. 2. Is there any way to f...
by Ufnv
Mon Oct 03, 2016 7:28 am
Forum: Polaris Sector
Topic: Graph Label Question
Replies: 2
Views: 866

Re: Graph Label Question

One of the curves in the graph section is labeled "Number of Fleets". Is this right? Is it the number of fleets (groups of ships) or is it the number of individual ships? If it is actually the number of ships you might want to edit this in the next patch. No, that's the number of fleets, not ships....
by Ufnv
Sun Oct 02, 2016 9:46 pm
Forum: Tech Support
Topic: Registering with Steam CD key not working on this site
Replies: 1
Views: 1283

Re: Registering with Steam CD key not working on this site

Hi, I'm trying to register this game on site (Going to game list, selecting "Polaris Sector", entering key which is displayed in CD key pop up when on Steam), but it says my serial is invalid. What should I do? I'm trying to access support forums for information about save decryption, because "Pola...
by Ufnv
Sun Oct 02, 2016 9:43 pm
Forum: Polaris Sector
Topic: Troop transport can't unload troops.
Replies: 3
Views: 1103

Re: Troop transport can't unload troops.

You can send it directly to me - ufnv@mail.ru

I suspect the stealth module can be the cause, but need to check the save.
by Ufnv
Sun Oct 02, 2016 2:26 pm
Forum: Modders Corner
Topic: Modding Invasion Mechanism
Replies: 4
Views: 1690

Re: Modding Invasion Mechanism

finally, several years later, my fleet arrives with my troop transports a few months behind. While I wait in orbit, the planet suddenly becomes mine with a message saying I invaded them. What? They never had any unrest. I can't figure out what happened. If the planet was yours before, then this is ...
by Ufnv
Fri Sep 30, 2016 9:02 pm
Forum: Polaris Sector
Topic: Ship Detection Mechanics
Replies: 3
Views: 1148

Re: Ship Detection Mechanics

you increase the probability of discovering them with each station What is the math behind it? Do stations from different planets of the same system participate in one formula? Do stations from adjacent systems participate in one formula? Check is performed once in 3 days (the smallest time tick). ...
by Ufnv
Fri Sep 30, 2016 12:09 pm
Forum: Polaris Sector
Topic: Need Customizable Victory Conditions
Replies: 3
Views: 898

Re: Need Customizable Victory Conditions

bjgrt wrote:I'd rather have it (easily) modable.

Also - it might make sense for domination conditions to depend of a galaxy size.
Maybe, however it can be quite difficult to make a good formula here. But I think the tunable conditions will fix this anyway.
by Ufnv
Fri Sep 30, 2016 12:06 pm
Forum: Polaris Sector
Topic: Shield matchup question
Replies: 5
Views: 1118

Re: Shield matchup question

It will be (2100*84+4500*19)/(2100+4500)
by Ufnv
Fri Sep 30, 2016 12:05 pm
Forum: Polaris Sector
Topic: Ship Detection Mechanics
Replies: 3
Views: 1148

Re: Ship Detection Mechanics

Do the ship detection stations that are built on planets "stack" in their effectiveness? How do they work in detection uncloaked and cloaked ships? Yes, they stack. For uncloacked ships, you can better know the fleet composition at the adjusted stars and exact composition in your system. For cloack...
by Ufnv
Thu Sep 29, 2016 8:49 am
Forum: Polaris Sector
Topic: Speed of alien ships
Replies: 2
Views: 1178

Re: Speed of alien ships

This looks like a scout ship. For AI it contains only engines and fuel cells, not even containers. And Gavaken hull allows for quite a lot of engines.

Looking at saved games I receive from time to time from players, I saw frigates with 20+ speed :)
by Ufnv
Wed Sep 28, 2016 4:19 pm
Forum: Polaris Sector
Topic: issues with Polaris Sector V1.05b
Replies: 6
Views: 1773

Re: issues with Polaris Sector V1.05b

I found new problems with Polaris Sector V1.05b (which I don't had with V1.04c): 1) Ancient ships stop before an enemy system (without a message), if you order the ship to this system or bejond it form a distance of two or more systems. Because of this I loose a lot of civilian ships. Do you mean t...
by Ufnv
Wed Sep 28, 2016 4:17 pm
Forum: Polaris Sector
Topic: Combat complaint
Replies: 3
Views: 1260

Re: Combat complaint

Just as a possibly unimportant note, the excimer lasers weren't what was hitting the enemy ships that were far away (since they are close range point defence). It was probably realized I was talking about IR lasers. The really long range ones that do next to no damage, but always hit. Sure. And alr...
by Ufnv
Wed Sep 28, 2016 4:17 pm
Forum: Polaris Sector
Topic: Need Customizable Victory Conditions
Replies: 3
Views: 898

Re: Need Customizable Victory Conditions

The victory conditions need to be more flexible. I would like to be able, at the very least, to define what percentage of the galaxy a faction needs to hold to win and to define whether that "control" includes allied territory or not. There are other possible victory conditions as well. The game wo...
by Ufnv
Wed Sep 28, 2016 4:15 pm
Forum: Polaris Sector
Topic: Can't affect invaded planets.
Replies: 6
Views: 1983

Re: Can't affect invaded planets.

I never thought about helping invasion by spies while the invasion is in the progress. I'll try to add something, good idea, thanks!
by Ufnv
Tue Sep 27, 2016 9:15 pm
Forum: Modders Corner
Topic: hull modding
Replies: 3
Views: 1629

Re: hull modding

Did you switch to the editing of a specific design first? Or tried to change cells on a general design image? Did you switch to the cells editing mode? I select a race, then an existing hull; then I try to add or remove a pixcel (for drives/wepons or general). In this way I get always a crash.o I'v...
by Ufnv
Thu Sep 22, 2016 10:29 am
Forum: Modders Corner
Topic: hull modding
Replies: 3
Views: 1629

Re: hull modding

I can then switch to different races and change the equipment, but if I try to add or remove a pixel, the game crashes. With shift + mouth-click I tried to place a cell. With ctrl + mouth-click I tried to remove a cell. How is the correct handling? Hi! Did you switch to the editing of a specific de...
by Ufnv
Wed Sep 07, 2016 8:56 pm
Forum: Polaris Sector
Topic: Fleet Planner
Replies: 10
Views: 2865

Re: Fleet Planner

Fleet planner screenshot
Screen Shot 2016-09-07 at 23.53.23.jpg
Screen Shot 2016-09-07 at 23.53.23.jpg (224.79 KiB) Viewed 2769 times
by Ufnv
Fri Sep 02, 2016 7:00 am
Forum: Polaris Sector
Topic: Fuel tank materials
Replies: 3
Views: 1459

Re: Fuel tank materials

longheart wrote:I noticed every single fuel tank I can build uses the exact same materials and needs the same amount of production.

This seems suspicious, and is more likely to be a copy/paste mistake or something than intentional.
Thanks, I'll check this

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