Search found 166 matches

by deranzo
Sun Apr 08, 2018 11:03 am
Forum: Warhammer® 40,000® Armageddon™
Topic: New Tabletop Rules Update for Community Version (1.11)
Replies: 29
Views: 5474

Re: New Tabletop Rules Update for Community Version (1.11)

NightReaver wrote:Does this also have the previous mod you created that adds all the new units? Thanks!
Not yet, but I'm working on implementing new mechanics into that. I will publish it soon.
by deranzo
Fri Apr 06, 2018 7:23 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: New Tabletop Rules Update for Community Version (1.11)
Replies: 29
Views: 5474

Re: New Tabletop Rules Update for Community Version (1.11)

OK, I obviously misread how to apply patches. :) You are right, on further testing, vehicles take more damage than tanks and die more easily. Problem was i was shooting them with laser destroyer. Laser destroyer seems underpowered. Standard leman russ does more damage to tanks than destroyer. I gue...
by deranzo
Thu Apr 05, 2018 7:52 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: A community update for Armageddon!
Replies: 32
Views: 10812

Re: A community update for Armageddon!

acesman wrote:Will this work in the GOG version of the game?
Sadly, not yet. But we are working on it. It will supprt GOG version later.
by deranzo
Wed Apr 04, 2018 5:16 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: New Tabletop Rules Update for Community Version (1.11)
Replies: 29
Views: 5474

Re: New Tabletop Rules Update for Community Version (1.11)

Hi, first of all, thank you for your mod. I find it great. Some observations, but i dont know if these things are meant to be like that, or just an oversight. 1. Standard Leman russ tank has only 3 hp and all his upgrade versions as well. All others are 5 units and 12 hp, except punisher which is 3...
by deranzo
Tue Mar 27, 2018 5:33 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: New Tabletop Rules Update for Community Version (1.11)
Replies: 29
Views: 5474

New Tabletop Rules Update for Community Version (1.11)

I have added some major additions to community update of the game. This also includes all previous updates. Major additions: 1- "Heavy" weapon trait: If a unit with this weapon trait moves first, it fires with decreased accuracy because of weapon's weight/size. 2- "InfantryKiller" weapon trait: Flam...
by deranzo
Sat Mar 03, 2018 7:37 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Fixes, minor additions, suggestions, bug reports for 1.11
Replies: 71
Views: 14793

Re: Fixes, minor additions, suggestions, bug reports for 1.1

I have created a small mod which balances units and weapons for new AA mechanic. Check it out in here: http://www.slitherine.com/forum/viewtop ... 26&t=82954
by deranzo
Fri Mar 02, 2018 3:28 pm
Forum: Mods and Scenario Design
Topic: AA Weapon/Unit Balance Mod (for newest opt. update)
Replies: 0
Views: 1349

AA Weapon/Unit Balance Mod (for newest opt. update)

Hello guys. As you know, I have published minor update about AA/ground weapons mechanic which is AA weapons can't attack ground units and ground based weapons can't attack flyers. Extensive unit modification was needed for this update to work under balance. So, I have made changes such as adding var...
by deranzo
Fri Feb 23, 2018 7:22 pm
Forum: Mods and Scenario Design
Topic: editing scenarios in the game for skirmish against the AI
Replies: 3
Views: 1397

Re: editing scenarios in the game for skirmish against the A

I am planning to buy Da Orks and I am wondering if I can open and edit any of the game single player scenario maps (add/delete units) and replay it as a skirmish mode against the AI. Is that possible? or the editor has changed somewhat? ( I have posted this before but I got no reply). Hello. As far...
by deranzo
Fri Feb 23, 2018 3:12 pm
Forum: Sanctus Reach Mods and Scenario Design
Topic: Changing the squad loadouts and weapon parameters
Replies: 2
Views: 1749

Re: Changing the squad loadouts and weapon parameters

Actually, topic. Is it possible to change the squad loadouts (aka squad composition) in this game? I mean - I want to do, for instance, Grey Hunters as close to the Codex, as it's possible, i.e.: - one Pack Leader plus 4 Grey Hunters; - one of the Grey Hunters may wield either Flamer or Meltagun (t...
by deranzo
Fri Feb 23, 2018 3:07 pm
Forum: Mods and Scenario Design
Topic: editing scenarios in the game for skirmish against the AI
Replies: 3
Views: 1397

Re: editing scenarios in the game for skirmish against the A

I am planning to buy Da Orks and I am wondering if I can open and edit any of the game single player scenario maps (add/delete units) and replay it as a skirmish mode against the AI. Is that possible? or the editor has changed somewhat? ( I have posted this before but I got no reply). Hello. As far...
by deranzo
Tue Feb 20, 2018 10:31 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Fixes, minor additions, suggestions, bug reports for 1.11
Replies: 71
Views: 14793

Re: Fixes, minor additions, suggestions, bug reports for 1.1

@DocDesastro
This information will be great for improving the game even more.
I liked strength, defense and weapon values. If other people would agree to this, I will start working on immediately.
by deranzo
Mon Feb 19, 2018 4:19 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: A community update for Armageddon!
Replies: 32
Views: 10812

Re: A community update for Armageddon!

This is mostly experimental due to lots of changes are needed with this new mechanic. So, for now please just use it for testing and send feedback how to balance units with this new update. We can make Armageddon more tactical game together.
by deranzo
Sat Feb 17, 2018 5:56 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: A community update for Armageddon!
Replies: 32
Views: 10812

Re: A community update for Armageddon!

How do you think unit replacement should change? If enemy have no AA units, they can't do anything to flyers. As i remember, most campaign scenarios have no or little AA units. I will test this update on vanilla campaign today Ok thats good. One of reasons I have made it optional was this. If it is...
by deranzo
Sat Feb 17, 2018 2:37 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: A community update for Armageddon!
Replies: 32
Views: 10812

Re: A community update for Armageddon!

Parallax wrote:Very interesting update, but seems very unbalanced without replasement enemy units in scenarios and campaigns
How do you think unit replacement should change?
by deranzo
Fri Feb 16, 2018 4:11 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Steel Legion unit analysis and gameplay experiences (WIP)
Replies: 33
Views: 6224

Re: Steel Legion unit analysis and gameplay experiences (WIP

This is reasonable. But I cannot imagine a Hydra being useless against groud targets. WW2 has teached us more than enough about AA cannons and their (ab)use. Also: Air units should be able to target air units as well. There is one single problem: When your AA units are killed and the enemy still ha...
by deranzo
Fri Feb 16, 2018 1:00 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Steel Legion unit analysis and gameplay experiences (WIP)
Replies: 33
Views: 6224

Re: Steel Legion unit analysis and gameplay experiences (WIP

I have added new addition to latest optional update. It's in the community update topic.
Now AA weapons only attacks flyers, not ground units. And ground based weapons such as tank's cannons, bolters, artillery etc. can't attack flyers. Thus, you can make more different tactics now.
by deranzo
Fri Feb 16, 2018 12:28 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Fixes, minor additions, suggestions, bug reports for 1.11
Replies: 71
Views: 14793

Re: Fixes, minor additions, suggestions, bug reports for 1.1

Hello Deranzo! First of all - thanks a lot for your voluntarily made updates, you totally deserve for Emperor's grace and military decoration from Sebastian Yarrick himself! I'm not sure if mu suggestions can be considered as "doable", but since you're much more responsive than developer (who is is...
by deranzo
Fri Feb 16, 2018 12:19 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: A community update for Armageddon!
Replies: 32
Views: 10812

Re: A community update for Armageddon!

New minor update: Now AA weapons only attacks flyers, not ground units. And ground based weapons such as tank's cannons, bolters, artillery etc. can't attack flyers. Thus, WH40K Armageddon is more realistic game now. Note: I didn't added this option directly into the game because maybe some players ...
by deranzo
Fri Feb 16, 2018 12:18 pm
Forum: Mods and Scenario Design
Topic: Tens of New Units to Steel Legion and All Space Marines
Replies: 70
Views: 17641

Re: Tens of New Units to Steel Legion and All Space Marines

I have updated the latest optional version of base game with new minor update. Now AA weapons only attacks flyers, not ground units. And ground based weapons such as tank's cannons, bolters, artillery etc. can't attack flyers. Thus, WH40K Armageddon is more realistic game and you can make more diffe...
by deranzo
Thu Feb 15, 2018 5:29 pm
Forum: Mods and Scenario Design
Topic: Tens of New Units to Steel Legion and All Space Marines
Replies: 70
Views: 17641

Re: Tens of New Units to Steel Legion and All Space Marines

I have updated the mod with Adeptus Custodes units.

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