Search found 130 matches

by Asap
Sun Sep 16, 2018 11:05 am
Forum: Order of Battle : World War II - Tech Support
Topic: Blitzkrieg Norway Fighters
Replies: 6
Views: 488

Blitzkrieg Norway Fighters

There are two Gloster Gladiator fighters in the Norway scenario but only one of them is set to awaken, twice.
by Asap
Fri Sep 14, 2018 11:30 am
Forum: Order of Battle : World War II - Tech Support
Topic: Missing Unit Names
Replies: 12
Views: 964

Re: Missing Unit Names

I am playing Minsk at the moment and here is what I've noticed about the German text which doesn't fit the trigger settings:
-Destroy 60 Soviet ground untis (instead of 80 units)
-Complete the mission in 35 turns (instead of 30 turns)
-Capture Slonim in 20 turns (instead of 10 turns)
@bebro
by Asap
Wed Sep 12, 2018 9:35 pm
Forum: Panzer Corps 2
Topic: Panzer Corps 2 - Dev Diary #3
Replies: 26
Views: 6799

Re: Panzer Corps 2 - Dev Diary #3

Rudankort wrote:
Mon Sep 10, 2018 10:23 am
Asap wrote:
Fri Sep 07, 2018 9:42 pm
There is one question I have. Do wheels or the tracks of tanks move? :)
Well nothing like World of Tanks standard :) but we do model all wheels separately from the bodies, and yes they can rotate.
Amazing!! :D
by Asap
Wed Sep 12, 2018 9:31 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Missing Unit Names
Replies: 12
Views: 964

Missing Unit Names

German text missing for:
unit_1184
unit_1340
unit_1339
by Asap
Fri Sep 07, 2018 9:42 pm
Forum: Panzer Corps 2
Topic: Panzer Corps 2 - Dev Diary #3
Replies: 26
Views: 6799

Re: Panzer Corps 2 - Dev Diary #3

Panzer Corps 2 looks great, I really like what I have seen and read about this game and I would like to try it out!
There is one question I have. Do wheels or the tracks of tanks move? :)
by Asap
Sun Sep 02, 2018 8:51 pm
Forum: Battlestar Galactica Deadlock
Topic: Battlestar Galactica Deadlock - Dev Diary #9 'Evasive Action'
Replies: 3
Views: 1015

Re: Battlestar Galactica Deadlock - Dev Diary #9 'Evasive Action'

Will my ships and fighters still shoot at their own ships if they get in the way or will that friendly-fire issue be addressed at some point in the future? :-)
viewtopic.php?f=469&t=85759
by Asap
Tue Jun 26, 2018 11:08 am
Forum: Battlestar Galactica Deadlock
Topic: Friendly Fire
Replies: 14
Views: 2604

Re: Friendly Fire

S1, Ep2, Apollo & Starbuck destroy the Olympic Carrier with only a few rounds fired. S4, Ep1, a VIper is chasing a Raider which causes the Raider to crash into & destroy Pixis (sp?) That is not friendly fire. :shock: I am talking about Vipers causing damage to their own ships with their bord weapon...
by Asap
Mon Jun 11, 2018 12:55 pm
Forum: Battlestar Galactica Deadlock
Topic: Cerastes gunship pilots - do they know how to fly?
Replies: 4
Views: 1021

Re: Cerastes gunship pilots - do they know how to fly?

I observed the same. Cerastes do collide from time to time.
by Asap
Wed Jun 06, 2018 10:10 pm
Forum: Battlestar Galactica Deadlock: Tech Support
Topic: Bonus-Ship Bug
Replies: 0
Views: 620

Bonus-Ship Bug

I completed a resource mission and received this nice Minotaurus ship as a bonus. As you see, the name box is dark and its name is grey and if I go over the pen-box with my mouse cursor, ongoing click sounds appear. I can't change its name. For safety's sake, I "handed" the ship over to an enemy Cyl...
by Asap
Wed Jun 06, 2018 2:06 pm
Forum: Battlestar Galactica Deadlock: Tech Support
Topic: Reinforcements Pack
Replies: 8
Views: 1021

Re: Reinforcements Pack

1) Complete uninstall 2) Reboot Computer 3) Run DeadLock 1.0.35 installer (latest version). I put in all 3 product keys at the end as instructed. 4) Run Reinforcement Pack installer (1.0.20, the only version of that installer I have). Serial key accepted at end of installer 5) Run BrokenAlliance in...
by Asap
Wed Jun 06, 2018 1:21 am
Forum: Battlestar Galactica Deadlock: Tech Support
Topic: Reinforcements Pack
Replies: 8
Views: 1021

Re: Reinforcements Pack

You are welcome, @Rebel Yell :) didnt work for me either. I've now reinstalled several times, and no joy. I'm completely stuck & frustrated Do not use the installer of version 1.0.35 for the "Reinforcement Pack" and for "Battlestar Galactica Deadlock - The Broken Alliance", install these two separa...
by Asap
Wed Jun 06, 2018 1:08 am
Forum: Battlestar Galactica Deadlock
Topic: Friendly Fire
Replies: 14
Views: 2604

Re: Friendly Fire

"For Fraks sake, stay out of Galactica's firing solution!!!!!!!" Clearly implies that pilots can, and easily do, make mistakes like straying into a flak zone. How many times in the show did they make fun of nuggets for making simple mistakes? Also keep in mind the "stone age" computers on both Gala...
by Asap
Mon Jun 04, 2018 9:10 pm
Forum: Battlestar Galactica Deadlock
Topic: Friendly Fire
Replies: 14
Views: 2604

Re: Friendly Fire

I've been playing since the first release, and FF damage has always been a part of the game. I think it makes the gameplay more realistic. Recall, it was also a large part of the TV show as well, e.g. vipers taking flak damage from Galactica. When using guided missiles, the "athwart ship" firing ar...
by Asap
Mon Jun 04, 2018 7:55 pm
Forum: Battlestar Galactica Deadlock: Tech Support
Topic: ? DLC activated
Replies: 21
Views: 2279

Re: ? DLC activated

Shards wrote:If the DLC's are installed and activated, then they are shown in the top-right corner of the main menu.

Thanks
It's literally so inconspicuous, I never noticed it!
Thanks a lot! @Shards :)
by Asap
Mon Jun 04, 2018 12:03 pm
Forum: Battlestar Galactica Deadlock
Topic: Friendly Fire
Replies: 14
Views: 2604

Re: Friendly Fire

Yup, seems to be part of the game. Which means in some cases you can hide behind asteroids. Ship debris I am less certain on, they seem "real" for the first turn after a ship breaks apart but after that they become intangible (or at least the hit box shrinks compared to the visual representation). ...
by Asap
Sun Jun 03, 2018 7:13 pm
Forum: Battlestar Galactica Deadlock
Topic: Friendly Fire
Replies: 14
Views: 2604

Re: Friendly Fire

Another screenshot of Vipers causing damage to the backside of an Adamant, this was short before torpedo impact.
by Asap
Sun Jun 03, 2018 1:31 pm
Forum: Battlestar Galactica Deadlock
Topic: Friendly Fire
Replies: 14
Views: 2604

Re: Friendly Fire

In this screenshot you can see the Artemis, the ship wasn't hit by anything from the enemy. The damage you can see, was only caused by its own Vipers, busy with intercepting missiles and torpedoes behind it.
by Asap
Sun Jun 03, 2018 11:20 am
Forum: Order of Battle Series
Topic: Different skins
Replies: 296
Views: 28623

Re: Different skins

Amazing skins!! :)
by Asap
Sun Jun 03, 2018 7:59 am
Forum: Battlestar Galactica Deadlock: Tech Support
Topic: Reinforcements Pack
Replies: 8
Views: 1021

Re: Reinforcements Pack

You are welcome, @Rebel Yell :)
by Asap
Sun Jun 03, 2018 7:57 am
Forum: Battlestar Galactica Deadlock
Topic: Friendly Fire
Replies: 14
Views: 2604

Re: Friendly Fire

Just bought the game and was wondering about that. I'm lucky not to ram my own ships, so dodging fire would add a level of complexity. I assume this won't happen if the firing ship and target are higher and your ship is lower in the vertical. Wondering if you have/recommend the two DLCs as well? Th...

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