Search found 725 matches

by pavelk
Tue Apr 09, 2019 9:04 am
Forum: Aggressors: Ancient Rome
Topic: AI advantage from noob to legendary?
Replies: 3
Views: 1214

Re: AI advantage from noob to legendary?

AI difficulty and game difficulty are two different things. Only game difficulty changes the production and it changes your production only (aka AI produces the same amount of resources whatever difficulty is set - this production is equal to "medium" difficulty level for human player). On the other...
by pavelk
Mon Apr 08, 2019 6:15 pm
Forum: Aggressors: Ancient Rome
Topic: AI advantage from noob to legendary?
Replies: 3
Views: 1214

Re: AI advantage from noob to legendary?

Hello dejvid2,
This might be the answer you are looking for. Production of resources is equal on medium level.
by pavelk
Fri Apr 05, 2019 2:45 pm
Forum: Aggressors: Tech Support
Topic: Can´t start game
Replies: 17
Views: 1783

Re: Can´t start game

With hindsight, it ought to have been a clue that for Aggresors to crash before it had really started and before it was able to issue any error messages that the problem was my system not the game itself. Thanks to Pavelk for all the help. Great to hear that the update fixed the issue. I am really ...
by pavelk
Tue Apr 02, 2019 1:54 pm
Forum: Aggressors: Tech Support
Topic: Can´t start game
Replies: 17
Views: 1783

Re: Can´t start game

dejvid2 wrote:
Tue Apr 02, 2019 1:38 pm
What is the discord channel?
It is a chatting platform. Here is the invitation link
by pavelk
Tue Apr 02, 2019 12:59 pm
Forum: Aggressors: Tech Support
Topic: Can´t start game
Replies: 17
Views: 1783

Re: Can´t start game

Hi dejvid2,
did the error window
Image pop up? If so, can you send the report?
If it didnt, is the log you sent the whole log?

I recommend to join our Discord channel so we can fix it quickly.
by pavelk
Tue Apr 02, 2019 10:11 am
Forum: Aggressors: Ancient Rome
Topic: Aggressors - v1.0.7. "Strategic command" available!
Replies: 21
Views: 4535

Re: Aggressors - v1.0.7. "Strategic command" available!

I think I understand now. It is a bit inconsistent but it proved to be the lesser evil - when you click on the banner once and there is no unit behind the banner, it brings up the Unit selector window. If there is a unit behind the banner, it selects that unit (because otherwise it would be almost i...
by pavelk
Mon Apr 01, 2019 8:41 am
Forum: Aggressors: Ancient Rome
Topic: Noob Setting Comments
Replies: 2
Views: 1242

Re: Noob Setting Comments

Hi lordhoff, you are absolutely right. As per manual , game difficulty changes: How aggressive AI players are in general How often random and semirandom events occur (the lower the difficulty the more often the good events and less often the bad events occur) Production of all the resources (for hum...
by pavelk
Mon Apr 01, 2019 8:30 am
Forum: Aggressors: Ancient Rome
Topic: Aggressors - v1.0.7. "Strategic command" available!
Replies: 21
Views: 4535

Re: Aggressors - v1.0.7. "Strategic command" available!

Hello lordhoff, as far as I understand, you experience some problems when selecting units out of the stack, correct? Did you read this post and my answer below? You can also switch to Alternative mouse control which will make the selection similar to other strategy games. Let me know if you already ...
by pavelk
Fri Mar 22, 2019 10:02 am
Forum: Aggressors: Ancient Rome
Topic: Ptolemies never accept Athenian treaties
Replies: 23
Views: 2492

Re: Ptolemies never accept Athenian treaties

I am sure you got my point;)
by pavelk
Wed Mar 13, 2019 6:29 pm
Forum: Aggressors: Ancient Rome
Topic: No more patches?
Replies: 5
Views: 941

Re: No more patches?

Hello again,
sorry for misunderstanding:)

v1.0.7 proved to be very stable so no patch v1.0.8 is planned in upcoming weeks. On the other hand there might be something with a bit different version number;)
by pavelk
Tue Mar 12, 2019 7:55 am
Forum: Aggressors: Ancient Rome
Topic: No more patches?
Replies: 5
Views: 941

Re: No more patches?

Hello Edorf,
yes, right now v1.0.7 is the latest patch for the game.
I hope you will finally enjoy the game:)
by pavelk
Tue Mar 12, 2019 7:43 am
Forum: Aggressors Modding
Topic: Aggressors: Ancient Rome Console Commands
Replies: 4
Views: 1178

Re: Aggressors: Ancient Rome Console Commands

PHENICUS wrote:
Tue Mar 12, 2019 12:00 am
Thank you Cablenexus. That is exactly what i was looking for. Any suggestions where to find a detailed list?
Hello PHENICUS,
once you enter editor mode and go to Game Settings -> Keyboard, it will list all the keyboard shortcuts (including the "hidden" ones).
by pavelk
Mon Mar 11, 2019 6:30 am
Forum: Aggressors: Ancient Rome
Topic: How Are Empires With Large Off-Board Holdings Handled?
Replies: 3
Views: 571

Re: How Are Empires With Large Off-Board Holdings Handled?

Well, that is partially true, but in our case I think making this for Seleucid empire and maybe for Celtic tribes would make it work. Of cource the game would still miss invasions and migrations of other nations but that's a tradeoff coming with every map covering just part of Earth.
by pavelk
Sun Mar 10, 2019 4:07 pm
Forum: Aggressors: Ancient Rome
Topic: How Are Empires With Large Off-Board Holdings Handled?
Replies: 3
Views: 571

Re: How Are Empires With Large Off-Board Holdings Handled?

Hello lordhoff,
unfortunately in the official scenario there is no off-map income or any other "replacement" for cut parts of a land. It is definitely something we will keep this in mind next time;)
by pavelk
Tue Mar 05, 2019 9:28 am
Forum: Aggressors: Ancient Rome
Topic: Strategies for playing Athens?
Replies: 18
Views: 1670

Re: Strategies for playing Athens?

Hello, I can only agree with Morbio regarding the city size. The nation probably reached its limits and the war of attrition was lost. Regarding AI strategies for building cities, this might be the answer you are looking for. In short, there is no "best" distance, it must be reconsidered for differe...
by pavelk
Thu Feb 28, 2019 9:40 pm
Forum: Aggressors: Ancient Rome
Topic: Strategies for playing Athens?
Replies: 18
Views: 1670

Re: Strategies for playing Athens?

Solaristics wrote:
Thu Feb 28, 2019 9:29 pm
The game went from just trying to survive to being dominant in a very short time and it has taken the fun out of it a bit.
Don't worry, Aggressors gives and takes away as well. Rome might be friendly now because they are occupied elsewhere but that can change;)
by pavelk
Thu Feb 28, 2019 9:14 pm
Forum: Aggressors: Tech Support
Topic: Info sent if pre-open crash?
Replies: 8
Views: 812

Re: Info sent if pre-open crash?

lordhoff wrote:
Thu Feb 28, 2019 9:01 pm
I had to turn off Malwarebytes to get it to run but, mission accomplished. I'll let you know if it worked.

EDIT: Opened without issue!
So everything is running now? Great to hear that!
by pavelk
Thu Feb 28, 2019 2:28 pm
Forum: Aggressors: Ancient Rome
Topic: Strategies for playing Athens?
Replies: 18
Views: 1670

Re: Strategies for playing Athens?

Morbio wrote:
Thu Feb 28, 2019 12:57 pm
It's tough, but it's very satisfying if you can win after feeling doomed.
It is always great to find players who enjoy the struggle and finding the way out of it. I am the same:)
by pavelk
Thu Feb 28, 2019 8:10 am
Forum: Aggressors: Tech Support
Topic: Info sent if pre-open crash?
Replies: 8
Views: 812

Re: Info sent if pre-open crash?

Interesting: the file was corrupted again. I know how to fix it now but it looks like I'll have to delete that file every time I open the game. It doesn't take but a minute so it's not a problem but I thought I should pass on this development. hello again lordhoff, it is even more interesting that ...

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