Search found 258 matches

by Ufnv
Thu Sep 01, 2016 3:18 pm
Forum: Polaris Sector
Topic: Invasion Bug found?
Replies: 4
Views: 867

Re: Invasion Bug found?

As a note, earlier I do recall trying to land both ground support aircraft and tanks on the planet at the same time, and being unable to unload either. That save game is long gone, so I can't be sure if not being able to land tanks also prevented it from landing bombers since I tried to drop them a...
by Ufnv
Thu Sep 01, 2016 9:52 am
Forum: Polaris Sector
Topic: Invasion Bug found?
Replies: 4
Views: 867

Re: Invasion Bug found?

So, I started the invasion of a planet that I see no defenses on. I brought in a transport, and tried to drop troops on his planet. I'm told when I try, that 0 of my tanks and ground aircraft got destroyed. That's great... But, all of my tanks and aircraft stayed on my transport ship. No matter how...
by Ufnv
Thu Sep 01, 2016 9:49 am
Forum: Polaris Sector
Topic: Combat complaint
Replies: 3
Views: 1270

Re: Combat complaint

So, my planet is under attack by 5 destroyers. I have an anti-fighter destroyer to hold them off. Their speed is 5.77. My speed is 2.48. I can't figure out how they got such fast ships, but that's not my complaint here. ... My anti fighter just fires a boson, and the enemy destroyers get confused a...
by Ufnv
Tue Aug 30, 2016 9:03 am
Forum: Polaris Sector
Topic: A list of features for the next patch or DLC
Replies: 90
Views: 23967

Re: A list of features for the next patch or DLC

So any word as to the DLC progress? I'd be happy to buy in early if you need any beta testers? Also is there a finalised list of content going into it? :?: Thanks for reading, as ever; crimsonsun It's still in progress. I did a lot in a "coding" part of the game - fleet planner, rally points, autom...
by Ufnv
Tue Aug 30, 2016 9:01 am
Forum: Polaris Sector
Topic: Polaris Sector is updated to version 1.05b!
Replies: 13
Views: 6204

Re: Polaris Sector is updated to version 1.05!

Unfortunately it doesn't work as a solution. The game still overrides those two lines with "AutoRevealEnemyShips false" on exit. Helps if you change the config before (of after) each game though. ;) Well, there is a way to overcome this. Just exit the game by Alt+F4 after quicksaving instead of nor...
by Ufnv
Mon Aug 29, 2016 7:09 pm
Forum: Polaris Sector
Topic: Polaris Sector is updated to version 1.05b!
Replies: 13
Views: 6204

Re: Polaris Sector is updated to version 1.05!

quick workaround:

instead of three AutoRevealEnemyShips place these values:

AutoRevealEnemyShips true
AutoRevealNeutralShips false
AutoRevealAlliedShips false
by Ufnv
Fri Aug 19, 2016 12:49 pm
Forum: Tech Support
Topic: Keyboard problems
Replies: 2
Views: 1439

Re: Keyboard problems

cpdeyoung wrote:Open GL fixed the issue.

I would be interested in what tech you use when Open GL is not active?

Chuck
DIrectX. Sounds strange that Open GL affects this...
by Ufnv
Fri Aug 12, 2016 7:11 am
Forum: Polaris Sector
Topic: A list of features for the next patch or DLC
Replies: 90
Views: 23967

Re: A list of features for the next patch or DLC

bjgrt wrote:You color total number of resources red than critically low - it's good. Could you also change the color (to green?) than the resource reaches (or goes over) the storage capacity?
makes sense.
by Ufnv
Fri Aug 12, 2016 7:10 am
Forum: Polaris Sector
Topic: Autocolonization needs major improvements
Replies: 8
Views: 1249

Re: Autocolonization needs major improvements

If you send me the saved game, I can check. However, in my opinion the autocolonization is broken (by design) way beyond just fixing a couple of bugs. Player needs to be able to (optionally) choose where and what to build, where to get colonists, and change those orders later if something went wron...
by Ufnv
Thu Aug 11, 2016 9:30 am
Forum: Polaris Sector
Topic: Autocolonization needs major improvements
Replies: 8
Views: 1249

Re: Autocolonization needs major improvements

For some (probably unhealthy) reason I've decided to try autocolonization later in the game. Made sure the right design is on top and far away colonies are busy, so all colonizators started building deep into my territory. All targets where also near the "capital". The result - one of five (!) plan...
by Ufnv
Wed Aug 03, 2016 7:20 am
Forum: Polaris Sector
Topic: A list of features for the next patch or DLC
Replies: 90
Views: 23967

Re: A list of features for the next patch or DLC

bjgrt wrote:How hard is to add discovered opponents planets to the list (economy/planets screen)?
Would be very helpful than plan a war. AI colonizes a lot of useless planets, it's hard to click through them looking for the (worthy) ones I want to invade.
Not that hard.
by Ufnv
Mon Aug 01, 2016 4:00 pm
Forum: Tech Support
Topic: Troop Movement
Replies: 6
Views: 1812

Re: Troop Movement

bjgrt wrote:
Ufnv wrote:If there is "Autoinvasion" switched on...
Is there such a switch? Where is it? What does it do? :?
I mean the "autoinvasion" button at a planet info screen.
by Ufnv
Mon Aug 01, 2016 10:56 am
Forum: Tech Support
Topic: Troop Movement
Replies: 6
Views: 1812

Re: Troop Movement

I would tell each bunch of ships where to go. But they keep breaking away and heading to the other side of the galaxy. Are you saying you don't click the "Plan Invasion" (or whatever the "autoinvasion" button is)? If there is "Autoinvasion" switched on, then I guess AI just tries to use all availab...
by Ufnv
Sat Jul 30, 2016 10:25 am
Forum: Tech Support
Topic: Troop Movement
Replies: 6
Views: 1812

Re: Troop Movement

Hi, I find that when I launch an invasion, all available troop carriers head in that direction. This has caused great problems when I conduct operations in more than one galactic sector. Is there any way to disable this "feature", and let me tell the ships where to go, and where to pick up their tr...
by Ufnv
Wed Jul 27, 2016 12:35 pm
Forum: Polaris Sector
Topic: Fleet Planner
Replies: 10
Views: 2886

Fleet Planner

I am now working on the Fleet Planner. This is a big feature used to: - set rally points and make automatic fleet assembly and delivery there - automatically produce and deliver fighters to the required positions - create fleet battle deployment presets - Battle arena from the Ship Designer The most...
by Ufnv
Wed Jul 27, 2016 7:47 am
Forum: Polaris Sector
Topic: Patch 1.05
Replies: 10
Views: 2129

Patch 1.05

Hi! I am working on a new patch. To the date it includes this: - Interdictor module is now much quicker to research - Fixed a bug with experience points lost for small ships in hangars - Search for objects on a global map (fleets, ships, stars, planets, heroes) - Keyboard shortcuts for fleets and st...
by Ufnv
Fri Jul 22, 2016 12:32 pm
Forum: Polaris Sector
Topic: A list of features for the next patch or DLC
Replies: 90
Views: 23967

Re: A list of features for the next patch or DLC

Brazouck wrote:any news about this patch ?
It's in progress :)

Will be announced soon, then there will be more information.
by Ufnv
Thu Jul 21, 2016 9:17 pm
Forum: Polaris Sector
Topic: PathFinding
Replies: 6
Views: 1179

Re: PathFinding

there are no much use cases for it Don't know how many people playing on a huge galaxy, but sending an "cloaked" scout far away or returning it with "the box" could be annoying. You are right. But cloaked scouts are usually highly dependent on the "illegal refuelling" and this is the action that ca...
by Ufnv
Thu Jul 21, 2016 6:46 am
Forum: Polaris Sector
Topic: Polaris Sector 1.04c Patch
Replies: 19
Views: 7165

Re: Polaris Sector 1.04c Patch

BTW, did "treasures" get "bigger" because of the patch? Not sure what are you talking about here :( It seems like I'm getting more technology and resources from "anomalies" than before. Could be subjective though. I think, just better luck or you open them later in game - they adopt a little to the...

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