Search found 734 matches

by Cablenexus
Tue Sep 04, 2018 11:40 am
Forum: Aggressors Modding
Topic: [MOD] Italy 500BC
Replies: 44
Views: 3565

Re: [Modding]A first scenario and little bit of modding

To get a short overview over this thread: it contains 2 Mods in work. 1. A mod about Italy starting at 500 BC. All infos are in the first post of the thread 2. A mod thats just expanding the vanilla "Ancient Mediterranean" scenario to "Ancient Mediterranean XL". All infos in the last posts I will o...
by Cablenexus
Tue Sep 04, 2018 8:48 am
Forum: Aggressors: Ancient Rome
Topic: 3rd History of Faerlon the Fine
Replies: 60
Views: 3667

Re: 3rd History of Faerlon the Fine

This is a great thread and you did a wonderful AAR.

I bump it as well ;-)
by Cablenexus
Tue Sep 04, 2018 8:33 am
Forum: Aggressors Modding
Topic: [MOD] Italy 500BC
Replies: 44
Views: 3565

Re: [Modding]A first scenario and little bit of modding

I will move then to steam but continue posting here as well. Hi Chris, I read your previous post. You are really advanced in understanding the files. That's really great. If Pavel allows us I request one of the moderators to bring our mod topics to the mod section of the main Slitherine forum. I ag...
by Cablenexus
Tue Sep 04, 2018 8:23 am
Forum: Aggressors Modding
Topic: UPDATE: 1.0.7 - Larger Customized Worlds
Replies: 10
Views: 1541

Re: Larger Customized Worlds

So, were you able to incorporate the Custom Worlds functions with a 'scenario.ag' file? First of all I heared rumours that will be a normal feature in the future. For now I've got it working in the Aggressors config file: <add key="PlayersBoundToCustomizedGameScenario" value="Battle_over_Rhenus" />...
by Cablenexus
Tue Sep 04, 2018 7:49 am
Forum: Aggressors: Ancient Rome
Topic: Editing Scenarios
Replies: 6
Views: 547

Re: Editing Scenarios

Hi guys, As a Slitherine fan, but also a wargame fan in general I can only agree with you. This game is so much more then what is visible on the surface. Aggressors is a complete wargame sandbox. Everything you can imagine you can modify. I always wanted to mod a game, but always end up with playing...
by Cablenexus
Mon Sep 03, 2018 11:52 pm
Forum: Aggressors Modding
Topic: UPDATE: 1.0.7 - Larger Customized Worlds
Replies: 10
Views: 1541

Re: Larger Customized Worlds

I had to setup a few things to make the custom map generator compatible with my Holland mod, but the test seems to work fine. Even scripts and resources are used from the mod and scenario file now.
All very cool indeed.
by Cablenexus
Mon Sep 03, 2018 10:56 pm
Forum: Aggressors Modding
Topic: UPDATE: 1.0.7 - Larger Customized Worlds
Replies: 10
Views: 1541

Re: Larger Customized Worlds

The limit is set for performance reasons indeed and to let everybody have a smooth experience. I was tempted enough to try it at least and came up with a 120 x 120 map in my Holland map now :lol: Sorry Pavel, just to tempting I think I have to make some John Tiller 500 x 500 map simulation now. 120x...
by Cablenexus
Mon Sep 03, 2018 3:25 pm
Forum: Aggressors: Ancient Rome
Topic: Can we edit saved games?
Replies: 6
Views: 546

Re: Can we edit saved games?

You can edit a savegame to your liking and eventually export it as a standalone scenario in the editor. (So you can choose sides for example).
by Cablenexus
Mon Sep 03, 2018 3:02 pm
Forum: Aggressors Modding
Topic: Aggressors: Ancient Rome Console Commands
Replies: 4
Views: 1014

Re: Aggressors: Ancient Rome Console Commands

PHENICUS wrote:
Sun Sep 02, 2018 3:43 pm
I am looking at getting this game.

Are there Console Commands available for this game?
A few I can name

Alt-A to enter editor mode, Alt-~ to enter photo mode, Alt-Q to reveal map.
by Cablenexus
Mon Sep 03, 2018 2:41 pm
Forum: Aggressors Modding
Topic: [MOD] Italy 500BC
Replies: 44
Views: 3565

Re: [Modding]A first scenario and little bit of modding

Thx pavel. Just to make it easier i decided not to use terrain instead i use new resource buildings like mines and use them on existing terrain. Still alot to check by files but the scenario made progressions. Completed the map and researched/added the first cultures while figuring out how the blac...
by Cablenexus
Sun Sep 02, 2018 9:28 am
Forum: Aggressors Modding
Topic: Holland Scenario (non Steam)
Replies: 0
Views: 756

Holland Scenario (non Steam)

I also want to share my Holland Battle over Rhenus scenario and Holland mod for non Steam users here:

https://www.dropbox.com/s/hfacka0my3egk ... d.rar?dl=0


This mod was mentioned in the Testers Diary for Aggressors:

viewtopic.php?f=519&t=86064

holland.jpg
holland.jpg (815.65 KiB) Viewed 756 times
by Cablenexus
Fri Aug 31, 2018 8:47 pm
Forum: Aggressors: Ancient Rome
Topic: Can I buy on matrix and register on steam?
Replies: 10
Views: 1105

Re: Can I buy on matrix and register on steam?

I was not aaware this culd be done. Is it possible to register on Steam once I have registered on Matrix, or do I need to purchase another game for Steam? No you don't have to buy the game twice. When your register your Matrix/Slitherine bought game you can generate a steam key for it on the websit...
by Cablenexus
Fri Aug 31, 2018 6:24 pm
Forum: Aggressors: Ancient Rome
Topic: Aggressors - Discord Channel
Replies: 8
Views: 1700

Re: Aggressors - Discord Channel

It should be fixed, can you try again?
by Cablenexus
Wed Aug 29, 2018 2:29 am
Forum: Aggressors Modding
Topic: [Modding] Creating my first scenario
Replies: 664
Views: 19246

Re: [Modding] Creating my first scenario

One day before release I want to thank you Kubat and Slitherine that I was part of the beta test and thank you so much for all the support while I was making my first mod, even before the game was released. And this time a special thank you to Helimadora. As I understand without her the game was not...
by Cablenexus
Tue Aug 28, 2018 11:42 pm
Forum: Aggressors Modding
Topic: [Modding] Creating my first scenario
Replies: 664
Views: 19246

Re: [Modding] Creating my first scenario

Frisii Occidentales have a VERY difficult situation, since they don't have trade, and don't have any coal or iron mines. They either have to immediately go on the offensive to take some mines, or do some heavy-duty trading with their stone surplus. They also start off with very low population and f...
by Cablenexus
Tue Aug 28, 2018 2:32 pm
Forum: Aggressors Modding
Topic: [MOD] Italy 500BC
Replies: 44
Views: 3565

Re: [Modding]A first scenario and little bit of modding

Hi guys, Yes this is an error that was introduced by me. Not the game s fault. For one reason I added the resources (all resources) to my scenario file (probably copied from mod to scenario instead of mod to mod). Resources ARE NOT part of the scenario file. Delete the whole resource element in sce...
by Cablenexus
Tue Aug 28, 2018 1:04 pm
Forum: Aggressors Modding
Topic: [Modding] Creating my first scenario
Replies: 664
Views: 19246

Re: [Modding] Creating my first scenario

The Holland mod is now avaible to download from Dropbox as well: https://www.dropbox.com/s/hfacka0my3egkse/Holland.rar?dl=0 Please be aware that we are still in closed beta till august 30 so keep files and links private please. I would love someone to try out the non Steam version of the mod and if ...
by Cablenexus
Tue Aug 28, 2018 12:27 pm
Forum: Aggressors Modding
Topic: [MOD] Italy 500BC
Replies: 44
Views: 3565

Re: [Modding]A first scenario and little bit of modding

Hi guys, Yes this is an error that was introduced by me. Not the game s fault. For one reason I added the resources (all resources) to my scenario file (probably copied from mod to scenario instead of mod to mod). Resources ARE NOT part of the scenario file. Delete the whole resource element in scen...
by Cablenexus
Mon Aug 27, 2018 5:30 pm
Forum: Aggressors Modding
Topic: [MOD] Italy 500BC
Replies: 44
Views: 3565

Re: [Modding]A first scenario and little bit of modding

@Chris, Reading your first post and ambition for the scenario, I think this can be of use: scenario.ag (turns) <gameTime initialTurnIndex="1" initialYear="-60" stepsPerTurn="1"> <turnNames> <string>Turns.Spring</string> <string>Turns.Summer</string> <string>Turns.Autumn</string> <string>Turns.Winter...
by Cablenexus
Mon Aug 27, 2018 5:07 pm
Forum: Aggressors Modding
Topic: [MOD] Italy 500BC
Replies: 44
Views: 3565

Re: [Modding]A first scenario and little bit of modding

Same issue for me when I delete the resources from my scenario.ag resources.jpg I use jpeg files since there is a 1 mb file restriction in Slitherine forums for screenshots. save as jpg instead of png @Pavel, you already have my mod and scenario maybe you can look into that one if time of course. I ...

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