Search found 73 matches

by Blastom1016
Fri Jul 05, 2019 11:54 am
Forum: Field of Glory II
Topic: Fall back cohesion test conditions
Replies: 43
Views: 2217

Re: Fall back cohesion test conditions

Fake retreats were used pretty often by various horse nomad peoples with varying success. It was usually more about pulling and isolating a part of the enemy army to ambush rather than small scale tactical maneuver. I think lots of Chinese tales, including the romance of three kingdoms, told storie...
by Blastom1016
Thu Jul 04, 2019 5:14 pm
Forum: Field of Glory II
Topic: Fall back cohesion test conditions
Replies: 43
Views: 2217

Re: Fall back cohesion test conditions

Fake retreats were used pretty often by various horse nomad peoples with varying success. It was usually more about pulling and isolating a part of the enemy army to ambush rather than small scale tactical maneuver. I think lots of Chinese tales, including the romance of three kingdoms, told storie...
by Blastom1016
Thu Jul 04, 2019 2:19 pm
Forum: Field of Glory II
Topic: A question on attacking from / into rough terrain
Replies: 8
Views: 581

Re: A question on attacking from / into rough terrain

Adding some more details.
If a cohort pushes enemy cohort, then they will fight like the enemy charged the pusher - both suffers from the penalty.

This is logical as well, as the enemy is likely half in the original cell.
by Blastom1016
Thu Jul 04, 2019 2:16 pm
Forum: Field of Glory II
Topic: Fall back cohesion test conditions
Replies: 43
Views: 2217

Re: Fall back cohesion test conditions

Frankly it really shouldn't be used as often as it is. Historically it frequently led to total disaster. There's always another option, at least in game - you can just turn your bg around and walks on the next turn - if the enemy cannot charge your bg, it's free to go, as ZOC won't stop a bg walkin...
by Blastom1016
Wed Jul 03, 2019 4:19 pm
Forum: Field of Glory II
Topic: A question on attacking from / into rough terrain
Replies: 8
Views: 581

Re: A question on attacking from / into rough terrain

Well, I see, it's all about who charges. If a unit in rough terrain charges a unit Open, only the charger will suffer from rough terrain penalty in both impact and all following melee. If a unit charges into rough terrain, both it and its target will suffer in impact and all following melee. Basica...
by Blastom1016
Wed Jul 03, 2019 2:31 pm
Forum: Field of Glory II
Topic: A question on attacking from / into rough terrain
Replies: 8
Views: 581

Re: A question on attacking from / into rough terrain

Well, I see, it's all about who charges.
If a unit in rough terrain charges a unit Open, only the charger will suffer from rough terrain penalty in both impact and all following melee.
If a unit charges into rough terrain, both it and its target will suffer in impact and all following melee.
by Blastom1016
Wed Jul 03, 2019 1:53 am
Forum: Field of Glory II
Topic: Warband vs Mediocre Legionaire
Replies: 7
Views: 772

Re: Warband vs Mediocre Legionaire

I am not arguing that Warband is better than Legionary, just pointing out that the matchup may not be as lopsided as you originally thought. On a pure 1v1 battle, I would put my money on Legionary but you have to work with what your chosen list gives you and maximize your strengths / minimize your ...
by Blastom1016
Wed Jul 03, 2019 1:36 am
Forum: Field of Glory II
Topic: Fall back cohesion test conditions
Replies: 43
Views: 2217

Re: Fall back cohesion test conditions

So the test applies even if the enemy foot unit within two squares is already in melee? What about if the unit is facing in the wrong direction? AFAIK the test is not triggered in either event, but if not, I don't really understand what it means to say that there is no "test for whether the enemy c...
by Blastom1016
Tue Jul 02, 2019 3:49 pm
Forum: Field of Glory II
Topic: Warband vs Mediocre Legionaire
Replies: 7
Views: 772

Re: Warband vs Mediocre Legionaire

Both types of Warband are 4 points more expensive than Mediocre Legionary. Also the armor POA difference between Armoured and Protected is +25, not +50. Loose order is type Warrior, which means they are the ones that suffer a cohesion penalty vs. Heavy Foot - close order does not. Loose order is NO...
by Blastom1016
Tue Jul 02, 2019 3:46 pm
Forum: Field of Glory II
Topic: A question on attacking from / into rough terrain
Replies: 8
Views: 581

Re: A question on attacking from / into rough terrain

During impact, if unit R in rough terrain charges unit O in open terrain, only R suffers from disordered penalty. If unit O charges unit R, then both of them suffer. During melee combat, both of them suffer. The last point is only true in the second case. If unit R in rough terrain charges unit O i...
by Blastom1016
Tue Jul 02, 2019 12:12 pm
Forum: Field of Glory II
Topic: A question on attacking from / into rough terrain
Replies: 8
Views: 581

Re: A question on attacking from / into rough terrain

:oops: It seems i was wrong on understanding how the terrain edge works. I've tried to charge an Arab spear unit on deep stream into Byzantine spearmen, I saw the detail info shew that my spearmen was disordered, but theirs not. From my current observation, I think it works like below: If cohort R ...
by Blastom1016
Tue Jul 02, 2019 10:38 am
Forum: Field of Glory II
Topic: A question on attacking from / into rough terrain
Replies: 8
Views: 581

A question on attacking from / into rough terrain

:oops: It seems i was wrong on understanding how the terrain edge works. I've tried to charge an Arab spear unit on deep stream into Byzantine spearmen, I saw the detail info shew that my spearmen was disordered, but theirs not. From my current observation, I think it works like below: If cohort R i...
by Blastom1016
Tue Jul 02, 2019 7:28 am
Forum: Field of Glory II
Topic: Warband vs Mediocre Legionaire
Replies: 7
Views: 772

Warband vs Mediocre Legionaire

I'm trying to figure out how to win with a warband army against roma. Currently either a warband or a Mediocre Legionaire bg costs 54 points. But the warband is inferior in every aspect against a legionaire unit - they're unmaneuverable, which as said in the manual, can cause sigificant inconvenienc...
by Blastom1016
Mon Jul 01, 2019 10:57 am
Forum: Field of Glory II
Topic: Fall back cohesion test conditions
Replies: 43
Views: 2217

Re: Fall back cohesion test conditions

I see. It’s still awesome to kite with horse archers.
by Blastom1016
Mon Jul 01, 2019 1:43 am
Forum: Field of Glory II
Topic: No line of sight at forest edge
Replies: 4
Views: 346

Re: No line of sight at forest edge

A unit of archers does not all shoot out of the mid-point of the unit - which is in fact the only part that has clear line of sight. Most of the archers in the unit would not be able to shoot at that target without their arrows passing through trees. It is not the same situation as shooting out of ...
by Blastom1016
Mon Jul 01, 2019 1:35 am
Forum: Field of Glory II
Topic: Fall back cohesion test conditions
Replies: 43
Views: 2217

Re: Fall back cohesion test conditions

The algorithm used does not test for whether the enemy can actually charge, it only tests from them being within their normal charge distance - i.e. 2 squares for most infantry, 4 squares for most cavalry. The logic is that the men in the unit don't think it through in such detail, they just have a...
by Blastom1016
Sun Jun 30, 2019 5:06 pm
Forum: Field of Glory II
Topic: No line of sight at forest edge
Replies: 4
Views: 346

No line of sight at forest edge

The situation was shown in the attachment.
My archer was in the forest, 2 open-tiles away from the target, and aimed in a perfect diagonal line.
But the rule said "No line of sight".

Even replacing the forest tiles with allied or enemy units, it should still be in perfect line of sight.
by Blastom1016
Sun Jun 30, 2019 5:01 pm
Forum: Field of Glory II
Topic: Fall back cohesion test conditions
Replies: 43
Views: 2217

Fall back cohesion test conditions

I think I always got the extra "may cause cohesion test" on fallback, while it accurately wouldn't. The manual says when a unit is within enemy charge reach, it will take a cohesion test. In this case as all the nearby warbands were engaged, so no one can charge the archers. I retreated them, no coh...
by Blastom1016
Sun Jun 30, 2019 1:56 am
Forum: Field of Glory II
Topic: Non-lancer cavalry tactics
Replies: 24
Views: 1625

Re: Non-lancer cavalry tactics

60 point non-lancer cavalry is actually fairly decent in certain situations. They have Superior for +50 and Armored for +25. Combine that with a general's +50, and they can actually fight back against lancers in certain situations. Once you leave Classical, you start running into Average lancers, w...
by Blastom1016
Sat Jun 29, 2019 11:52 am
Forum: Field of Glory II
Topic: Non-lancer cavalry tactics
Replies: 24
Views: 1625

Re: Non-lancer cavalry tactics

Ok they’re generally crap, except the 32 points ones, which can be used as flankers. I just got my 60-points mtd huscarl routed in one turn by an spearman, who accurately charged. The horses tried to evade even surrounded by allied units and got rear charged on enemy turn and dropped from disrupted ...

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