Search found 37 matches

by Bercor
Wed Aug 14, 2019 2:49 pm
Forum: Field of Glory II: Modding
Topic: Modding the unit conversion from FoG Empire to FoG II
Replies: 4
Views: 631

Modding the unit conversion from FoG Empire to FoG II

Hello, I would like to know which files I have to change to mod the unit conversion from Empires to FoG II. I know the UNITS.CSV in the Empires DATA folder mentions the unit conversion into FoG II, but is that all I need to change or there are other necessary files in the FoG II data folder? Thanks ...
by Bercor
Wed Aug 14, 2019 2:40 pm
Forum: MOD
Topic: [MOD] Ode to Europa Barbarorum (Roman/Italic Units Preview - page 3)
Replies: 53
Views: 5760

Re: [MOD] Ode to Europa Barbarorum

You are completely right about the conversion, my bad! I had even forgotten FoG II doesn't have separate units for Hastati and Princeps. However, I would still argue some modding is in order. First, I would prefer converting the vanilla Legion unit to an Hastati/Princeps unit, not veteran, because i...
by Bercor
Wed Aug 14, 2019 11:01 am
Forum: MOD
Topic: [MOD] Ode to Europa Barbarorum (Roman/Italic Units Preview - page 3)
Replies: 53
Views: 5760

Re: [MOD] Ode to Europa Barbarorum

Ive managed to change all of arabia to semitic, including the rebel armies that are in them (and also 3 regions in lower egypt to nubian, instead of desertic). However, Himjar, Saba, Adramitae and Homeritae i have not managed at all to change their pop culture and the culture of the rebel army (all...
by Bercor
Tue Aug 13, 2019 7:24 pm
Forum: MOD
Topic: [MOD] Ode to Europa Barbarorum (Roman/Italic Units Preview - page 3)
Replies: 53
Views: 5760

Re: [MOD] Ode to Europa Barbarorum

Ah nicely spotted! Next I’ll probably change the Boioi to the Celtic Culture (currently they are Germanic) and make the Triarii recruitable for Rome. Also need to change the Hellenic infantry image from an Hoplite to a Thureophoroi.
by Bercor
Tue Aug 13, 2019 5:21 pm
Forum: MOD
Topic: [MOD] Ode to Europa Barbarorum (Roman/Italic Units Preview - page 3)
Replies: 53
Views: 5760

Re: [MOD] Ode to Europa Barbarorum

Not at all! You just need to change some entries in the FACTIONS.CSV file. I've changed all Arabic factions from desertic to semitic and now they can only recruit the semitic troops. However, the starting armies are still using the numidian units, I'll have to mod the SETUP.CSV to change that. Howev...
by Bercor
Tue Aug 13, 2019 3:20 pm
Forum: MOD
Topic: [MOD] Ode to Europa Barbarorum (Roman/Italic Units Preview - page 3)
Replies: 53
Views: 5760

Re: [MOD] Ode to Europa Barbarorum

Finally finished reviewing the file! Made quite a few small alterations to your work (just to make sure the names were all coerent between them), but I think it's great now. Amazing job with the provincial units' names, by the way, that's must have took quite a lot of investigation. Anyway, here's t...
by Bercor
Mon Aug 12, 2019 9:12 pm
Forum: MOD
Topic: [MOD] Ode to Europa Barbarorum (Roman/Italic Units Preview - page 3)
Replies: 53
Views: 5760

Re: [MOD] Ode to Europa Barbarorum

Good! I've also finished the first 6 cultures by the way, here you go:
https://gofile.io/?c=UHbkcQ

I've also added my UNITVISUALS.CVS file, since I made alterations to a couple of units to best fit the faction and name.
by Bercor
Mon Aug 12, 2019 4:04 pm
Forum: MOD
Topic: [MOD] Ode to Europa Barbarorum (Roman/Italic Units Preview - page 3)
Replies: 53
Views: 5760

Re: [MOD] Ode to Europa Barbarorum

I'm doing the same name for the two versions (withou adding the "improved")for two reasons: first, for most culture groups is quite tricky to find a improved progression of a given unit, as you could for the Hellenic group for example; secondly, there's a limited number of space before the name beco...
by Bercor
Mon Aug 12, 2019 12:30 pm
Forum: MOD
Topic: [MOD] Ode to Europa Barbarorum (Roman/Italic Units Preview - page 3)
Replies: 53
Views: 5760

Re: [MOD] Ode to Europa Barbarorum

Sounds good! Maybe we should divide the work between us then, just so we don't end up unecessarily overlaping each other changes. There's 12 culture groups (plus the national units and the provincial units), so maybe I'll change the first six and you'll do the last?
by Bercor
Sun Aug 11, 2019 9:11 pm
Forum: MOD
Topic: [MOD] Ode to Europa Barbarorum (Roman/Italic Units Preview - page 3)
Replies: 53
Views: 5760

Re: [MOD] Ode to Europa Barbarorum

Exactly, you just need to change the Text32 file. Here's the new names for the Celtic group, for example: https://i.ibb.co/dLCzqQd/Captura-de-Ecr-2.png https://i.ibb.co/3SpRzRv/Captura-de-Ecr-3.png https://i.ibb.co/Fzhb9Dy/Captura-de-Ecr-4.png https://i.ibb.co/MGdy0tR/Captura-de-Ecr-5.png https://i....
by Bercor
Sun Aug 11, 2019 5:36 pm
Forum: MOD
Topic: [MOD] Ode to Europa Barbarorum (Roman/Italic Units Preview - page 3)
Replies: 53
Views: 5760

Re: [MOD] Ode to Europa Barbarorum

Ok, so after tinkering a bit with some files I found out that it’s fairly easy to change the units’ names, you just have to mod the corresponding text file. The names are shared by factions’ groups (so, hellenistic, itallic, etc), but it is possible to have/create unique faction units (Silver Shield...
by Bercor
Sun Aug 11, 2019 4:30 pm
Forum: MOD
Topic: [MOD] Ode to Europa Barbarorum (Roman/Italic Units Preview - page 3)
Replies: 53
Views: 5760

Re: [MOD] Ode to Europa Barbarorum

Actually not sure about that possible problem, I'll try to experiment a bit with changing a few names and I'll get back to you!
by Bercor
Sun Aug 11, 2019 4:05 pm
Forum: MOD
Topic: [MOD] Ode to Europa Barbarorum (Roman/Italic Units Preview - page 3)
Replies: 53
Views: 5760

Re: [MOD] Ode to Europa Barbarorum

Ode to Europa Barbarorum - Version 0.1 Released (OUTDATED) You can download the first version of this mod here: https://mega.nz/#F!FMMBVITa!lbm6MLmAvS3NICn5-pmOpw Installation instructions: 1. Make a backup of your Field of Glory Empires folder located in Steam/steamapps/common location; 2. Downloa...
by Bercor
Wed Feb 20, 2019 3:41 pm
Forum: Field of Glory II: Tech Support
Topic: Battle Crash
Replies: 8
Views: 698

Re: Battle Crash

So, I think I finally found the culprit! I remembered that I installed the latest Nvidea driver a few days ago, so I tried to revert back to the previous driver and boom: the error is gone! played three battles just to be sure. Seems like Nvidea GeForce Driver 418.91 has a small problem with FoGII, ...
by Bercor
Wed Feb 20, 2019 12:46 pm
Forum: Field of Glory II: Tech Support
Topic: Battle Crash
Replies: 8
Views: 698

Re: Battle Crash

Yes, I checked the integrity of the game files (every file was verified) and was playing with no global mod in game. Here's the latest error log: 20190220_010215 VER:10000 BUILD:10009 PLATFORM: WINDOWS WinVer:10.0.17134.556 0: NVIDIA GeForce GTX 1050 Ti CPU String: GenuineIntel Stepping ID = 10 Mode...
by Bercor
Wed Feb 20, 2019 12:04 am
Forum: Field of Glory II: Tech Support
Topic: Battle Crash
Replies: 8
Views: 698

Re: Battle Crash

First of all, thank you both for your replies. I own the steam version of the game (1.5.3, latest patch). I tried again reinstalling (including deleting those folders in /MyDocuments but the problem still persists in vanilla FoGII! It's mind-boogling how a game which was performing so well suddenly ...
by Bercor
Tue Feb 19, 2019 12:49 am
Forum: Field of Glory II: Tech Support
Topic: Battle Crash
Replies: 8
Views: 698

Battle Crash

Hey, I would like some help with some crashes I'm having while in battle. Let me just start by saying I bought Fields of Glory II in early January and have been playing it without problems till two days ago. Suddenly, I get a recurrent crash in every battle I try to play. And when I say every battle...

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