Search found 28 matches

by cincin
Mon Jan 21, 2019 5:49 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 748
Views: 83149

Re: Erik's Multiplayer scenarios

Huh, when I last checked the triggers, flying the Ju52s within one hex of the eastern town (Velikiye Luki?) would despawn the Ju52 and give the German player 50 resource points, then another Ju52 would spawn. Landing the Ju52 causes another one to spawn?
by cincin
Sat Sep 15, 2018 1:53 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 748
Views: 83149

Re: Erik's Multiplayer scenarios

Erik,

The link to the Okinawa scenario does not work. I assume this slipped through the cracks since it's being reworked.
by cincin
Fri Aug 10, 2018 7:39 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 748
Views: 83149

Re: Erik's Multiplayer scenarios

Erik,

Sorry, that was a test scenario with a bunch of modifications (bunch of Soviet units right next to the German lines to force combat events, for one). Here's the real version.
by cincin
Tue Jul 24, 2018 7:58 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 748
Views: 83149

Re: Erik's Multiplayer scenarios

Erik, Figured out how to fix the Velikiye Luki spawning bug. For some reason, setting the Unit Status check to 'Deployed' instead of 'Alive' (and setting the trigger to -1, infinite repeat) makes the train/plane spawn after a combat event. The units being killed by Soviets, and the respective Soviet...
by cincin
Mon Jun 04, 2018 3:47 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 748
Views: 83149

Re: Erik's Multiplayer scenarios

Erik, Couple of questions on Velikiye Luki. 1. The Ju52 and armored train only spawn once, at the start of the game. Is this intended (to force the Soviets to push for those objectives early)? 2. Of the eight German reinforcements programmed to arrive on January 3rd, 1943 (around Turn 6, I believe),...
by cincin
Sat May 21, 2016 4:11 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 748
Views: 83149

Re: Erik's Multiplayer Scenarios

More bug reporting, ahoy. Midway: The US does not have a deployment zone on the east end of the map. The US can only deploy naval units near Midway Island. Watchtower: The bridges seem to have disappeared. (I'm not totally certain, since my computer isn't powerful enough to run Watchtower in 3D Worl...
by cincin
Fri May 20, 2016 1:26 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 748
Views: 83149

Re: Erik's Multiplayer Scenarios

A few more things to report. Wake Island: Light cruisers count as deployment zones for floatplanes. Strange, as light cruisers can not carry floatplanes. Watchtower: The objectives are not working. Here I've captured Haleta, but the objective and income are unchanged. You can deploy naval units next...
by cincin
Fri May 20, 2016 12:40 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 748
Views: 83149

Re: Erik's Multiplayer Scenarios

First of all, thank you very much for creating all of this content. Iwo Jima: The single player version has been updated to 7.0, but not the multiplayer. Is there any particular reason? Midway: The download link points to the 6.8 version instead of the new free placement version. Wake Island: The Ja...

Go to advanced search