Search found 258 matches

by Ufnv
Thu Jul 21, 2016 6:43 am
Forum: Polaris Sector
Topic: PathFinding
Replies: 6
Views: 1189

Re: PathFinding

The waypoints (I've meant) is just a list of destinations (set by player), all decisions about the next destination/path (as well as autorefuelling) could be done at the previous one, so no optimization would be hurt. Just saying. Yes, this feature is scheduled but with the low priority, as there a...
by Ufnv
Wed Jul 20, 2016 7:59 pm
Forum: Polaris Sector
Topic: Polaris Sector 1.04c Patch
Replies: 19
Views: 7204

Re: Polaris Sector 1.04c Patch

bjgrt wrote:
RandomAttack wrote:AI fuel cheat (specifically, "Corvettes of Doom" in the early game) hasn't shown up
It has changed the gameplay a lot. Allows to expand the "exploration" phase (if turn off pirates).
BTW, did "treasures" get "bigger" because of the patch?
Not sure what are you talking about here :(
by Ufnv
Wed Jul 20, 2016 7:58 pm
Forum: Polaris Sector
Topic: Polaris Sector 1.04c Patch
Replies: 19
Views: 7204

Re: Polaris Sector 1.04c Patch

• New types of space object types in additional to planets (asteroid belts, for example) that can be colonized and developed Haven't seen a single asteroid belt yet (in the maximum size galaxy). Is this something to care about? No, it's the possibility supported in the code and used by the SW mod, ...
by Ufnv
Wed Jul 20, 2016 7:56 pm
Forum: Polaris Sector
Topic: PathFinding
Replies: 6
Views: 1189

Re: PathFinding

The pathfinding in the PS is rudimentary at best. It doesn't understand to step aside even one "tunnel" to refuel, also doesn't support "long travel" using autorefueling, no wayponts neither. You've also mentioned that even the rudimentary pathfinding is quite expensive. Would you consider adapting...
by Ufnv
Mon Jul 18, 2016 8:49 am
Forum: Polaris Sector
Topic: Polaris Sector 1.04c Patch
Replies: 19
Views: 7204

Re: Polaris Sector 1.04c Patch

bjgrt wrote: You just hasn't really added the value to the game by adding that feature this way. :(
I think exactly opposite, but I value your opinion. :)
by Ufnv
Sun Jul 17, 2016 8:49 pm
Forum: Polaris Sector
Topic: Polaris Sector 1.04c Patch
Replies: 19
Views: 7204

Re: Polaris Sector 1.04c Patch

• Added the possibility for tankers to reserve some fuel for themselves The "editable fix reserve number per ship" implementation is quite lame (in my opinion). There where many ways to do it - reserve enough to "get home" or custom reserve at refueling with or without "partial refuel" button, with...
by Ufnv
Fri Jul 08, 2016 5:44 pm
Forum: Polaris Sector
Topic: Polaris Sector 1.04c Patch
Replies: 19
Views: 7204

Re: Polaris Sector 1.04c Patch

bjgrt wrote:
AlbertoC wrote:• Fixed the problem with AI fleets attacking from extreme range due to “AI fuel cheat”
Does this apply to pirates? They are good as a faction (sort of), but I don't like them attacking right from the start (and disable them).
No, pirates are scripted, not AI-driven.
by Ufnv
Thu Jul 07, 2016 9:49 am
Forum: Polaris Sector
Topic: Polaris Sector 1.04c Patch
Replies: 19
Views: 7204

Re: Polaris Sector 1.04c Patch

bjgrt wrote:The (scrollable) list of achievements on the "victory" screen is a nice touch.
That is that?
race.png
Pirates :)
by Ufnv
Wed Jul 06, 2016 10:11 am
Forum: Polaris Sector
Topic: Polaris Sector 1.04c Patch
Replies: 19
Views: 7204

Re: Polaris Sector 1.04c Patch

bjgrt wrote:
AlbertoC wrote:• Changed Science Domination conditions
Changed how? Where can I read the new conditions?
In the pop-up message when you hover your mouse cursor over the "Domination" check-box.

Now it's 65% for other races.
by Ufnv
Sun Jun 26, 2016 10:22 pm
Forum: Polaris Sector
Topic: A list of features for the next patch or DLC
Replies: 90
Views: 24182

Re: A list of features for the next patch or DLC

RandomAttack wrote:Do you still expect 1.04C w/some fixes to be released this week? I was really hoping to be able to play some this weekend. :) :) :) :) :)
I am uploading it right now to the Slitherine server...
by Ufnv
Fri Jun 24, 2016 10:44 am
Forum: Polaris Sector
Topic: Sciense Domination does not work
Replies: 5
Views: 965

Re: Sciense Domination does not work

peterw wrote: Mr. Ufnv please change the statistic screen from absolute values to the named %-values.
This makes players much easier checking the victory condition!
OK
by Ufnv
Thu Jun 23, 2016 7:48 am
Forum: Polaris Sector
Topic: Sciense Domination does not work
Replies: 5
Views: 965

Re: Sciense Domination does not work

Well, you forced me to look into it once again. Your Science index is 100% Eryans - 56% Drills - 52% Gavakens - 44% Logans - 60% Magellans - 43% Humans - 58% Vagalars - 49% Urgans - 56% Index calculation is not linear, it is calculated like this: sqrtf((float)StatToUse->GetValue(StatOverview::stsSci...
by Ufnv
Wed Jun 22, 2016 9:05 pm
Forum: Polaris Sector
Topic: usage of Celestic Station?
Replies: 3
Views: 781

Re: usage of Celestic Station?

peterw wrote:Thank you for the answer!

Yes, I checked all 90 systems, but all planets are of another type. I'll check it in my next game.
That's because you play on a smallest galaxy, I guess.
by Ufnv
Wed Jun 22, 2016 9:03 pm
Forum: Polaris Sector
Topic: A list of features for the next patch or DLC
Replies: 90
Views: 24182

Re: A list of features for the next patch or DLC

I honestly do not remember. Might look at it once more, but most likely some conditions were not there. Seriously? You didn't bother to check? :x Maybe my English is not that good. But what I said that I checked it, there were not all conditions met (as far as I remember). Everything was fine with ...
by Ufnv
Wed Jun 22, 2016 8:27 am
Forum: Polaris Sector
Topic: Bonus for experience-stars
Replies: 3
Views: 1269

Re: Bonus for experience-stars

No other stars, only combat and espionage ones...
by Ufnv
Wed Jun 22, 2016 8:26 am
Forum: Polaris Sector
Topic: A list of features for the next patch or DLC
Replies: 90
Views: 24182

Re: A list of features for the next patch or DLC

So, finally there just no consensus on the most important features, so the best solution would be to do it all and something more. As I need to pick something to start with anyway, I'll proceed like this: Top three are: - Bigger diversity of planets and their characteristics - Automation of building...
by Ufnv
Wed Jun 22, 2016 8:14 am
Forum: Polaris Sector
Topic: A list of features for the next patch or DLC
Replies: 90
Views: 24182

Re: A list of features for the next patch or DLC

bjgrt wrote:
Ufnv wrote:
bjgrt wrote: What about not working Science Domination?
Science Domination works fine, from what I can see.
Why didn't it work with the save I gave you than?
I honestly do not remember. Might look at it once more, but most likely some conditions were not there.
by Ufnv
Tue Jun 21, 2016 8:39 pm
Forum: Polaris Sector
Topic: A list of features for the next patch or DLC
Replies: 90
Views: 24182

Re: A list of features for the next patch or DLC

bjgrt wrote: What about not working Science Domination?
Science Domination works fine, from what I can see.
by Ufnv
Tue Jun 21, 2016 7:27 am
Forum: Polaris Sector
Topic: A list of features for the next patch or DLC
Replies: 90
Views: 24182

Re: A list of features for the next patch or DLC

Thanks for your feedback!

Today I'll summarise all feedback from different forums and make a priority list. Also I'll list additional suggestions with some comments on how doable are them.

BTW, I am going to release a 1.04c patch that fixes "AI fuel cheat" later this week.
by Ufnv
Sun Jun 19, 2016 10:28 am
Forum: Polaris Sector
Topic: Non Windows
Replies: 4
Views: 1126

Re: Non Windows

efthimios wrote:I am getting sick of MS pushing Windows 10 on me.

Trying to see how many of my more recent games will run under Linux and/or MacOS. Has anyone tried Polaris Sector?
I develop and run in under MacOS.

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