Search found 265 matches

by PionUrpo
Wed Jan 18, 2012 3:00 pm
Forum: Commander Europe at War : AAR's
Topic: Morris vs Joe Rock
Replies: 354
Views: 34962

Aug 1 1941 This is really a black turn for Axis ! An unexcepted disaster happened in the North . The Russians occupy Joensuu and destroy the Finnish air force. With most of Finland troops by Petrozavodsk, I was very surprised that Finland signed the armistice! I guess it's because I still did not t...
by PionUrpo
Wed Jan 18, 2012 8:19 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Tanks in CEAW
Replies: 19
Views: 1702

I've always thought MECHs simply as a decently armored corps with less overall armor than ARM. Say for German ARM, 2 PzD + 1 Mot.D or PzGrenD. (Tank Armies for Soviets with, 2 Tank Corps + 1 Mechanized Corps) For German MECH 1 PzD + 2 Mot.D/PzGrenD. Actually, it'd still be called a panzerkorps but m...
by PionUrpo
Fri Jan 13, 2012 8:46 am
Forum: Commander Europe at War : GS Open Beta
Topic: Soviet at start oil
Replies: 3
Views: 402

Kragdob wrote:
Morris wrote:If USSR is Dowed in 1941 , keep it as 100
If USSR is dowed in 1942 ,increase to 400
Exactly.
+1
by PionUrpo
Tue Jan 10, 2012 2:35 pm
Forum: Commander Europe at War : GS Open Beta
Topic: Making Egypt/Middle East more attractive for Axis
Replies: 9
Views: 783

I'm not enough of a student of history to know the details of the strategic thinking behind Axis actions in North Africa. What, precisely, did they hope to gain in attacking Egypt? Once the Italian invasion had flopped, Rommel didn't content himself with throwing the Brits out of Tobruk--he went he...
by PionUrpo
Tue Jan 10, 2012 1:58 pm
Forum: Commander Europe at War : GS Open Beta
Topic: Should the soviets really have oil problems in late game?
Replies: 24
Views: 2221

I'm at 400-500 as well during late '43 in one '42 Barbarossa game. That's with no overbuilds for most of the time. Game's almost decided but if it continued to say Fall '44 I could see going close to zero. On the otherhand I've never had problems in '41 Barbarossa games. Seems adding couple hundred ...
by PionUrpo
Tue Jan 10, 2012 8:57 am
Forum: Commander Europe at War : GS Open Beta
Topic: Should the soviets really have oil problems in late game?
Replies: 24
Views: 2221

We see that the Soviet oil production wasn't so high and USA had much more oil production than USSR. With Baku in Axis hands then I think that the US would send transports to Russian Pacific ports with oil. But these transports could be sunk or bombed by Japanese forces before arriving in Russian p...
by PionUrpo
Mon Jan 09, 2012 9:49 pm
Forum: Commander Europe at War : GS Open Beta
Topic: Should the soviets really have oil problems in late game?
Replies: 24
Views: 2221

We see that the Soviet oil production wasn't so high and USA had much more oil production than USSR. With Baku in Axis hands then I think that the US would send transports to Russian Pacific ports with oil. But these transports could be sunk or bombed by Japanese forces before arriving in Russian p...
by PionUrpo
Mon Jan 09, 2012 7:07 pm
Forum: Commander Europe at War : GS Open Beta
Topic: Should the soviets really have oil problems in late game?
Replies: 24
Views: 2221

How much above the unit limit's were the Soviets in that peterjfrigate vs Morris game?
by PionUrpo
Mon Jan 09, 2012 6:18 pm
Forum: Commander Europe at War : GS Open Beta
Topic: Italian surrender
Replies: 10
Views: 1011

I wouldn't be opposed to adding similar morale effects on Suez/Iraq if there's one for Libya... I think the problem with Libya is the percieved no-brainer status. How many players actually evac Libya in '40 (in most games anyway)? Personally I don't, but I've never really counted the pros/cons either.
by PionUrpo
Mon Jan 09, 2012 5:07 pm
Forum: Commander Europe at War : GS Open Beta
Topic: Italian surrender
Replies: 10
Views: 1011

I was wondering do we have the OOB for Italy correct in N. A. ? Maybe we need to adjust the Italian setup? Like have the IT Armor added starting in Libya. According to Niehoster OOB majority of Italian armor was in mainland Italy on June 10th 1940. http://niehorster.orbat.com/019_italy/40-06-10_arm...
by PionUrpo
Mon Jan 09, 2012 2:03 pm
Forum: Commander Europe at War : GS Open Beta
Topic: Should the soviets really have oil problems in late game?
Replies: 24
Views: 2221

Soviets didn't have problems regarding amounts of oil/fuel per se. They did however have limited production of higher grade oil products like high-octane aviation fuels. AFAIK those were mostly brought from the US via Pacific LL route. Looks like we need to do some research here. How dependent were ...
by PionUrpo
Sat Jan 07, 2012 9:07 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Disbanding units
Replies: 5
Views: 638

Alas, not possible.
by PionUrpo
Sat Jan 07, 2012 9:05 pm
Forum: Commander Europe at War : AAR's
Topic: Doug (axis) vs Victor (allies)
Replies: 96
Views: 24135

I know he does :) I've usually tried to save corps or two just incase. Well, unless Paris is going really fast or I know for (almost) sure that opponent won't delay Barbarossa. Just personal preference really. I do like to discourage this Axis strategy by keeping few French units around since I don'...
by PionUrpo
Sat Jan 07, 2012 6:43 pm
Forum: Commander Europe at War : AAR's
Topic: Doug (axis) vs Victor (allies)
Replies: 96
Views: 24135

Did you manage to evac any French corps'? Rather than losing them in France they'd be very handy for Sealion defense or Africa as UK hard pressed to build more.
by PionUrpo
Sat Jan 07, 2012 6:30 pm
Forum: Commander Europe at War : GS Open Beta
Topic: Retreat
Replies: 7
Views: 779

Too big a change... Effects would be too significant and require a whole new long testing phase.

As I said on the other thread, while the CEAW system regarding retreat etc. is somewhat annoying to me, it's not broken, just different from other games. I still play the game after all :D
by PionUrpo
Fri Jan 06, 2012 2:34 pm
Forum: Commander Europe at War : GS Open Beta
Topic: Sicilian Silliness
Replies: 44
Views: 2639

This is (to me) the most annoying game engine thing in CEAW. It simply doesn't make any sense that units can't retreat 'through' other units behind them or 'stack' on the same hex.

I'd just cap the maximum number of units in Sicily to 10(?) and be done with it.
by PionUrpo
Wed Jan 04, 2012 9:31 pm
Forum: Commander Europe at War : GS Open Beta
Topic: Bug : can attach UK commander to french partisan unit.
Replies: 4
Views: 595

They'd been something from Captain to Colonel right? But yeah, not much use wasting a commander for partisan unit unless they manage to grab a city and in most cases, not even then...
by PionUrpo
Fri Dec 30, 2011 9:56 pm
Forum: Commander Europe at War : AAR's
Topic: PionUrpo vs Kragdob (Allied spies at their own peril!)
Replies: 23
Views: 3022

Turn 51, May 28, 1942

Turn 51, May 28, 1942 Eastern Front http://img18.imageshack.us/img18/654/kragdobt51ussrnorth2.png http://img215.imageshack.us/img215/6408/kragdobt51ussrsouth2.png Atlantic http://img846.imageshack.us/img846/1438/kragdobt51atlantic.png http://img268.imageshack.us/img268/5540/kragdobt51loop.png
by PionUrpo
Fri Dec 30, 2011 9:18 pm
Forum: Commander Europe at War : AAR's
Topic: PionUrpo vs Kragdob (Allied spies at their own peril!)
Replies: 23
Views: 3022

Turn 50, May 8, 1942

Barbarossa!

ImageImage


Meanwhile elsewhere...
ImageImage
by PionUrpo
Tue Dec 27, 2011 6:49 pm
Forum: Commander Europe at War : GS Open Beta
Topic: Bug - How to Magically Make a German Subs [Units] Disappear
Replies: 10
Views: 1038

Damn, wonder how that happened in the first place :shock:

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