Search found 58 matches

by Caveman
Sun Nov 30, 2014 8:35 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Mini Mod Graphics W4k Armageddon by 15Mundial.com
Replies: 2
Views: 1034

Re: Mini Mod Graphics W4k Armageddon by 15Mundial.com

We have a nice modding sub-section here, take a look :)

viewforum.php?f=326
by Caveman
Sun Nov 30, 2014 4:23 pm
Forum: Mods and Scenario Design
Topic: How to create new units, weapons, campaigns, briefings
Replies: 9
Views: 6493

Re: How to create new units, weapons, campaigns, briefings

MS Excel tends to cut zeros after a comma. So if you have coordinates like 128,90 Excel will shorten them to 128,9. My advise would be to edit this file only with a regular editor. Tabstops are used to define collums.
by Caveman
Sun Nov 30, 2014 3:42 pm
Forum: Mods and Scenario Design
Topic: WH 40 K TableTop Experience Mod
Replies: 25
Views: 7580

Re: WH 40 K TableTop Experience Mod

I like the Idea of editing the rules of the game closer to the TT. My advise would be to do the easy things first and don't go all to crazy. A shooting-range over so many hexes... close combat will be a very rare event. What about implementing the "walk short and shoot" or "walk long and don't shoot...
by Caveman
Sun Nov 30, 2014 3:11 pm
Forum: Mods and Scenario Design
Topic: Mod: Tau v0.2
Replies: 13
Views: 5977

Re: Mod: Tau v0.2

Latest update (see first post):

- Tau Hammerhead now included
- Sounds included
- Position of the Tau forces in the scenario updated (right behind the Orks now, not directly in their lines)
- optional but highly recommended: red lasers for humans
by Caveman
Sun Nov 30, 2014 6:46 am
Forum: Mods and Scenario Design
Topic: Mod: Tau v0.2
Replies: 13
Views: 5977

Re: Mod: Tau Firewarriors

It should not affect both, because the new unit is just selectable in the scenario editor. It is not purchasable... I'm so sure about this, because I haven't figured out how to make it purchasable yet...
by Caveman
Sat Nov 29, 2014 8:42 pm
Forum: Mods and Scenario Design
Topic: Units and weapons graphics/sounds ?
Replies: 6
Views: 2823

Re: Units and weapons graphics/sounds ?

You just have to mesure the pixels where the gun is. There is like a grid-system starting in the upper left corner with 1x 1y. Every pixel is a step on the grid. So if the end of your gun is 40 pixels from the left image border and 130 pixels from the upper border, you will have to write (40,130) in...
by Caveman
Sat Nov 29, 2014 8:51 am
Forum: Mods and Scenario Design
Topic: Mod: Red Lasers
Replies: 6
Views: 4297

Mod: Red Lasers

Maybe I'm spoiled by the old Dawn of War, but imho Imperial Guard should have red lasers. Blue shots are way to dominant in the game, blue should be reserved to plasma weapons. But that is just my opinion and maybe there is a line somwhere in all the 40k novels, stating that imp lasers are blue (lik...
by Caveman
Sat Nov 29, 2014 5:18 am
Forum: Mods and Scenario Design
Topic: Mod: Tau v0.2
Replies: 13
Views: 5977

Re: Mod: Tau Firewarriors

Thanks! Being a Panzer Corps modder and a 40k fan - I planed that since I heard from the game :) I did not delete another unit. If you look at the ID-numbers of that file you will see, that there are ID-ranges left free to ad units later on. In this case I added the Tau as an imperial infantry unit ...
by Caveman
Fri Nov 28, 2014 8:44 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: 40k Tau pictures needed
Replies: 0
Views: 555

40k Tau pictures needed

Hi folks, I started adding Tau to the game. You can already download a scenario with Tau Firewarriors. What I need now is pictures from miniatures! So to all 40k Armageddon-Fans who actually play Warhammer 40k TT, please contact me and your miniatures coukd make it into my mod and on that way in the...
by Caveman
Fri Nov 28, 2014 8:33 pm
Forum: Mods and Scenario Design
Topic: Mod: Tau v0.2
Replies: 13
Views: 5977

Re: Mod: Tau Firewarriors

Thanks Aekar, I would be glad to do this. I just need good pictures from Tau miniatures.
by Caveman
Fri Nov 28, 2014 7:44 pm
Forum: Mods and Scenario Design
Topic: Mod: Tau v0.2
Replies: 13
Views: 5977

Mod: Tau v0.2

Ladies and gentleman, the Tau set a first step on Armageddon! A small step for a Tau, but a big step for the greater good :wink: Please unzip the attached file into your 40K Armageddon install folder and check the "replace files" box (I highly recommend to do a backup of your install at first!). The...
by Caveman
Fri Nov 28, 2014 5:15 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Editor Help
Replies: 2
Views: 803

Re: Editor Help

Had a chance to try it myself now. For a custom map to be playable as a scenario, you have to safe in the "Warhammer 40,000 Armageddon\data" folder AND edit the file scenarios.whdat and/or scenarios_mp.whdat. Those files handle what kind oft text will be displayed in the screen where you choose the ...
by Caveman
Thu Nov 27, 2014 5:13 pm
Forum: Mods and Scenario Design
Topic: Units and weapons graphics/sounds ?
Replies: 6
Views: 2823

Re: Units and weapons graphics/sounds ?

Have a look at:

attack.whdat
\Steam\steamapps\common\Warhammer 40,000 Armageddon\Graphics

efx.whdat
\Steam\steamapps\common\Warhammer 40,000 Armageddon\Graphics
by Caveman
Thu Nov 27, 2014 12:49 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: What can you do with the editor?
Replies: 13
Views: 3264

Re: What can you do with the editor?

- how to create a faction Easy - go to: C:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 Armageddon\data and open factions.whdat with Excel and add a faction :wink: Supposing you have the steam-version, otherwise first part of the path can vary ;) Adding campaigns will be harder, you ...
by Caveman
Thu Nov 27, 2014 11:56 am
Forum: Warhammer® 40,000® Armageddon™
Topic: What a game !
Replies: 19
Views: 4799

Re: What a game !

Hate to feed the trolls, but:
Slaarth wrote:i got 25k worth of figures, terrain, carry cases, paints, and modelling accessroies
and you complain that much about a 30$ game you bought???
by Caveman
Thu Nov 27, 2014 11:01 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Tips for the Devs
Replies: 23
Views: 2946

Re: Tips for the Devs

@Slaarth:
You bought via steam? Please contact steam about a refund or offer the game in the steam marketplace... you made your point clear here. No need to troll around in every topic. Please go on with your life.
by Caveman
Thu Nov 27, 2014 10:50 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Tips for the Devs
Replies: 23
Views: 2946

Re: Tips for the Devs

I agree with the lack of infos about the game mechanics. I played it like PC and I suck... and often I don't know why... There are no animations in this game. The fire coming out of a Unit is not an animation. The Units feel like cardboards. They don't move and they don't fire. They lack of soul. I ...
by Caveman
Thu Nov 27, 2014 10:33 am
Forum: Warhammer® 40,000® Armageddon™
Topic: How Disappointing
Replies: 35
Views: 5819

Re: How Disappointing

Games Workshop would NEVER do a 1:1 (or even close) conversion of their (still existing/selling) TTs to digital games, because it could danger their core business - selling very expansive parts of plastic :wink: Just see the two DoW-Games. They are their own kind of games and closer to the genre the...
by Caveman
Mon Nov 24, 2014 7:57 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Beta Test
Replies: 132
Views: 36979

Re: Beta Test

I'm cool with that. Weapons look great :)
by Caveman
Sun Nov 23, 2014 11:05 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Manual revealed
Replies: 7
Views: 2260

Re: Manual revealed

My most interesting finds so far: - Prestige is now requisition points :) - Terrain can damage units... and even have monsters in it :) - Even Lasgun-Units are able to shoot over 2 hexes, nice. But it will get harder to cause damage over distance, plausible. - Titans seem to be just better tanks... ...

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