Search found 292 matches

by Laxen
Mon Apr 16, 2012 10:48 am
Forum: Team Assault
Topic: Suppressing fire on area?
Replies: 22
Views: 10658

Re: Suppressing fire on area?

Some maps or more fitter for grenades then other. The open field maps are quite hard to get some good 'nades onto you opponent on, but for the more close urban maps, they can really make wonders! They work pretty well along with heavy machine guns too, since their pinning fire can suppress an enemy ...
by Laxen
Mon Apr 09, 2012 2:27 pm
Forum: Team Assault
Topic: Team Assault Wish List
Replies: 100
Views: 29777

Re: Team Assault Wish List

Thank you. The more we know about what you want to have, the more likely is it to be implemented in the future :D
by Laxen
Mon Apr 09, 2012 2:25 pm
Forum: Team Assault : Tech Support
Topic: Game crashes during skirmish - BEX, msvcr90.dll
Replies: 9
Views: 3563

Re: Game crashes during skirmish - BEX, msvcr90.dll

Too complicated for me. Forwarding this to the programmers :P

Thanks.
by Laxen
Mon Apr 09, 2012 2:24 pm
Forum: Team Assault : Tech Support
Topic: Two Issues I'm Seeing in TA
Replies: 2
Views: 1315

Re: Two Issues I'm Seeing in TA

Thank you. I will forward this to our programmers :)
by Laxen
Mon Apr 09, 2012 2:20 pm
Forum: Team Assault : Tech Support
Topic: A few issues.
Replies: 3
Views: 1530

Re: A few issues.

Ye. The video issues when starting the game on some computers are known to us. We're looking into it. Semi-transperant squads are those that have stealth, as Xerkis said :) Vehicles missing shadows could just be us not having set their materials correct. It could also be some kind of problem that oc...
by Laxen
Mon Apr 09, 2012 2:10 pm
Forum: Team Assault
Topic: Getting to know Team Assault
Replies: 8
Views: 5527

Re: Getting to know Team Assault

An outstanding analysis BK. Thanks.
by Laxen
Mon Apr 09, 2012 1:47 pm
Forum: Team Assault
Topic: First Impressions????
Replies: 53
Views: 19109

Re: First Impressions????

gortwillsaveus wrote:Just checked my PayPal account and I was happy to see that I had $25.00 there.
Guess what I'm buying in 2 seconds.

Thanks for the 1st impressions everyone.
Awesome! ;D
by Laxen
Mon Apr 09, 2012 1:45 pm
Forum: Team Assault
Topic: Feedback Thread
Replies: 17
Views: 8540

Re: Feedback Thread

Lots of good ideas here. I'll try and give my feedback on your feedback as good as I can :P More sounds of nature would be nice. Definitely! Also more lively terrain would be nice - but it all comes down to priorities. And yes, we should have included the MG34 instead of the FG42... I guess we got a...
by Laxen
Mon Apr 09, 2012 1:08 pm
Forum: Team Assault
Topic: Modding: Models
Replies: 6
Views: 4785

Re: Modding: Models

There shouldn't be anything new in it from what's available in the game.

And yes, you should be able to edit the textures in it. This is not my area though, so no promises :P
by Laxen
Mon Apr 09, 2012 1:05 pm
Forum: Team Assault
Topic: Random Team Assault Questions/Feedback
Replies: 7
Views: 4603

Re: Random Team Assault Questions/Feedback

Thanks for the feedback!

Xerkis' answers are correct. The technical issues you should report on Mantis.. nothing I know anything about. Sorry :P
by Laxen
Mon Apr 09, 2012 1:02 pm
Forum: Team Assault
Topic: Meaning of little icons?
Replies: 10
Views: 6060

Re: Meaning of little icons?

Oh, I should explain all soldier status icons available too (couldn't find the picture so I hope I don't forget any of them now) :P - Colored shields: Soldier is within a cover's cover zone - Green: Heavy cover (3) - Yellow-green-ish: Medium cover (2) - Yellow: Light cover (1) - White shield: Soldie...
by Laxen
Mon Apr 09, 2012 12:30 pm
Forum: Team Assault
Topic: Suppressing fire on area?
Replies: 22
Views: 10658

Re: Suppressing fire on area?

Mine too :) Firing onto an area would be nice to at least inflict some morale damage on enemies that you think you know where they are. And morats would be very lovely to include. They would make a very good counter measure to enemy snipers etc. These are among the first things we'll add to this gam...
by Laxen
Mon Apr 09, 2012 12:25 pm
Forum: Team Assault
Topic: Meaning of little icons?
Replies: 10
Views: 6060

Re: Meaning of little icons?

Red crosshairs are shown over enemy soldier in line of sight to the currently activated soldier even, so that you can see which enemies you can click fire actions onto. There are two different type of LOS tracers. One actual "LOS tracer" (shown by holding down ctrl key for those that didn't know) th...
by Laxen
Mon Apr 09, 2012 12:18 pm
Forum: Team Assault
Topic: Wounded enemies prevent capture point
Replies: 5
Views: 928

Re: Wounded enemies prevent capture point

Wounded soldier cannot be fired upon. However, they are not supposed to be able to defend Control Points. We had this issue a long time ago but it should be fixed. Are you sure there couldn't be any other enemy soldier within guard range? And yes, the "random explosion" was probably an enemy demolit...
by Laxen
Mon Apr 09, 2012 12:13 pm
Forum: Team Assault
Topic: Long range fire...too deadly?
Replies: 3
Views: 630

Re: Long range fire...too deadly?

Ahh! My favourite kind of discussion! And don't worry, I'll keep a very open mind here - game balance is a fine art ;) We have tried many different values for different weapons. It's tricky to make the weapons notably differ from each other yet still not being imbalanced in some way. We also wanted ...
by Laxen
Mon Apr 09, 2012 11:37 am
Forum: Team Assault
Topic: Tanks
Replies: 39
Views: 6294

Re: Tanks

Thanks for telling us what you prefer! Help us a lot for the future development of Team Assault and other areas within the genre :)

And yes. Some kind of mountable, stationary defences in various forums would be very fun. Like set up HMG nests, tank turrets, entrenched mortars etc.
by Laxen
Mon Apr 09, 2012 11:33 am
Forum: Team Assault
Topic: The force builder!
Replies: 2
Views: 1064

Re: The force builder!

Maybe this is the demo ;)
by Laxen
Mon Apr 09, 2012 11:32 am
Forum: Team Assault
Topic: Reinforcements question.
Replies: 11
Views: 6211

Re: Reinforcements question.

Ye, Annihilation is a bit weird when playing with reinforcements. I would recommend not having reinforcements when playing that for now. We might think of some feature to make it easier to wipe out one's enemy without new units spawning each round, like only making players able to spawn units every ...
by Laxen
Mon Apr 09, 2012 11:08 am
Forum: Team Assault
Topic: What Are You Fighting Against
Replies: 3
Views: 733

Re: What Are You Fighting Against

This is exactly what we want! That players create their own forces and their own challenges! I'm very happy to see that forces are shared :D
by Laxen
Mon Apr 09, 2012 10:58 am
Forum: Team Assault
Topic: Resupply Point Mechanism?
Replies: 5
Views: 899

Re: Resupply Point Mechanism?

Yes, as Nomet sad. This feature was implemented very late into the project when we noticed that it wasn't very much fun having squads that had ran out of ammo when there was no way to either resupply them or withdrawing them from combat for some kind of refund. And as Xerkis said. If you are within ...

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