Search found 421 matches

by dalfrede
Sat May 12, 2018 4:36 pm
Forum: Panzer Corps
Topic: Nico files
Replies: 2
Views: 479

Re: Nico files

Where can I get the Nico files? In 'Scenario Design' Area GC DLCs upgrade project (GC Complete v3) http://www.slitherine.com/forum/viewtopic.php?f=147&t=69744 First post has campaigns. last page has latest equip file. [Axis Campaign] MPC 41 v0.02 released (05/06/17) http://www.slitherine.com/forum/...
by dalfrede
Sat May 12, 2018 4:22 pm
Forum: Panzer Corps
Topic: New Difficulty Level for Grand Campaign
Replies: 225
Views: 21926

Re: New Difficulty Level for Grand Campaign

Not sure what 'MaxPrestige' does, but it doesn't remove the soft cap. To do that, change the 'UseSoftCap' value from 1 to 0. It is located just above the 'MaxPrestige' line in the gamerules file. It smears the softcap. From gamerules: # *** Prestige soft cap # 1=use soft cap, 0=don't use UseSoftCap...
by dalfrede
Fri May 11, 2018 4:56 pm
Forum: Panzer Corps
Topic: New Difficulty Level for Grand Campaign
Replies: 225
Views: 21926

Re: New Difficulty Level for Grand Campaign

I have bypassed the soft cap manually by changing the PC registry values - maybe that is causing it? Was a suggestion elsewhere on the forum... PC registry values ?? Editing the gamerules.pzdat file it the way it's done. I have conquered Prohkarovka at Rommel with about 21000 prestige after refurbi...
by dalfrede
Fri May 11, 2018 4:31 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2646
Views: 505952

Re: Battlefield: Europe MOD v1.9

Continuing from previous post. [Had a weird double image attachment that I sort of edited out .] Here is the campaign file: BfEcampaign.pzdat.zip Note: I am doing these PzC tests on a Mac using Wineskin, so things may work differently under Windows, but I doubt it. I opened some of the large maps in...
by dalfrede
Fri May 11, 2018 4:12 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2646
Views: 505952

Re: Battlefield: Europe MOD v1.9

Which is a great initiative, and should be made a sticky topic. You might want to give a reference to this as well: "How to install Generic Mod Enabler": http://www.slitherine.com/forum/viewtopic.php?t=27158 The goal for my project is to avoid GME and overwriting any files. I first thought I might ...
by dalfrede
Thu May 10, 2018 4:26 pm
Forum: Panzer Corps
Topic: How to install Mods for Dummies
Replies: 2
Views: 1239

Re: How to install Mods for Dummies

Nico's GC upgrade For Mac You need to have purchased Auth Codes to play these DLC's. This uses the slitherine download, have not tried AppStore or Steam. Download from here http://www.slitherine.com/forum/viewtopic.php?f=147&t=69744 Unrar 'GC Complete v3' Go to Application folder Select PanzerCorps ...
by dalfrede
Thu May 10, 2018 3:41 am
Forum: Panzer Corps
Topic: Soft Cap
Replies: 81
Views: 16405

Re: Soft Cap

My question about overstrength is that if for example a Tiger, from 10 to 11 it will cost +70 prestige. I read that with a greater number in the difficulty, a Tiger 11 would cost less (35 per strenght like from 1 to 10') I don't know, I don't think anyone has tried it. If I start a new campaign wit...
by dalfrede
Thu May 10, 2018 3:07 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2646
Views: 505952

Re: Battlefield: Europe MOD v1.9

Goose would like to play this and other mods, but has minimal computer skills. He has not asked for help. But in an attempt to help him [or embarrass him into doing it ] I am writing a topic in the main forum on Mods for Dummies. I am testing very simple installs and have some issues. If I move the ...
by dalfrede
Wed May 09, 2018 4:20 pm
Forum: Panzer Corps
Topic: Soft Cap
Replies: 81
Views: 16405

Re: Soft Cap

Can you explain how the Soft Cap reacts as you increase, in the difficulty setup window, the Overstrenght number? I.e. if I raise it to 12, Soft Cap will have to consider a different total prestige to cap ? The difficulty window has no effect. The total cost of the core units on the map is divided ...
by dalfrede
Wed May 09, 2018 4:06 pm
Forum: Panzer Corps
Topic: How to install Mods for Dummies
Replies: 2
Views: 1239

Re: How to install Mods for Dummies

The second type is stand alone User campaigns. Some require GME, some don't. These do not work for the Mac, because the Mac does not recognize the Mods folder. We shall ignore GME because it is not simple. A good example is Nico's MPC '35 - '39 ; downloadable at: http://www.slitherine.com/forum/view...
by dalfrede
Wed May 09, 2018 2:19 am
Forum: Panzer Corps
Topic: How to install Mods for Dummies
Replies: 2
Views: 1239

How to install Mods for Dummies

This is a guide to installing simple PzC mods. Before you change anything make a backup of Panzer Corp folder [1.8GB] Note: editible files in the DLC Data folder over rides files in the main Data folder. The files most often edited are : gamerules.pzdat - to turn off softcap. equipment.pzeqp - to ad...
by dalfrede
Tue May 08, 2018 6:45 pm
Forum: Panzer Corps
Topic: New Difficulty Level for Grand Campaign
Replies: 225
Views: 21926

Re: New Difficulty Level for Grand Campaign

I never thought I would say this but horse transport would be a super nice option. Nico's equip mode has horse transport. :) Horse transport=15. You have not explained the purpose of the play through. Double Rommel may prevent you from buying more aircraft, or even build a useful army. A progressio...
by dalfrede
Sat May 05, 2018 6:21 pm
Forum: Panzer Corps : AAR's
Topic: GC42-45 EAST, replays and analysis, Field marshall
Replies: 67
Views: 9590

Re: GC42-45 EAST, replays and analysis, Field marshall

To do this at the higher levels you certainly can blast your way through by taking much bigger losses. You miss my point. At the higher levels one can't easily blast one's way through. At FM one can. 1) Your strategy and skill level should work on Rommel now! Blasting your way through will cost pre...
by dalfrede
Sat May 05, 2018 2:32 pm
Forum: Panzer Corps : AAR's
Topic: GC42-45 EAST, replays and analysis, Field marshall
Replies: 67
Views: 9590

Re: GC42-45 EAST, replays and analysis, Field marshall

This playthrough is not on Manstein, it is on Field Marshall Yes I know, but the strategy is the type one develops for Manstein or Rommel. A good tactician can roll through most of these scenarios, but the tougher levels require more top level thought for success. I used the phrase 'Manstein on Fie...
by dalfrede
Sat May 05, 2018 2:47 am
Forum: Panzer Corps : AAR's
Topic: GC42-45 EAST, replays and analysis, Field marshall
Replies: 67
Views: 9590

Re: GC42-45 EAST, replays and analysis, Field marshall

My guess is that it would be best to bring along several fast units - including some infantry in pricey halftracks. It doesn't require fast units, it requires a different mindset. This play through is Manstein on Field Marshall. 'Look at victory conditions and do the minimum work necessary.' The +5...
by dalfrede
Thu May 03, 2018 6:44 pm
Forum: Panzer Corps
Topic: New Difficulty Level for Grand Campaign
Replies: 225
Views: 21926

Re: New Difficulty Level for Grand Campaign

The 2 Biggest changes from previous run being the use of Nebelwerfers and switching any Infantry unit with +1 Spotting to a Kradschutzen, extremely cheap yet effective Recon Inf, that has a +4 Spotting Range, just wish it was created with Recon Movement. Nico's equipment mod has Kradschutzen recon ...
by dalfrede
Thu May 03, 2018 5:57 pm
Forum: Panzer Corps
Topic: The line must be drawn here! (Berlin Grand Campaign 45 E)
Replies: 9
Views: 1484

Re: The line must be drawn here! (Berlin Grand Campaign 45

The problem/issue with that approach is I own the game for iPad but and not on my computer, so I am not sure how easily I could download mods for it it let alone alter the game files. Mods require accesses to the file system, If your IOS version is earlier than 8.3 then you can get some access with...
by dalfrede
Thu May 03, 2018 5:34 pm
Forum: Panzer Corps
Topic: New Difficulty Level for Grand Campaign
Replies: 225
Views: 21926

Re: New Difficulty Level for Grand Campaign

But wait, there's more - how about blind playthrough where you never look at the screen after deployment... Yes!! That's the ticket. On a more serious not I have been thinking about the 80% option. 80% prestige earned 80% experience earned -2 turns enemy has 2 extra strength points. It strikes me a...
by dalfrede
Tue Apr 17, 2018 8:40 pm
Forum: Panzer Corps : Scenario Design
Topic: Scripting AI unit spawn/behavior at particular location?
Replies: 5
Views: 1254

Re: Scripting AI unit spawn/behavior at particular location?

Would it be possible to combine the 2 methods? Make a zone that would be set to 'attack' initially but has no units in it at the start of the scenario and then have units spawn on a later turn when triggered? If you set run count on your script to 99, it would set any unit in the zone to attacker f...
by dalfrede
Tue Apr 17, 2018 4:38 pm
Forum: Panzer Corps : Scenario Design
Topic: Scripting AI unit spawn/behavior at particular location?
Replies: 5
Views: 1254

Re: Scripting AI unit spawn/behavior at particular location?

Are there any tutorials on scripting AI unit spawn and behavior? No. I'm trying to figure out how to get the AI to spawn reinforcements at a particular hex (or set of hexes) and then have them move into attack positions or retake cities that have been left open. Spawning won't work, the AI is mindl...

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