Search found 58 matches

by Caveman
Sun Nov 23, 2014 10:07 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Manual revealed
Replies: 7
Views: 2263

Manual revealed

I wonder if anyone has seen this by now:
http://cdn.akamai.steamstatic.com/steam ... 1416514709
by Caveman
Sat Nov 15, 2014 3:35 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Beta Test
Replies: 132
Views: 37026

Re: Beta Test

I would guess that betatesters are bound to a confidential-rule. No talking about the game outside the closed beta forum, or the dark hordes of GW are unleashed (aka their lawyers).
by Caveman
Fri Nov 07, 2014 8:28 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Beta Test
Replies: 132
Views: 37026

Re: Beta Test

When the beta starts we'll let you know by email. We'll also send out a note to let you know if you didn't make it in stage 1 of the testing... Uhm... am I the only one who didn't got notified that he didn't made it in stage 1 of the testing? Something wrong with my beta-signup? Or did you skip the...
by Caveman
Fri Sep 05, 2014 8:38 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Beta Test
Replies: 132
Views: 37026

Re: Beta Test

All pieces are falling together I hope he wanted to say "all things are going together" (like: we connect all the seperate parts, graphics, AI, sound - just need a little more time for that) and not "all things are falling apart" (like: we are facing major problems here) :wink: Whatever it is, I'm ...
by Caveman
Wed Aug 20, 2014 5:28 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Beta Test
Replies: 132
Views: 37026

Re: Beta Test

Sadly my doctor refused to put me in artificial coma until next week... so I have to wait... :wink:
by Caveman
Fri Aug 15, 2014 7:41 am
Forum: Warhammer® 40,000® Armageddon™
Topic: More Animations?
Replies: 0
Views: 992

More Animations?

My first questions is: when does the beta start, because it's like the weekend and it's like I have time now - just kidding :mrgreen: Real question: I wondered if there are more animations in the unit sprites (or are they implemented as real 3D-Objects now?). In Panzer Corps we just had the shots fi...
by Caveman
Thu Jul 31, 2014 12:57 pm
Forum: Panzer Corps : Scenario Design
Topic: What if - French Army 39-45 discussion
Replies: 16
Views: 7189

Re: What if - French Army 39-45 discussion

Thanks, sadly I didn't had the time and energy to develop my mod much further... but it's cool that people stil find and like my French Army :)
by Caveman
Sun Feb 03, 2013 10:56 pm
Forum: Panzer Corps : Scenario Design
Topic: What if - French Army 39-45 discussion
Replies: 16
Views: 7189

Re: What if - French Army 39-45 discussion

Sure guille and thanks - I added DMP and MEGA as mirrors.
by Caveman
Sun Feb 03, 2013 10:13 pm
Forum: Panzer Corps : Scenario Design
Topic: What if - French Army 39-45 discussion
Replies: 16
Views: 7189

What if - French Army 39-45 discussion

I proudly present my "What if... - French Army 39-45" unit mod. Discussions about it or my multiplayer PC-mod are very welcome. Description: The "What if"-French Army is actually just one part of a much larger mod I have in mind. I'm trying to create a system which allows a risk-like gameplay (occup...
by Caveman
Mon Aug 01, 2011 6:03 pm
Forum: Panzer Corps
Topic: Should the game end after decisive victory at D-Day?
Replies: 5
Views: 737

If you got from Poland to D-Day, you didn't fought that well ;-)

I guess you conquered Moscow before? Then after winning D-Day it realy means the end because of a win in the east and peace in the west - but there realy should be an screen informing you about that... maybe realy a bug.
by Caveman
Mon Aug 01, 2011 7:23 am
Forum: Panzer Corps
Topic: T 34 too weak?
Replies: 37
Views: 6986

T 34 too weak?

After playing some russian scenarios, I think T 34 is too weak against Panzer III and IV. Ok, histoicaly it could have been the numbers than the specs making it so fearsome to the Germans... Maybe there could be additional "multiple front" or "horde" bonus for T34. Surrounding bonus is far to weak a...
by Caveman
Fri Jul 22, 2011 7:47 am
Forum: Panzer Corps
Topic: No disband unit function?
Replies: 3
Views: 490

d... could have thought on that :roll: thanks!
by Caveman
Fri Jul 22, 2011 7:06 am
Forum: Panzer Corps
Topic: No disband unit function?
Replies: 3
Views: 490

No disband unit function?

Did I miss something? Is there a shortcut like c for statistics? Disbanding units comes quite handy some times in mp-games if have something useless and you need other stuff.
by Caveman
Mon Jul 18, 2011 1:28 pm
Forum: Panzer Corps : Scenario Design
Topic: Missionbriefing editing for nostalgics
Replies: 0
Views: 909

Missionbriefing editing for nostalgics

I played around a litte with the briefing-file for the early campaign. All nostalgics will be happy at 0:41 :) I'm no voice-actor, but I also added some alternating-history... feels right for me that way. Modded Intro Let me know if there is a desire for a complete, nostalgic briefing mod (I will ke...
by Caveman
Mon Jul 18, 2011 5:17 am
Forum: Panzer Corps
Topic: When will you be doing Pacific General?
Replies: 37
Views: 4501

Like my posts in other topics may have suggested, I'm a big fan of PacGen too. It had a more flexible gameplay: - prestige victory - no need to take all cities, killing most of the enemy army could be done as well - kill-a-unit get-her-hex push-move even when no movement was left - realistic carrier...
by Caveman
Sun Jul 17, 2011 9:21 am
Forum: Panzer Corps
Topic: Even the Bloomin' Tutorials Are Entertaing
Replies: 2
Views: 494

Depends on how many turn-based-hex-strategy-fans are out there. I would like to know, how many copies had been sold til now. I would realy like to see this game be a big hit. But to be more realistic, I hope the devs get rewarded for all their good work and are (moraly and financialy) motivated to d...
by Caveman
Sat Jul 16, 2011 2:03 pm
Forum: Panzer Corps
Topic: So it seems many would like Steel Panthers next
Replies: 104
Views: 21012

so for now let us concentrate on more content for Panzer Corps
Absolutely - a pacific setting with a japanese campaign has to come *dream*
by Caveman
Sat Jul 16, 2011 1:52 pm
Forum: Panzer Corps
Topic: Requests for features II
Replies: 31
Views: 3044

Yeaha, great game! But I have some cosmetics: - I miss the "killed a unit, get her hex"-push-forward-move from Pacific General - also it would be nice to have a more felxible prestige-system (killing enemy units should create prestige and you should get a win at a certain amount of earned prestige, ...

Go to advanced search