Search found 78 matches

by prestidigitation
Wed Jan 29, 2020 9:47 pm
Forum: Order of Battle Series
Topic: Gaz 4M is bugged (and also awesome)
Replies: 9
Views: 404

Re: Gaz 4M is bugged (and also awesome)

Personally, I think it makes sense. Remember, each truck has 4 Maxim machine guns. Those trucks were probably quite numerous, probably 50 or more in a battalion. 200 Maxim MGs. Along with that, they have a high mobility. I do agree, it shouldn’t have any range. By that inane logic all infantry shou...
by prestidigitation
Wed Jan 29, 2020 4:36 pm
Forum: Panzer Corps 2
Topic: Germans always lose
Replies: 16
Views: 1188

Re: Germans always lose

And... no. Not even 1% interested. I want to move pixel-tanks that go pew-pew, not pretend I kill millions of Jews. What an abhorrent idea. https://store.steampowered.com/app/454530/Decisive_Campaigns_Barbarossa/ Neat straw man, but not what I suggested as anyone who played the game would know. It'...
by prestidigitation
Wed Jan 29, 2020 4:29 pm
Forum: Order of Battle Series
Topic: Gaz 4M is bugged (and also awesome)
Replies: 9
Views: 404

Gaz 4M is bugged (and also awesome)

Gaz 4M AA truck is pretty garbage as an AA piece. But if you put it into direct fire mode it becomes a really great range 2 artillery piece that hits for 2+ damage against most infantry! I'm now picturing this truck with 4x Maxims strapped to it gunning down everything in its path like some sort of ...
by prestidigitation
Wed Jan 29, 2020 1:17 pm
Forum: Panzer Corps 2
Topic: Maps seem a bit flat
Replies: 11
Views: 979

Re: Maps seem a bit flat

I'm very comfortable with OOB2 and have beaten Soviet, Burma and the US Campaign on diff 5. The hill terrain is indistinguishable from most flat terrain types absent detailed inspection of the hex. In some places the hill terrain decorators are even used on flat terrain! The PzC2 map clearly differe...
by prestidigitation
Wed Jan 29, 2020 1:04 pm
Forum: Panzer Corps 2
Topic: Germans always lose
Replies: 16
Views: 1188

Re: Germans always lose

And? Decisive Campaigns Barbarossa is also a hex based strategy game (and a very good one) that happens to also ask the player to get involved with some of the actual decisions made by Nazi leaders during the war. And... no. Not even 1% interested. I want to move pixel-tanks that go pew-pew, not pr...
by prestidigitation
Tue Jan 28, 2020 10:00 pm
Forum: Order of Battle Series
Topic: Agonizingly slow load time from saves
Replies: 6
Views: 365

Re: Agonizingly slow load time from saves

If it's a file load time issue that grows as time passes one possibility is poor or inconsistent file handler cleanup. This is a common and often overlooked issue. Another is memory leak. Both can be fixed by hooking up a profiler, leaving the game on for a while and then attempting a load. If it's ...
by prestidigitation
Tue Jan 28, 2020 9:35 pm
Forum: Panzer Corps 2
Topic: Germans always lose
Replies: 16
Views: 1188

Re: Germans always lose

And? Decisive Campaigns Barbarossa is also a hex based strategy game (and a very good one) that happens to also ask the player to get involved with some of the actual decisions made by Nazi leaders during the war.
by prestidigitation
Tue Jan 28, 2020 4:44 pm
Forum: Panzer Corps 2
Topic: Germans always lose
Replies: 16
Views: 1188

Re: Germans always lose

It's pretty silly that they can win the war. It'd make more sense to have them aiming for a better than historical outcome. That's probably set in stone at this point though. It'd be kinda neat to see some Decisive Campaigns Barbarossa style moral dilemmas pop up from time to time instead of pure br...
by prestidigitation
Tue Jan 28, 2020 4:37 pm
Forum: Panzer Corps 2
Topic: Any decent youtubers previewing PzC2?
Replies: 22
Views: 1433

Re: Any decent youtubers previewing PzC2?

I know the feeling re: watching people who seem to have never played an operational war game before. Very frustrating! If the PzC2 team wants to pop me into the YouTube queue I'll start streaming it. I beat US Corps and Soviet Corps on diff 4 so am very experienced at using novel tactics and unit sy...
by prestidigitation
Sun Jan 26, 2020 4:50 pm
Forum: Panzer Corps 2
Topic: Maps seem a bit flat
Replies: 11
Views: 979

Re: Maps seem a bit flat

IMO the map is excellent. It clearly conveys most terrain types and looks very much like terrain viewed from an airplane. It is a huge upgrade from PzC1 and OOB (where flat terrain and hills are exactly alike). The units by contrast look awful and very low res, to the point that it is challenging to...
by prestidigitation
Sun Jan 26, 2020 4:44 pm
Forum: Panzer Corps 2
Topic: Initiative and Detailed Combat Preview still in?
Replies: 1
Views: 221

Initiative and Detailed Combat Preview still in?

In PzC 1 there is a complex initiative system that drives who shoots first and therefore how much damage is done by the second firing unit. Is that in PzC2 and does it function the same? In PzC1 there is the option of a detailed combat preview which gives exact information on combat outcomes (varian...
by prestidigitation
Sun Jan 26, 2020 4:41 pm
Forum: Panzer Corps 2
Topic: Any decent youtubers previewing PzC2?
Replies: 22
Views: 1433

Re: Any decent youtubers previewing PzC2?

Hey OP, this guy is excellent at PzC 1 and is playing well in PzC 2 at max difficulty.

https://www.youtube.com/playlist?list=P ... 5eBIzYS5B-

He makes mistakes but they're driven more by differences between 1 and 2 and the frankly bizarre encirclement rules than anything else.
by prestidigitation
Sun Jan 26, 2020 3:37 pm
Forum: Order of Battle Series
Topic: OOB & Panzer Corps 1 - Strikingly Similar
Replies: 10
Views: 751

Re: OOB & Panzer Corps 1 - Strikingly Similar

Any similarities are largely skin deep. I really had a tough time going back to Panzer Corps after playing OoB. The whole supply line mechanic is just one example. If you play PC as though you need to worry about keeping an open supply route, you'll probably fall behind in reaching objectives fast ...
by prestidigitation
Sun Jan 26, 2020 1:55 pm
Forum: News & Announcements
Topic: Fantasy General II - Join the beta for the new Onslaught campaign
Replies: 2
Views: 561

Re: Fantasy General II - Join the beta for the new Onslaught campaign

Apparently I already applied even though I was in another country when this was happening? Does the beta sign up, uh, work?
by prestidigitation
Mon Dec 30, 2019 1:46 pm
Forum: Fantasy General II - Invasion
Topic: Supply limit system is weirdly implemented and other feedback
Replies: 11
Views: 499

Re: Supply limit system is weirdly implemented and other feedback

Thanks for the answers, I appreciate it. I'm actually pretty sure Ulnar isn't getting any benefit from his Frenzy stacks? I've stacked upwards of 15 on him without any change in his damage output. Specifically with lizards, it would really help to have them as mercs when they unlock as units during ...
by prestidigitation
Mon Dec 30, 2019 1:40 am
Forum: Fantasy General II - Invasion
Topic: Supply limit system is weirdly implemented and other feedback
Replies: 11
Views: 499

Re: Supply limit system is weirdly implemented and other feedback

Summon spam is so much more powerful than the direct damage magic that it is ridiculous. I'm not even sure why direct damage magic was included when summons do far more damage for far less mana.
by prestidigitation
Sun Dec 29, 2019 11:10 pm
Forum: Fantasy General II - Invasion
Topic: Supply limit system is weirdly implemented and other feedback
Replies: 11
Views: 499

Re: Supply limit system is weirdly implemented and other feedback

After unlocking a certain mount I restarted on hard. There is a clear intended progression to the early game which isn't clear when first starting. Way of the Fighter is by far the best of the potential upgrades you can get. +20% damage and +50 HP vs +1 morale aura you can get from Thane or a buff t...
by prestidigitation
Sun Dec 29, 2019 3:25 am
Forum: Fantasy General II - Invasion
Topic: Supply limit system is weirdly implemented and other feedback
Replies: 11
Views: 499

Re: Supply limit system is weirdly implemented and other feedback

Game: "you can't leave da island"

Me: "that's where you're wrong kiddo"
by prestidigitation
Sun Dec 29, 2019 1:17 am
Forum: Fantasy General II - Invasion
Topic: Supply limit system is weirdly implemented and other feedback
Replies: 11
Views: 499

Re: Supply limit system is weirdly implemented and other feedback

If I have raided every settlement on a map and the goal is to raid all lizard settlements, please just end the scenario. Alternatively come up with a more interesting objective for me to accomplish than sweeping the map. You could have centered all three of those scenarios around the on map mini-bos...
by prestidigitation
Sat Dec 28, 2019 6:58 pm
Forum: Fantasy General II - Invasion
Topic: Supply limit system is weirdly implemented and other feedback
Replies: 11
Views: 499

Re: Supply limit system is weirdly implemented and other feedback

Please give casters range 3 on their basic attack. Since everything has range 2 (except range 4 artillery), the front line gets extremely congested which is especially annoying on narrow snakey maps with a lot of penalty terrain.

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