Search found 545 matches

by Happycat
Thu Oct 06, 2011 12:30 pm
Forum: Battle Academy
Topic: Reloads
Replies: 2
Views: 220

The panzerwerfer42 takes 3 turns to reload. You should be able to see the time remaining when you select the action and try to bombard a tile (tooltip should read time remaining). I can't comment on why the Resupply wasn't assigned to the German side, perhaps just a design decision. They already ha...
by Happycat
Wed Oct 05, 2011 6:44 pm
Forum: Battle Academy
Topic: Reloads
Replies: 2
Views: 220

Reloads

I note that in the MP scenario "Christmas Surprise" that the Germans have a Panzerwerfer. Is it a one shot deal? I used it once, and it has not reloaded in several turns. I seem to recall reading that some units take a few turns, but this one seems overdue. Actually in this scenario (and a few other...
by Happycat
Wed Oct 05, 2011 5:28 pm
Forum: Battle Academy
Topic: Future developments
Replies: 3
Views: 382

Future developments

I find that the games against the AI are quite enjoyable, although PBEM continues to be the best choice imo. Is there any plan to make the other side accessible in games against the AI (for example, the desert scenarios are currently set up for the AI to be Axis and a human Allied player. It would b...
by Happycat
Tue Sep 20, 2011 4:53 pm
Forum: Battle Academy
Topic: Unit Firing Ranges
Replies: 9
Views: 526

Looking at the script, you should see a different texture on the tile for inrange verses non-inrange visible tiles. However I think it only shows up on tiles which are in your LOS, so you can't use it to get a general all around range indication. I will add it to the todo list, it should be possibl...
by Happycat
Tue Sep 20, 2011 3:21 pm
Forum: Battle Academy
Topic: Unit Firing Ranges
Replies: 9
Views: 526

You can also (and I am doing this from memory, so forgive me if I am wrong) hit the 1 key and it will show you both visible and in-range tiles. Having more stats on the info panel was something that was on my previous task list, but must have gotten missed. I will revive it ;). Cheers Pip I think, ...
by Happycat
Tue Sep 20, 2011 11:51 am
Forum: Battle Academy
Topic: Unit Firing Ranges
Replies: 9
Views: 526

You can open the squads.xls or .cvs and see the max range. It would be nice if stats like this were listed in the info panel that you can access in the game. Thank you. I had seen Iain's post and it answered part of my question, but the piece I was missing is the one which you have now provided (i....
by Happycat
Tue Sep 20, 2011 2:24 am
Forum: Battle Academy
Topic: Unit Firing Ranges
Replies: 9
Views: 526

Unit Firing Ranges

Is there any way to find the maximum range for units? Or is it to hard to pin down because of the varying scales in scenarios? I know that you can tell if something is in range if it shows a red marker, but sometimes it would be helpful to know unit ranges before moving.
by Happycat
Wed Sep 07, 2011 8:04 pm
Forum: Battle Academy : Open Beta
Topic: 1.6.0 known issue
Replies: 12
Views: 977

Pip, I reinstalled the base game, patch 1.60, France and MG and everything is GOOD now. I played five different multiplayer turns with three different opponents and no issues. Thanks for your help. :D
by Happycat
Wed Sep 07, 2011 4:15 pm
Forum: Battle Academy : Open Beta
Topic: 1.6.0 known issue
Replies: 12
Views: 977

I've tried out the mismatch thing, and I can't repeat. Are you doing Mac to PC or PC only? Are these continued games from a prior version, or brand new with 1.6. We're not seeing any other posts on this as far as I can see, so I'm not sure what the cause could be. Did either of you update using the...
by Happycat
Wed Sep 07, 2011 4:04 pm
Forum: Battle Academy : Open Beta
Topic: 1.6.0 known issue
Replies: 12
Views: 977

Hmm - we didn't see this version mismatch issue in testing, but I will look into it. Does it occur on every map/mission in MP? Cheers Pip It happens in other scenarios too in MP. I am playing Clash of Armor with Boepp, and it happens there too. And the other problem I described, where we get upload...
by Happycat
Wed Sep 07, 2011 12:27 pm
Forum: Battle Academy : Open Beta
Topic: 1.6.0 known issue
Replies: 12
Views: 977

Iain, this issue shows up when playing PBEM. My opponents see the same message too. What happens (and this is only since the patch) is that I load the turn from my opponent. It loads, but a message pops up saying that there are differences in the script files that I use compared to what my opponent ...
by Happycat
Wed Sep 07, 2011 2:17 am
Forum: Battle Academy : Open Beta
Topic: 1.6.0 known issue
Replies: 12
Views: 977

Iain, something isn't clear to me---are you saying that we only need to reinstall the 1.60 patch, or the whole game? I am getting these mismatch errors since downloading 1.60 and although it doesn't affect game play, it would be nice to not see the messages. So, I downloaded the new patch, but it wo...
by Happycat
Mon Aug 08, 2011 2:38 pm
Forum: Battle Academy
Topic: Why do people bail on MP games?
Replies: 11
Views: 647

I think you might have just been unlucky with that run. Perhaps you are too good and they feel defeated after 2 turns! ;) But seriously, it's not something that we have had a lot of feedback on - but I wonder what others comments are? Cheers Pip :lol: I wish that it were the case, that my skill was...
by Happycat
Mon Aug 08, 2011 2:36 pm
Forum: Battle Academy
Topic: Why do people bail on MP games?
Replies: 11
Views: 647

@Happycat: I also think you might have been unlucky with these guys. Most of my opponents told me in advance, if they can`t answer the turn so soon. And, since you are waiting only for a few days ;-), maybe it`s not too late and they still will show up. It could also be the reason of the summer mon...
by Happycat
Sat Aug 06, 2011 3:27 am
Forum: Battle Academy
Topic: Why do people bail on MP games?
Replies: 11
Views: 647

I think you might have just been unlucky with that run. Perhaps you are too good and they feel defeated after 2 turns! ;) But seriously, it's not something that we have had a lot of feedback on - but I wonder what others comments are? Cheers Pip :lol: I wish that it were the case, that my skill was...
by Happycat
Fri Aug 05, 2011 6:11 pm
Forum: Battle Academy
Topic: Why do people bail on MP games?
Replies: 11
Views: 647

I think you might have just been unlucky with that run. Perhaps you are too good and they feel defeated after 2 turns! ;) But seriously, it's not something that we have had a lot of feedback on - but I wonder what others comments are? Cheers Pip :lol: I wish that it were the case, that my skill was...
by Happycat
Fri Aug 05, 2011 2:12 pm
Forum: Battle Academy
Topic: Why do people bail on MP games?
Replies: 11
Views: 647

Why do people bail on MP games?

I am a latecomer to BA. Overall I think the game is great, but one of the most appealing aspects to games, for me, is having multiplayer/pbem. With BA, I have never had so many people start games, and then walk away from them after only one or two turns. Right now, out of 8 games I started, only one...
by Happycat
Sat Jun 25, 2011 5:10 pm
Forum: Panzer Corps Open Beta
Topic: Third Impression
Replies: 0
Views: 94

Third Impression

I'm playing the campaign game through again, and this last build is awesome. The game has great flow now in my opinion, the graphics are nicely tweaked, and the whole experience is very enjoyable. As someone else commented earlier, the library seems very incomplete but I would guess that someone is ...
by Happycat
Sat May 28, 2011 2:28 pm
Forum: Commander Europe at War : GS Open Beta
Topic: "Gamey" use of air units
Replies: 26
Views: 914

One thing that could be done to prevent this would be to also send to force pool air units inside France or any other country like Norway, etc when they surrender. This way both UK land and air units would go to force pool once France has surrendered. The problem with doing this in Norway is that t...
by Happycat
Sat May 28, 2011 12:27 pm
Forum: Commander Europe at War : GS Open Beta
Topic: "Gamey" use of air units
Replies: 26
Views: 914

I don't think that there is anything "gamey" when it happens, since air units have no fighting capacity vs ground units. You don't instantly start to control territory when you enter capital, you control territory when your soldiers enter this territory. So just send corps and smoke out that air un...

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