Search found 202 matches

by danijocker90
Sat Jun 18, 2016 9:33 pm
Forum: Panzer Corps : Scenario Design
Topic: PHCAS Final MOD (v012)
Replies: 341
Views: 55474

Re: PHCAS Final MOD (v005)

Hi phcas, im enjoying the mod a lot. The info popus are very interesting and dont spam like i thought it would be. +1 for that. The fact that real heroes are used and they have the same stats and arent op are a really good feature. I am at Lodz and i am amazed by the change to the 2nd gebirgs, the u...
by danijocker90
Fri Jun 03, 2016 6:09 am
Forum: Panzer Corps : Scenario Design
Topic: Nato mod
Replies: 166
Views: 29424

Re: Nato mod

Those values has been explained in the thread but i also think that with the mod should come a pdf or picture explaining them. Anyway iirc, Left number is for attack - the color is for the type that is more effective against The right values are for defense Did i write it right? Mmm Edit Nevermind i...
by danijocker90
Wed Jun 01, 2016 9:23 pm
Forum: Panzer Corps : Scenario Design
Topic: Modern Conflicts (Version 1.1 RELEASED)
Replies: 461
Views: 114292

Re: Akkula´s new Project (WIP)

But things get messy as Russian Flying Tanks enter the area alongside a T-62MV unit..... but the French send a AMX-56 tank into the fray!: http://i.imgur.com/vgUFeYz.jpg Now i can imagine the UH kind of units paradroping troops or a commando that can switch to the air. And Chinooks as general trans...
by danijocker90
Sat May 28, 2016 11:14 am
Forum: Panzer Corps : Scenario Design
Topic: Panzer Divisions MOD
Replies: 16
Views: 2497

Re: Panzer Divisions MOD

Its interesting but i think that it works better with the nato counters, because if you have a small size unit like a battalion you should have a better icon that represents that. Something like a tank with infantry or just the tank. And for the bigger size units there should be too a more complex i...
by danijocker90
Sat May 28, 2016 10:57 am
Forum: Panzer Corps : Scenario Design
Topic: More Heroes 2.0
Replies: 39
Views: 6526

Re: More Heroes 1.2

Because the version 1.2 shoud still work but the new patch adds soviet heroes without picture (at least thats what i see). If it was me i would keep playing with a game version that do not let you unlock a hero without picture. But as i said maybe this is a new system that can award heroes without s...
by danijocker90
Fri May 27, 2016 8:29 pm
Forum: Panzer Corps : Scenario Design
Topic: More Heroes 2.0
Replies: 39
Views: 6526

Re: More Heroes 1.2

mmm checking the changes they added some numbers for russian heroes that were missing, the interesting part is that i do not have pictures for those lines. soviet ground 10 and 11 soviet air 7 and 9 those are now wroten but the file is still missing, at least for me. then i can think 2 options: the ...
by danijocker90
Fri May 27, 2016 4:31 pm
Forum: Panzer Corps : Scenario Design
Topic: More Heroes 2.0
Replies: 39
Views: 6526

Re: More Heroes 1.2

I dont see any problem of compatibility with the new patch. I havent played in a while, but to test the mod i started a new campaign and used cheats to speed it up and i got my first heroe before the 100 kills. Do you think the kills needed for the first hero etc. are too high even with the cheat ? ...
by danijocker90
Thu May 26, 2016 1:38 pm
Forum: Panzer Corps
Topic: Missing Medal
Replies: 10
Views: 2267

Re: Missing Medal

Maybe you used a mod that alters the medals ?

I did a mod once time for me, and if i did not start a new game the units would not get the new medal if they had already more kills than the needed for that new medal. Weird but maybe something like this is happening in your game.
by danijocker90
Tue May 17, 2016 9:04 pm
Forum: Panzer Corps
Topic: Dossier Tool
Replies: 200
Views: 39367

Re: Dossier Tool

Yeah that tip was already wrote by others. Good luck with your campaign.
by danijocker90
Sat Apr 02, 2016 9:45 pm
Forum: Panzer Corps : Scenario Design
Topic: Nato mod
Replies: 166
Views: 29424

Re: Nato mod

Checklist - German - Motorcycle 41 -> Defense 6 not 4 StuG III G -> Soft Attack 4 not 3 Hetzer -> Hard Attack 14 not 15 || Defense 10 not 15 Jagdtiger -> Soft At. 7 not 9 || Hard At. 21 not 17 || Defense 28 not 23 K 29 (p) 10.5 captured -> Hard At. 6 not 9 || Defense 4 not 2 Go 229A has better grou...
by danijocker90
Sat Apr 02, 2016 9:06 pm
Forum: Panzer Corps : Scenario Design
Topic: Nato mod
Replies: 166
Views: 29424

Re: Nato mod

Starting GC 39 I tried to buy my first artillery unit and i saw that the 7.5 FK 16 has an icon with 15 - 5 Attack instead of 7 - 4 For a moment i thought the unit got buffed :shock: There are a lot of units so will take time to check all :( :o EDIT: Ha! in the screen i posted the other day that unit...
by danijocker90
Tue Mar 29, 2016 4:39 pm
Forum: Panzer Corps : Scenario Design
Topic: Nato mod
Replies: 166
Views: 29424

Re: Nato mod

I know is a wip version but i found something that maybe is a "bug". nato test 1.jpg The oval around the point is to say the unit is armored right? Then the one that is armored is the Karl cannon. No? http://yoursmiles.org/msmile/think/m1703.gif The rest i think are ok, i do not count missing big un...
by danijocker90
Sun Mar 27, 2016 5:39 pm
Forum: Panzer Corps : Scenario Design
Topic: Nato mod
Replies: 166
Views: 29424

Re: Nato mod

Thanks for the incoming first release
by danijocker90
Thu Mar 24, 2016 10:05 am
Forum: Panzer Corps : Scenario Design
Topic: Nato mod
Replies: 166
Views: 29424

Re: Nato mod

Dont look so bad. The land unit is shown when you want to move it or attack other land.
If you select an AAA then you tab to spot the air unit and Bam! Problem resolved.
by danijocker90
Sat Mar 19, 2016 12:02 pm
Forum: Panzer Corps : Scenario Design
Topic: Nato mod
Replies: 166
Views: 29424

Re: Nato mod

Vanilla Game - When an air unit is selected it is shown bigger, and when the land unit is selected the air one is sent to the background smaller. With this mod and the transparent backgrounds i think it will work the same but we can see the land unit behind :idea: :?: Time to show us more pics :twis...
by danijocker90
Tue Mar 15, 2016 8:17 pm
Forum: Panzer Corps : Scenario Design
Topic: Nato mod
Replies: 166
Views: 29424

Re: Nato mod

You're right... I go away. Don't get me wrong, try opening a thread to show us your mod and we will see how it works. I do prefer the style with numbers that terminator is working on, but those counters can work very well with equipment files that change, so you do not depend on the numbers that mu...
by danijocker90
Tue Mar 15, 2016 6:08 pm
Forum: Panzer Corps : Scenario Design
Topic: Nato mod
Replies: 166
Views: 29424

Re: Nato mod

That would be cool too but i dont think this thread is the better place to post it.
by danijocker90
Tue Mar 15, 2016 3:29 pm
Forum: Panzer Corps : Scenario Design
Topic: Nato mod
Replies: 166
Views: 29424

Re: Nato mod

I know, as i said i confused the unit
by danijocker90
Tue Mar 15, 2016 2:31 pm
Forum: Panzer Corps : Scenario Design
Topic: Nato mod
Replies: 166
Views: 29424

Re: Nato mod

SdKfz 231 it's truck based or the icon is just for telling it's a transport ?

Good work anyway you know ;)


Edit: Nevermind, i've confused it with the 251 :oops: :lol:
by danijocker90
Fri Mar 04, 2016 9:18 am
Forum: Panzer Corps : Scenario Design
Topic: Nato mod
Replies: 166
Views: 29424

Re: Nato mod

Wow, this is amazing. This is really amazing.

Image

Go to advanced search