Search found 981 matches

by uran21
Mon Mar 04, 2019 1:54 pm
Forum: Panzer Corps 2
Topic: Air units in PC2
Replies: 37
Views: 4505

Re: Air units in PC2

Yes, you are now explaining what I am after. I know this, maybe you are only clarifying for the other readers? I am asking what if any development is made to improve and enrichen this aspect of the game, specifically because from history it seemed more than "best fighter" had its uses. A higher val...
by uran21
Mon Mar 04, 2019 7:28 am
Forum: Panzer Corps 2
Topic: Air units in PC2
Replies: 37
Views: 4505

Re: Air units in PC2

As opposed to the ground war, where even obsolete units can still be useful. I realize this "dimension" is at least three actual variables - offense, defense and initiative - but still. It is madness to purchase anything else than the best fighter. PG, PzC1 as well as PzC2 do not have a concept whe...
by uran21
Mon Mar 04, 2019 7:23 am
Forum: Panzer Corps 2
Topic: Air units in PC2
Replies: 37
Views: 4505

Re: Air units in PC2

PeteMitchell_2 wrote:
Sun Mar 03, 2019 1:21 pm
Will this apply to ground units as well?
Fuel stays for ground units, they are resupplied on per turn basis but ground units can be blocked off supply by surrounding them with continuous ZOC.
by uran21
Mon Mar 04, 2019 7:23 am
Forum: Panzer Corps 2
Topic: Air units in PC2
Replies: 37
Views: 4505

Re: Air units in PC2

This brings up th4 possibility of fighter/bomber switching. Me110s and P47s among others were used in both roles. A P47 with two 500lb bombs could do a lot of damage to ground units, but if caught by a fighter carrying bombs could have problems. I have modded using switchable air units between Figh...
by uran21
Sat Mar 02, 2019 7:35 pm
Forum: Panzer Corps 2
Topic: Air units in PC2
Replies: 37
Views: 4505

Re: Air units in PC2

It seems to me that airplane attachment to airfields also effects scenario design as well. In sea invasion scenarios, one of the first objectives is to capture an airfield. Can an aircraft be attached to an exit hex? Otherwise Strats can not be used at DDay! Does it make ammo and fuel for aircraft ...
by uran21
Fri Mar 01, 2019 6:06 pm
Forum: Panzer Corps 2
Topic: Air units in PC2
Replies: 37
Views: 4505

Re: Air units in PC2

Fundamentally what has changed is that air war is based on sorties now as opposed to hanging in the air for days and makes the new system more realistic than the old one. At the same time, all positive aspects of the old system are preserved. In terms of core management and progression as well as co...
by uran21
Fri Mar 01, 2019 4:31 pm
Forum: Panzer Corps 2
Topic: Air units in PC2
Replies: 37
Views: 4505

Re: Air units in PC2

Is it safe to assume most maps have an airfield firmly within player controlled territory that is unlikely to be lost? Otherwise it seems a bit punitive to have a huge (and expensive) portion of your core immediately and permanently destroyed if you lose control of your last airbase, even if only f...
by uran21
Fri Mar 01, 2019 3:42 pm
Forum: Panzer Corps 2
Topic: Air units in PC2
Replies: 37
Views: 4505

Re: Air units in PC2

I had read this plane returning mechanism/function in previous dev diaries already, what if the map is bigger and you want to transfer planes from one area to another or you want to fly a long-distance attack (which might require more than one turn, possible given the range of some planes): could y...
by uran21
Sat Feb 23, 2019 12:49 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Historical&Demanding Mod by Kondi :)
Replies: 181
Views: 20149

Re: Historical&Demanding Mod by Kondi :)

JRoessner is another name for HBalck and he is banned from this forum. Check here. Best not to ask for help from him.
by uran21
Thu Feb 21, 2019 2:53 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Historical&Demanding Mod by Kondi :)
Replies: 181
Views: 20149

Re: Historical&Demanding Mod by Kondi :)

Italian sea mines around Alexandria are Italian to highlight who placed them there historically 8)
by uran21
Tue Feb 19, 2019 11:31 am
Forum: Order of Battle : World War II - Tech Support
Topic: game patched on Steam in last few days?
Replies: 6
Views: 791

Re: game patched on Steam in last few days?

It updated to 7.1.6 couple minutes ago.
by uran21
Mon Feb 18, 2019 5:38 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 969
Views: 111365

Re: Erik's Multiplayer scenarios

Currently seeing as inaccessible:
1v1 Crete 1941 2.1
1v1 Market-Garden 2.1

Although outdated I only have 2v1 Wintergewitter 1942 2.0 and that one is too affected.
by uran21
Mon Feb 18, 2019 11:23 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 969
Views: 111365

Re: Erik's Multiplayer scenarios

There is a recurring problem of scenarios with the same name and version numbering that cannot be accepted although the same scenario is owned in an appropriate folder.
by uran21
Sat Feb 16, 2019 1:56 pm
Forum: News & Announcements
Topic: Field of Glory: Empires Dev Diary #1 - A Brief Overview
Replies: 12
Views: 4586

Re: Field of Glory: Empires Dev Diary #1 - A Brief Overview

The gist of it is, that you will feel pressed to move your nation upward on the "ladder" of nations, but with moving ahead you are sowing the seeds for an eventual decline and possible collapse. A collapse that in turn can lead to a rebirth and restoration, or the start of something new. A fall is ...
by uran21
Fri Feb 15, 2019 7:03 am
Forum: Order of Battle : World War II - Scenario Design
Topic: No AT guns? you gotta be kidding me boy!
Replies: 12
Views: 1341

Re: No AT guns? you gotta be kidding me boy!

To place a unit in Reserve select unit from the map, open Unit List (marked with green in top post) and click Undeploy Unit that will appear on left side of the screen.
by uran21
Fri Feb 15, 2019 7:01 am
Forum: Order of Battle : World War II - Scenario Design
Topic: No AT guns? you gotta be kidding me boy!
Replies: 12
Views: 1341

Re: No AT guns? you gotta be kidding me boy!

Units placed on the map are by default auxiliary.
But if you want to change it to the core, check the checkbox marked with red on the image. Button marked with green will open Unit List for a scenario.
by uran21
Wed Feb 13, 2019 8:56 am
Forum: Order of Battle : World War II - Scenario Design
Topic: No AT guns? you gotta be kidding me boy!
Replies: 12
Views: 1341

Re: No AT guns? you gotta be kidding me boy!

:idea: Since you do not escape from stand-alone scenarios and I bet house rules are not unfamiliar to you what you could do for your own enjoyment is to create scenario composed of Auxiliary troops only. Some of them would be preplaced on the map and the others would be in reserve. Availability and ...
by uran21
Wed Feb 13, 2019 7:42 am
Forum: Order of Battle : World War II - Scenario Design
Topic: deploy Fighters and bombers inside the airports
Replies: 4
Views: 649

Re: deploy Fighters and bombers inside the airports

Place Hangar on the airfield. Place aircraft on the map. Select aircraft, press CTRL key and click on Hangar. You can find the unit listed in "Force List" where you can rename it add experience or remove it. By deleting hangar you are not deleting aircraft, only you won't be able to see it on the ma...
by uran21
Wed Feb 06, 2019 12:38 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 969
Views: 111365

Re: Erik's Multiplayer scenarios

Looks like there are several of the same scenarios in circulation. Same in terms of the version number, slightly different in name. Recently I downloaded Road to Dnepropetrovsk 1.3 but could not accept the challenge named as 1v1 Road to Dnepropetrovsk 1.3. Road to Moscow 4.2 also doesn't have 1v1 pr...
by uran21
Tue Feb 05, 2019 12:15 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 969
Views: 111365

Re: Erik's Multiplayer scenarios

In Scandinavia scenario both Sweedish objectives are wrong. The objective to sink Naval unit is checked as completed but I haven't sink anything yet. The trigger that relates to German capture of Sweedish primary objectives sets this to COMPLETED for Germany but it does the same thing for Sweeden. I...

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