Search found 725 matches

by pavelk
Sat May 12, 2018 9:12 am
Forum: News & Announcements
Topic: Aggressors Dev Diary #1
Replies: 6
Views: 23460

Re: Aggressors Dev Diary #1

Lysimachos wrote:The concept is really very interesting!
Are we allowed to hope that in the future we will also have an Aggressor: Assyria or an Aggresor:Byzantium and so on in order to cover the more interesting historical period?
We don't want to reveal too much but in short - yes:)
by pavelk
Wed May 09, 2018 11:29 am
Forum: Aggressors: Ancient Rome
Topic: Aggressors: Ancient Rome is announced!
Replies: 19
Views: 3199

Re: Aggressors: Ancient Rome is announced!

tgb wrote:So units are moved individually? Do they stack, or is it one per tile/hex?
There is a limit of number of units on one tile. It is absolutely configurable (so when you create your own scenario, you can change it) but for the campaign map, it is set to max 3 units per tile
by pavelk
Tue May 08, 2018 7:19 pm
Forum: News & Announcements
Topic: Aggressors: Ancient Rome is announced!
Replies: 17
Views: 42530

Re: Aggressors: Ancient Rome is announced!

Can you combine armies? For example infantry and Cavalry into a combined force? How about generals? Can you assign a general to an army? All this will be described in detail in upcoming dev diaries. But in short specially for you: There are no generals neither combined armies, however the tactical ...
by pavelk
Sun May 06, 2018 5:52 pm
Forum: News & Announcements
Topic: Aggressors: Ancient Rome is announced!
Replies: 17
Views: 42530

Re: Aggressors: Ancient Rome is announced!

This is so exciting! I hope you guys take your time and don't rush it out the door too fast... A lot of us are waiting for something like this for a long time. Too many developers are rushing products too fast with limited replay value and bad manuals. It looks like you are on the right track. I ca...
by pavelk
Sun May 06, 2018 5:33 pm
Forum: News & Announcements
Topic: Aggressors: Ancient Rome is announced!
Replies: 17
Views: 42530

Re: Aggressors: Ancient Rome is announced!

It will be the only one in a long time (Turn-based, Ancient times, Random Map generator) to appear with these features and it will be an instant hit if done properly. One question. Will the Random map generator have a feature to generate a random map and then edit it to make your own scenario? Hi A...

Go to advanced search