Search found 725 matches

by pavelk
Sun May 05, 2019 8:39 am
Forum: Aggressors: Ancient Rome
Topic: Ptolemies never accept Athenian treaties
Replies: 23
Views: 2508

Re: Ptolemies never accept Athenian treaties

Hello dejvid2, you got a point. It would make more sense to be able to trade even when only one player knows where to transport the goods. In such situation the overhead costs (of the player who is just trading without trasporting) would be much higher. I will think about it. Thank you for pointing ...
by pavelk
Sun May 05, 2019 8:36 am
Forum: Aggressors Modding
Topic: Cyprus Scenario
Replies: 2
Views: 434

Re: Cyprus Scenario

Looks really interesting! It seems like winning Cyprus is a key to win the game, correct (considering the number of mines there)? If I may, I would recommend to upload this scenario to Steam workshop as well, which would make it much easier for players to browse it, download it and play it directly ...
by pavelk
Wed May 01, 2019 11:40 am
Forum: Aggressors: Tech Support
Topic: is there a way to play the game with WINE on MacOS
Replies: 20
Views: 1940

Re: is there a way to play the game with WINE on MacOS

There is no way to "turn on" media features in WINE or Crossover as it is possible in Windows. I didn't really expect that. I posted it just to show you the "grouping" of these features and I hoped that it will remain you similar settings of WINE. Unfortunately there is nothing weird in the log and...
by pavelk
Wed May 01, 2019 9:21 am
Forum: Aggressors: Tech Support
Topic: is there a way to play the game with WINE on MacOS
Replies: 20
Views: 1940

Re: is there a way to play the game with WINE on MacOS

Still no sound. I am really sorry to hear that but I am almost 100% sure that the problem is in that Windows service component. Strange. I have other games, including Matrix games, that use wma and mp3 files to reproduce sound and music. The best example would be Field of Glory II, using Matrix new...
by pavelk
Mon Apr 29, 2019 6:47 pm
Forum: Aggressors: Tech Support
Topic: is there a way to play the game with WINE on MacOS
Replies: 20
Views: 1940

Re: is there a way to play the game with WINE on MacOS

franciscus wrote:
Mon Apr 29, 2019 6:46 pm
About the sound issue, I am not sure, but WINE is already using the appropriate native wmp codec (l3codeca.acm)...
It is not about codec but about a system component which might be turned off. Due to that, the game asks the compoent to play a sound but the component is not listening
by pavelk
Mon Apr 29, 2019 6:19 pm
Forum: Aggressors: Tech Support
Topic: is there a way to play the game with WINE on MacOS
Replies: 20
Views: 1940

Re: is there a way to play the game with WINE on MacOS

There are two things - WMP (Windows media player) as an application and media player as a Windows service feature Did you install the feature? If so I am a bit diappointed that it didnt help because I was really expecting it to solve the problem. BTW, is there an option to use the hardware mouse ico...
by pavelk
Mon Apr 29, 2019 5:13 pm
Forum: Aggressors: Tech Support
Topic: is there a way to play the game with WINE on MacOS
Replies: 20
Views: 1940

Re: is there a way to play the game with WINE on MacOS

I am really happy that you got it working.
Yes please post also on Steam.

Regarding the sound, can you look at this?

I am not sure about the mouse issue. Maybe try to run it in fullscreen or turn on the mouse lock. It might help
by pavelk
Mon Apr 29, 2019 3:47 pm
Forum: Aggressors: Tech Support
Topic: is there a way to play the game with WINE on MacOS
Replies: 20
Views: 1940

Re: is there a way to play the game with WINE on MacOS

Yes, the font is installed now. I hoped that it will solve the problem but it is actually exactly the same as before. The problem is in System.Drawing.FontFamily.IsStyleAvailable function. I found two items about this on WINE forums https://www.winehq.org/pipermail/wine-bugs/2010-May/227321.html htt...
by pavelk
Mon Apr 29, 2019 2:38 pm
Forum: Aggressors: Tech Support
Topic: is there a way to play the game with WINE on MacOS
Replies: 20
Views: 1940

Re: is there a way to play the game with WINE on MacOS

The problem is in fonts to install. For whatever reason it doesnt correctly load them. There are two things I would try/test - first is to install in WINE those two fonts to Windows system. You will find them in the game installation folder in \Bin\Resources\graphics\materials\textures\gui\ . There ...
by pavelk
Mon Apr 29, 2019 2:01 pm
Forum: Aggressors: Tech Support
Topic: is there a way to play the game with WINE on MacOS
Replies: 20
Views: 1940

Re: is there a way to play the game with WINE on MacOS

Sure I can try to help at least this way. The error file you sent is related to the actual reporting system, not the reason why you cannot start the game. I can tell you from that file why it didnt send the report about crash, it is related to a missing function in System.DirectoryServices.AccountMa...
by pavelk
Sun Apr 28, 2019 4:56 pm
Forum: Aggressors: Ancient Rome
Topic: What am I Missing?
Replies: 8
Views: 855

Re: What am I Missing?

Very interesting discussion. I am following this and good luck to you both!:)
by pavelk
Thu Apr 25, 2019 7:07 pm
Forum: Aggressors: Tech Support
Topic: is there a way to play the game with WINE on MacOS
Replies: 20
Views: 1940

Re: is there a way to play the game with WINE on MacOS

Hello franciscus, welcome to the forum! I am glad to hear that the game runs under W7 bootcamp but to be honest, we haven't tested the game under any emulators at all. There is currently no support for that considering the size of our team. If you make it running, please share it with others. I woul...
by pavelk
Thu Apr 18, 2019 11:43 am
Forum: Aggressors: Ancient Rome
Topic: Frozen Units
Replies: 6
Views: 1546

Re: Frozen Units

To be honest, I recommend to not use the gold to the last cent. Even birth rate support slowly changes (when you don't change the percentage) so more people you have, more money you spend on support of that level.
I would say - keep at least 5 gold at the end of each turn.
by pavelk
Thu Apr 18, 2019 7:21 am
Forum: Aggressors: Ancient Rome
Topic: Frozen Units
Replies: 6
Views: 1546

Re: Frozen Units

It is due to lack of gold. 1 left does not necessary mean that you had enough, because it could be from a trade, which is calculated at the beginning of the turn. There is a very easy way how to find out if it was lack of gold. You will have in the Report panel a message saying that lack of gold cau...
by pavelk
Wed Apr 17, 2019 11:40 am
Forum: Aggressors: Ancient Rome
Topic: Frozen Units
Replies: 6
Views: 1546

Re: Frozen Units

It is not a bug.

There are several reasons for this (in the unit menu you will see the "stop" hand):
  • You dont have resources to pay the unit (e.g soldier's pay)
  • You ordered unit to be sold or destroyed
  • You plundered unit
by pavelk
Sun Apr 14, 2019 9:07 am
Forum: Aggressors: Ancient Rome
Topic: Question on Sieges
Replies: 3
Views: 1251

Re: Question on Sieges

Thank you for clearing this up!
by pavelk
Fri Apr 12, 2019 3:48 pm
Forum: Aggressors: Ancient Rome
Topic: Ptolemies never accept Athenian treaties
Replies: 23
Views: 2508

Re: Ptolemies never accept Athenian treaties

I agree that it could be a bit more difficult in custom worlds to start trading but all the players should always get at least one of each mines and quarry (which should cover its basic needs). The creation algorithm also checks that each player has enough food to supply at least his starting cities...
by pavelk
Wed Apr 10, 2019 11:26 am
Forum: Aggressors: Ancient Rome
Topic: Ptolemies never accept Athenian treaties
Replies: 23
Views: 2508

Re: Ptolemies never accept Athenian treaties

Yes but that is just partially true. To establish trade route, you need to see just one of the partner's cities and similarly the partner one of yours. Refusing to make cities visible has its reason - you don't trust the opponent enough to show how many cities you have, how big they are and where th...
by pavelk
Tue Apr 09, 2019 4:17 pm
Forum: Aggressors: Ancient Rome
Topic: Great Game
Replies: 4
Views: 1198

Re: Great Game

Hello Uncle Lumpy, thank you for such a post!:) If you have any questions, please do not hesitate to ask. I recommend to join our Discord channel where you can chat with us or directly with other players about the game. We are definitely happy that those two tutorials were enough for you to pick up ...

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