Search found 54 matches

by Kaede11
Wed Oct 25, 2017 5:59 pm
Forum: Field of Glory II
Topic: Pike Phalanx
Replies: 142
Views: 11717

Re: Pike Phalanx

Not sure what you are smoking but the chance that even a single pike is disrupted is very small while the following melee will completely destroy the warband army. You only need to station some spearmen in the back and the occasional phalanx. I would even use elephants back there who would be extre...
by Kaede11
Wed Oct 25, 2017 4:19 pm
Forum: Field of Glory II
Topic: Pike Phalanx
Replies: 142
Views: 11717

Re: Pike Phalanx

I agree, phalanxes need to be better on frontal attacks and weaker when flanked. The ? is how should we implement that. Maybe just reducing the POA of swords against them when attacked frontally, just like some spears nullify cavalry's POA.
by Kaede11
Wed Oct 25, 2017 2:29 pm
Forum: Field of Glory II
Topic: Pike Phalanx
Replies: 142
Views: 11717

Re: Pike Phalanx

Still there are some posts out there stating quite the opposite: Phalanxes are too weak when attacked frontally. I'm still deciding what to think, but maybe they are. I get that shock infantry are going to be better on the impact phase, but I don't know if I'll ever be convinced about watching hast...
by Kaede11
Wed Oct 25, 2017 11:57 am
Forum: Field of Glory II
Topic: Pike Phalanx
Replies: 142
Views: 11717

Re: Pike Phalanx

Still there are some posts out there stating quite the opposite: Phalanxes are too weak when attacked frontally. I'm still deciding what to think, but maybe they are. I get that shock infantry are going to be better on the impact phase, but I don't know if I'll ever be convinced about watching hasta...
by Kaede11
Wed Oct 25, 2017 11:23 am
Forum: Field of Glory II: Modding
Topic: More elephants and Triarii in squads
Replies: 22
Views: 1801

Re: More elephants and Triarii in squads

Maybe this could be added in a future patch to the base game with an option to change the amount of models per unit shown for those who have computer capable of running it?
by Kaede11
Wed Oct 25, 2017 10:46 am
Forum: Field of Glory II
Topic: No points for dispersed units?
Replies: 6
Views: 519

Re: No points for dispersed units?

Out of curiosity, why does this happen? Were they used as dispensable units? (No idea)
by Kaede11
Tue Oct 24, 2017 4:50 pm
Forum: Field of Glory II
Topic: Sandbox Campaign suggestions
Replies: 154
Views: 27641

Re: Sandbox Campaign suggestions

Don't know how feasible it is but it would be really neat if one could take the end results of this campaign and use it as the starting point for repeating the campaign so ending up with a possible series of interlocking campaigns within a continuing war between the two powers concerned. With allie...
by Kaede11
Wed Sep 27, 2017 10:30 am
Forum: Field of Glory II
Topic: Hot seat Campaigns & Manual
Replies: 10
Views: 1738

Re: Hot seat Campaigns & Manual

I done a campaign with the first FoG in "Punta de Lanza" (the main spanish forum of wargamers). The campaign was about the spanish front during the II Punic War. Here the thread: http://www.puntadelanza.net/Foro/phpBB3/viewtopic.php?f=10&t=14889&hilit=guerra+hispana It was a lot of fun with diploma...
by Kaede11
Tue Sep 26, 2017 10:02 am
Forum: Field of Glory II
Topic: Hot seat Campaigns & Manual
Replies: 10
Views: 1738

Re: Hot seat Campaigns & Manual

Even if creating a multiplayer campaign mode is not on the wishlist, it would be awesome if fans could make some sort of "offline" campaign ruleset where matters of political nature such as nations borders and the like are shown in forums or wherever the campaign is located and then the fights are f...
by Kaede11
Wed Jul 05, 2017 3:58 pm
Forum: Field of Glory II
Topic: FOG2 Developer’s Diary – Innovations and Differences
Replies: 107
Views: 22660

Re: FOG2 Developer’s Diary – Innovations and Differences

Oh my god. I'm in love. please, add hotseat multiplayer; I loved playing FOG1 with friends in the same pc when we met. And I know it's hardly going to happen but it would be awesome a hotseat multiplayer campaign or something like this.

Great Great Great game.
by Kaede11
Thu Nov 19, 2015 6:09 pm
Forum: Bug Reports
Topic: _[BUG] rev1012 [Auth] Authentication problems
Replies: 7
Views: 809

Re: [BUG] rev1012 GC5c [Auth] problems

Bump!

I would like to play, it's frustrating!
by Kaede11
Tue Nov 17, 2015 5:52 pm
Forum: Bug Reports
Topic: _[BUG] rev1012 [Auth] Authentication problems
Replies: 7
Views: 809

Re: [BUG] rev1012 GC5c [Auth] problems

It doesn't work. CONSOLE_LOG.TXT: ======================================================================================================================== ======================================================================================================================== ------------------------...
by Kaede11
Mon Nov 16, 2015 10:12 pm
Forum: Bug Reports
Topic: _[BUG] rev1012 [Auth] Authentication problems
Replies: 7
Views: 809

Re: [BLD] v2.2.00.1012 (GC5c)(mod) release build

cothyso wrote:Have you registered your serials on the Slitherine's server?
Yes, I did it this morning.
Just to be sure about it, I used the previous version launcher and clicked on register.
Wanna play :(
by Kaede11
Mon Nov 16, 2015 11:33 am
Forum: Bug Reports
Topic: _[BUG] rev1012 [Auth] Authentication problems
Replies: 7
Views: 809

_[BUG] rev1012 [Auth] Authentication problems

I can't play despite having FoG and Rise of Rome expansion.
I introduce both serial codes, but only "Serial Numbers", "Help" and "Quit" are available to click on.

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