Search found 2191 matches

by bebro
Mon Jan 09, 2012 3:45 pm
Forum: Panzer Corps : Scenario Design
Topic: USMC Campaign v0.9, released 25 Mar 2012
Replies: 348
Views: 78996

Thanks :) Btw, are there any experts here about the Pacific war, specifically Japanese units? So far, I have named their inf "IJA Infantry 41", "IJA Engineers" etc. An idea I had then was use Japanese terms, thought I'm not sure about them. IIRC it would be: Rikusentai - SNLF inf (marines) Teishin -...
by bebro
Mon Jan 09, 2012 3:30 pm
Forum: Panzer Corps : Scenario Design
Topic: Settings of behavior of AI units
Replies: 4
Views: 349

Re: Settings of behavior of AI units

I asked about this too, did you read the recent answers here viewtopic.php?t=29776 (last 4 posts on the last page)

Maybe it helps.
by bebro
Mon Jan 09, 2012 3:27 pm
Forum: Panzer Corps : Scenario Design
Topic: The Unit Factory
Replies: 590
Views: 153540

Hi Bebro, If you need a good 3D model for your Panzerwerfer 42 (possible are max, 3ds, obj 3D formats or direct my pz3 format Panzerwerfer for poser) - I can give you one of my models - BTW I need your AEC and I need a good sIG I tower (for my Panzer I and my sIG). BTW we can work together on some ...
by bebro
Mon Jan 09, 2012 3:12 pm
Forum: Panzer Corps
Topic: Question about snipers
Replies: 10
Views: 837

Personally I like both the idea of heroes getting killed in general as well as the snipers having some extra chance in such cases. However, how would this work? Afaik the AI hasn't heroes in campaigns, so it would be their turn to use snipers to take out the player's heroes....And how is it in MP? I...
by bebro
Mon Jan 09, 2012 3:08 pm
Forum: Panzer Corps
Topic: Display suggestion: killed unit is not shown to fire back
Replies: 3
Views: 374

Display suggestion: killed unit is not shown to fire back

Well, this always bugs me in a way, but I'm not sure if others even care or if changes are easy to implement: You know, when a unit gets fully wiped out in an enemy attack, you still get to see the anim of it firing back (after the attack that destroyed it). IMO it would be kinda nice if that wouldn...
by bebro
Sun Jan 08, 2012 4:53 pm
Forum: Panzer Corps : Scenario Design
Topic: The Unit Factory
Replies: 590
Views: 153540

flakfernrohr wrote:BTW bebro, any thoughts on the Alkett version of the PZIV l/70 (A) yet?
Well, for the next some 2-3 weeks I will be busy with other things that have priority. But then I might give it a try, since I don't have to create the PIV chassis from scratch.
by bebro
Sun Jan 08, 2012 4:01 pm
Forum: Panzer Corps : Scenario Design
Topic: Support for mother Russia - Unit pack
Replies: 61
Views: 17890

Just dl-ed them. Have not actually had time to implement them, but looked into the gfx.

Excellent work. Thanks for those units :)
by bebro
Sun Jan 08, 2012 3:37 pm
Forum: Panzer Corps : Scenario Design
Topic: Guide: 3D Unit Making tutorial
Replies: 42
Views: 11075

Guide: 3D Unit Making tutorial

Welcome to this hopefully helpful 3d unit making tutorial :) Edit: thanks to El Condoro this tut is also available as docx file for download: http://dl.dropbox.com/u/16283408/Panzer%20Corps/Documentation/3D%20Modeling%20-%20bebro.docx It will cover the creation of a 3d model of a „Panzerwerfer 42“ i...
by bebro
Sun Jan 08, 2012 1:15 pm
Forum: Panzer Corps : Scenario Design
Topic: Guide: How to add new units.
Replies: 41
Views: 27397

Re: Guide: How to add new units.

Good guide. I'll link to this in my unit creation thread too :)
by bebro
Sun Jan 08, 2012 11:17 am
Forum: Panzer Corps : Scenario Design
Topic: USMC Campaign v0.9, released 25 Mar 2012
Replies: 348
Views: 78996

So I've finally reached a point when it seems right to set a real ETA for this: The first scenarios, now counting 4 will be realeased next weekend :) Call it a mini-campaign about the Guadalcanal campaign if you will. At the end of the last scn the core will be saved so that people can continue when...
by bebro
Sat Jan 07, 2012 2:49 pm
Forum: Panzer Corps : Scenario Design
Topic: The Unit Factory
Replies: 590
Views: 153540

Hey, this looks actually very good. :) Haven't seen it before. Though doing a 3d model of it can't hurt :)
by bebro
Sat Jan 07, 2012 2:41 pm
Forum: Panzer Corps : Scenario Design
Topic: The Unit Factory
Replies: 590
Views: 153540

OK, I haven't forgotten about the "units for minors", but next will follow something else, since this will be used for the 3d unit making tut. After looking through some possible units for this I decided to do a "Panzerwerfer 42" on Maultier haftrack: http://en.wikipedia.org/wiki/Panzerwerfer The re...
by bebro
Sat Jan 07, 2012 1:46 pm
Forum: Panzer Corps : Scenario Design
Topic: Preview and modding questions
Replies: 50
Views: 3627

Thx for the answers.

But re "hold position", I think when you specify "active" they seem to attack when they see a chance. At least that's my impression so far.
by bebro
Sat Jan 07, 2012 1:44 pm
Forum: Panzer Corps : Scenario Design
Topic: How are the big unit png files created?
Replies: 16
Views: 1018

Yep, that's how I work mostly to.
by bebro
Fri Jan 06, 2012 9:21 pm
Forum: Panzer Corps : Scenario Design
Topic: How are the big unit png files created?
Replies: 16
Views: 1018

I didn't use Blender at the start. Always had Cinema 4D then, bought an early version which was relatively cheap, registered for upgrades. I only looked into Blender later, so being used to another GUI probably resulted in some bias. As for the texture, I mainly model out details, so for PzC I don't...
by bebro
Fri Jan 06, 2012 3:02 pm
Forum: Panzer Corps : Scenario Design
Topic: Preview and modding questions
Replies: 50
Views: 3627

Lol, I remember my "first contact" with 3d was when my older brother wanted to get some simple shape (only as wireframe) to be rendered in a very basic 3d app running on his C64. We waited probably over 15 mins for the first line to show up, then he decided not to wait any further. I was a 'lil kid ...
by bebro
Fri Jan 06, 2012 11:12 am
Forum: Panzer Corps : Scenario Design
Topic: Preview and modding questions
Replies: 50
Views: 3627

@bebro if it's not too much work would you mind writing a tutorial on making the big unit isometric images, please? Again, only if it's not too much trouble. Thanks. Just to make sure there's no misunderstanding: do you want a tut how to render an already existing 3d model in the iso perspective? O...
by bebro
Fri Jan 06, 2012 11:01 am
Forum: Panzer Corps : Scenario Design
Topic: Puma's New Units and other Graphical mods
Replies: 65
Views: 28626

Nice units there. The last two tanks could IMO use a better texture/paint.

Question for any resident military experts: those Italian inf units - did they all had those feathers on their helmets? I always thought only Bersaglieri had them, but I'm not so familiar with this.
by bebro
Thu Jan 05, 2012 4:33 pm
Forum: Panzer Corps
Topic: Pacific Corps
Replies: 22
Views: 1848

Personally I'd like to see both Allied campaigns as well as Pacific content, ideally from both the Japanese and the US/Allied perspective. Not sure if all those PacGen features are needed for this, but IMO the implementation of such things should be seriously considered. Some of those are already po...
by bebro
Thu Jan 05, 2012 1:01 pm
Forum: Panzer Corps
Topic: Pacific Corps
Replies: 22
Views: 1848

IIRC subs could actually dive (not just to evade), being harder to detect but also slower that way. Carriers could not only store multiple air units/squadrons but also repair them. There was a CAP function for carriers. Also some more sophisticated stuff with ship damage and repair IIRC. Also dedica...

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