Search found 3913 matches

by Peter Stauffenberg
Tue Aug 21, 2018 12:02 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Crazy glitch in current PBEM game using 4.029
Replies: 11
Views: 1189

Re: Crazy glitch in current PBEM game using 4.029

I can you try with this version of game.class

https://www.dropbox.com/s/re2p0wcl2upzm ... class?dl=0

Download the file and place it in the game folder under the main folder. Take a backup of your old game.class first. Then rerun a turn where you have the issue and check if it disappears now.
by Peter Stauffenberg
Wed Jul 25, 2018 1:40 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: What are Soviets doing in the UK?
Replies: 6
Views: 1131

Re: What are Soviets doing in the UK?

There is nothing prohibiting you from moving across the border. However, I think you won't get the highest supply levels since your supply source will be far away. Russia use different supply sources than the Allies. So expect Allied units in Russia with supply level 3 while Russian units have suppl...
by Peter Stauffenberg
Thu Jul 05, 2018 5:33 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Zoom levels, Windowed mode, Wide Screen.
Replies: 12
Views: 5511

Re: Zoom levels, Windowed mode, Wide Screen.

You posted this in the forum for Military History: Commander - Europe at War. In your message you speak about Gary Grigsby's War in the West. If it's the latter game you mean then maybe posting in the correct forum will get you some answers.
by Peter Stauffenberg
Tue Jun 26, 2018 4:36 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: rail gauge conversion bug
Replies: 7
Views: 931

Re: rail gauge conversion bug

That is old rules and not referenced by the current code. This is what we have: if (notFairWeather && ownerSide == Global.AXIS && whosTurn() == Global.ALLIES) canConvert = false; RAIL_HEAD_ADVANCE_FAIR 2 /* Number of hexes the rail heads advance each turn in fair weather */ RAIL_HEAD_ADVANCE_MUD_WIN...
by Peter Stauffenberg
Mon Jun 25, 2018 11:57 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: rail gauge conversion bug
Replies: 7
Views: 931

Re: rail gauge conversion bug

I don't think this is a bug. Remember that rail conversion only takes place if the weather is fair in the hex. Not easy to convert rail lines in muddy or snowy conditions. You said you captured Minsk in October 1943 then mud or winter probably happened the following turn and it lasted till May. Sinc...
by Peter Stauffenberg
Sat Jun 09, 2018 2:03 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Finland out terms
Replies: 3
Views: 850

Re: Finland out terms

There is nothing wrong about this. Here are the rules: /* ---------------------------------------------------------------------------------- */ /* Finnish armistice rules */ /* ---------------------------------------------------------------------------------- */ /* */ /* Requirements for making Finl...
by Peter Stauffenberg
Sat Jun 09, 2018 2:01 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: an "invincible" defence of France (v4.0)
Replies: 30
Views: 2667

Re: an "invincible" defence of France (v4.0)

If you want to hit the Allies with a higher morale loss when Belgium falls in one turn the you change this value in general.txt for both players: DOW_MORALE_LOSS_FRANCE 20 I suggest trying with 25 and see how it goes. If you also want to increase the Allied morale loss if Belgium falls on more than ...
by Peter Stauffenberg
Mon May 28, 2018 9:29 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: an "invincible" defence of France (v4.0)
Replies: 30
Views: 2667

Re: an "invincible" defence of France (v4.0)

Look here for the French OOB: http://france1940.free.fr/oob/oob.html 1re Armee: http://france1940.free.fr/oob/1armee.html - 1re DCR Armored division - GBC 515 Armored brigade - 2e DLM Armored division - 3e DLM Armored division - 1re DIM Motorised division - 2e DINA Infantry division - Gpt Soubeyran ...
by Peter Stauffenberg
Wed May 23, 2018 5:00 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: an "invincible" defence of France (v4.0)
Replies: 30
Views: 2667

Re: an "invincible" defence of France (v4.0)

I didn't understand exactly what you wrote. Are you starting your game with the 1940 scenario and even the 1941 scenario instead of the regular 1939 scenario? Please notice that it's the 1939 scenario that has been tested hundreds of times. The other scenarios are there to show the starting lines li...
by Peter Stauffenberg
Wed May 16, 2018 12:13 am
Forum: Commander - Europe at War : Tech Support
Topic: CEAW 4.0 and Windows 10 64
Replies: 3
Views: 1259

Re: CEAW 4.0 and Windows 10 64

GS is based upon CEAW 1.12 that was released more than 10 years ago. Then Java 1.4.2 was used. GS v4.0 is just a mod and not a completely new version. If we had to rewrite the Java code then we could just have made a completely new game. We are allowed to mod the game, not make a new game. So we nee...
by Peter Stauffenberg
Mon May 14, 2018 7:37 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: an "invincible" defence of France (v4.0)
Replies: 30
Views: 2667

Re: an "invincible" defence of France (v4.0)

You surely can't defend the Maginot line with just 3 units. Against Axis garrison units on the other side you can, but not against Axis corps units in key hexes. They can ooze through the holes in the Maginot line and isolate these units. I use that strategy all the time as the Axis. 1 corps unit in...
by Peter Stauffenberg
Mon May 14, 2018 7:15 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: an "invincible" defence of France (v4.0)
Replies: 30
Views: 2667

Re: an "invincible" defence of France (v4.0)

I usually build lots of French garrison units as the Allies and send the Canadian and some British units to France. Still I lose Paris in either June or July 1940. I'm no novice player. Don't underestimate the firepower of the Axis in this game. As the Germans I build a mech, 1 tactical bomber and 2...
by Peter Stauffenberg
Mon May 14, 2018 8:16 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: an "invincible" defence of France (v4.0)
Replies: 30
Views: 2667

Re: an "invincible" defence of France (v4.0)

Just for the record. Garrisons aren't the same as corps units just with less offensive capabilities. There are quite a few other weaknesses too. Some are lower quality and survivability. Garrison units get fewer upgrades so the difference becomes bigger and bigger. A consequence of this is that garr...
by Peter Stauffenberg
Mon May 14, 2018 8:07 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: an "invincible" defence of France (v4.0)
Replies: 30
Views: 2667

Re: an "invincible" defence of France (v4.0)

Fall of France in October 1940 is not a disaster if the British had to build lots of garrisons to make the delay. When France has fallen the Britain will miss that they didn't build what they should have, e. g. naval units, labs and air units. Germany will outproduce the Allies in 1939-1940 and a fe...
by Peter Stauffenberg
Sun May 13, 2018 11:29 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: an "invincible" defence of France (v4.0)
Replies: 30
Views: 2667

Re: an "invincible" defence of France (v4.0)

We even have rules for UK garrison limit. For each unit below the limit the UK units drop 5 morale. Then these units get killed very easily. France produces a lot of garrisons in most games and that doesn't slow the Germans down a lot. If the British join building garrisons instead of labs, naval an...
by Peter Stauffenberg
Sun May 13, 2018 11:24 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: iraki partisans : two anomaly reports (v4)
Replies: 1
Views: 613

Re: iraki partisans : two anomaly reports (v4)

Partisan spawn is completely random, but a higher chance of spawning in resource hexes. So the Allied player better garrison his resources in Iraq. The same partisan rules are used elsewhere on the map. The main difference is that this one turn the spawn chance is a bit higher. If you put British ga...
by Peter Stauffenberg
Sun May 13, 2018 11:21 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: USSR units out of supply?
Replies: 2
Views: 768

Re: USSR units out of supply?

There is reduced supply in North Africa and the Middle East. Persia is considered to be part of the middle east. We had to add some code to prevent supply from crossing between the European mainland and the Middle East. Otherwise Allied Middle East would get full suply via Russia and Persia. The eff...
by Peter Stauffenberg
Mon May 07, 2018 12:25 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Great work ! Many thanks !
Replies: 11
Views: 1573

Re: Great work ! Many thanks !

Are each of you running your turns on the same PC you started the game with? Did you decide to run with automatic passwords? The password generator checks values unique to each PC or MAC. So if you e. g. played turns on your home PC and decided to run on your work PC then it won't work. If you will ...

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