Search found 48 matches

by Tulius Hostilius
Sat Aug 25, 2018 3:39 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V9.51 AUG23th 2019
Replies: 1399
Views: 103289

Re: POTZBLITZ V5.35 (BETA), NOV 23th

@Tulius: I did my best to improve the AI wherever I could make sense of the scripts, you will notice it the most when playing Entente in singleplayer where vanilla AI was barely making an attempt to invade France. In Potzblitz it's quite a bit more of a challenge to stop the Germans although most o...
by Tulius Hostilius
Sat Aug 25, 2018 3:37 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Introducing new units
Replies: 2
Views: 821

Introducing new units

I noticed that we can “only” add two more units to the production chart, but the game has (more) units that can’t be produced (“outdated units”), such has the pre-dreadnaught and the armoured cruiser (and I am not sure about the Arab units, but they are different). That means that among the great po...
by Tulius Hostilius
Sat Aug 25, 2018 2:45 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Re-naming units
Replies: 2
Views: 668

Re-naming units

Well since I am new to this, there a plenty of questions.

Here it goes another one:

It is possible to (re)name the units individually from the beginning, in the file 1914.lua?

If so, what is the command?
by Tulius Hostilius
Sat Aug 25, 2018 2:41 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V9.51 AUG23th 2019
Replies: 1399
Views: 103289

Re: POTZBLITZ V5.35 (BETA), NOV 23th

@Kossatx: What about Spain having 1 Armoured Cruiser and 1 pre-dreadnought? I'd hate to give her a full dreadnought though, maybe one at 30% hp. @:Tulius: the amount of units available to the AI is depending on the events that were played but also the AI enjoys a greater amount of production in gen...
by Tulius Hostilius
Sat Aug 25, 2018 11:01 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V9.51 AUG23th 2019
Replies: 1399
Views: 103289

Re: POTZBLITZ V5.35 (BETA), NOV 23th

Hi again Robotron, First let me congratulate you again for this mod. Really seems a DLC. Still didn’t play all the campaigns for both sides, I am still a bit confused with the immense influence and changed in the Events. For now I really liked the introduction of the Battlecruisers, more generals, m...
by Tulius Hostilius
Wed Aug 22, 2018 2:36 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: mods
Replies: 2
Views: 898

Re: mods

Hi and welcome to the forums, I'm the creator of the only mod that is still actively developed (albeit after a half year's hiatus) for CTGW called "PotzBlitz". You might like to read the opening posts of the two PotzBlitz threads (early and newer version) to learn about changes made to the basic ga...
by Tulius Hostilius
Wed Aug 22, 2018 11:57 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: mods
Replies: 2
Views: 898

mods

Hi! I am new at the Forum and relatively new to Slitherine games, although an old Wargamer, both on computer and tabletop. I bought recently “Commander: The Great War”, and played two 1941 campaigns by the two sides, in balanced difficulty. Won with Entente quite easily… same can’t say with the Cent...

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