Search found 133 matches

by Unwichtig
Sun Nov 15, 2020 1:04 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: NEW UPDATE 11.21 NOV10TH 2020
Replies: 1911
Views: 178386

Re: NEW UPDATE 11.21 NOV10TH 2020

BTW, to all the members reading this, SLITHERINE needs a joint approach from all of us to re-release the game with ROBOTRON mod (he has done a great job) incorporated and a few tweaks made esp in the statistics of the GENERALS. What are you trying to achieve? The MOD is available already, so what w...
by Unwichtig
Sat Nov 14, 2020 11:25 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: NEW UPDATE 11.21 NOV10TH 2020
Replies: 1911
Views: 178386

Re: NEW UPDATE 11.21 NOV10TH 2020

Good evening, just another idea, not really urgent, just an attempt to bring a little more action to Skandinavia. Sweden is already covered as it might join CP after the sinking of their neutral convoys or the preemptive strike against the Swedish Navy. Finland is also covered with its Reds & Whites...
by Unwichtig
Sat Nov 14, 2020 10:23 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: NEW UPDATE 11.21 NOV10TH 2020
Replies: 1911
Views: 178386

Re: NEW UPDATE 11.21 NOV10TH 2020

Option 1: take Vilna, Riga and Minsk - this is probably more difficult Option 2: take Warsaw and Brest-Litovsk - this is probably easier (Austria can help) but will have Britain join Entente soon, because Britain joins as soon as Warsaw is taken Yes! I think thats it. Thats the best solution i have...
by Unwichtig
Sat Nov 14, 2020 6:49 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: NEW UPDATE 11.21 NOV10TH 2020
Replies: 1911
Views: 178386

Re: NEW UPDATE 11.21 NOV10TH 2020

Hi shri, welcome! Yes, taking warsaw and vilna in Aufmarsch Ost is easy, but its always the third city that is difficult to take. Riga, Minsk or Kiev is hard. Therefore i just suggested some other options in the previous post. The issue is, that taking Warsaw takes a lot of the offensive pace away f...
by Unwichtig
Thu Nov 12, 2020 9:48 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: NEW UPDATE 11.21 NOV10TH 2020
Replies: 1911
Views: 178386

Re: NEW UPDATE 11.21 NOV10TH 2020

I've added the changing title screens a few years ago but nobody seemed to have played the mod on those specific dates when they would appear. Today is the 11th of November, the day WW1 ended, that's why you see a gloomy deserted trench today as a way of remembrance. The other picture will be shown...
by Unwichtig
Wed Nov 11, 2020 10:13 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: NEW UPDATE 11.21 NOV10TH 2020
Replies: 1911
Views: 178386

Re: NEW UPDATE 11.21 NOV10TH 2020

Hi, just a non important fun question. This is the first time i saw this title screen when i started Potzblitz. Title.jpg I have not updated the game so i was asking myself how long this title screen has been hidden without ever being showed. Are different titlescreens linked to days? As my friend a...
by Unwichtig
Tue Nov 10, 2020 11:16 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: NEW UPDATE 11.21 NOV10TH 2020
Replies: 1911
Views: 178386

Re: NEW UPDATE 11.21 NOV10TH 2020

Yes, thats a game changer and allows France to finally do something instead of just digging in to defend. Comes at high price, but okay, extra loss of manpower vs more offensive capability. Every future Entente player has a choice to make now, thats good. Regarding Victory Conditions for Aufmarsch O...
by Unwichtig
Tue Nov 10, 2020 8:06 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: NEW UPDATE 11.21 NOV10TH 2020
Replies: 1911
Views: 178386

Re: NEW UPDATE 11.21 NOV10TH 2020

Good evening all, @All: Great to see some activity here. Looks like few new players around. Its worth it and i can tell you that fatal crashs that cannot be fixed are almost unrealistic. I think its less than 5% of the games that i played that crashed, and in 9 out of 10 crashs the bugs were fixed. ...
by Unwichtig
Mon Nov 09, 2020 9:32 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: NEW UPDATE 11.21 NOV10TH 2020
Replies: 1911
Views: 178386

Re: NEW UPDATE 11.1! AUG1st 2020

I'll add a "move-event" that triggers when French units move on German hexes, boosting French morale. Until the "Attaque a outrance" triggers, French units in the Alsace-Lorraine region will also have a +5 combat bonus, being the equivalent of a "Wave of Patriotism" event for multiple turns. Howeve...
by Unwichtig
Sat Nov 07, 2020 9:59 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: NEW UPDATE 11.21 NOV10TH 2020
Replies: 1911
Views: 178386

Re: NEW UPDATE 11.1! AUG1st 2020

@lepetitkipetchi: Welcome! Always nice to see new players here as this game is already a few years old. So its good to see that new players still coming in to join the club. Yes, i am open for a MP. I am a little busy right now due to work so my moves might take a little longer but i always finish a...
by Unwichtig
Tue Nov 03, 2020 8:25 pm
Forum: Commander The Great War AAR's
Topic: AAR for PotzBlitz mod in PBEM: Robotron vs Unwichtig
Replies: 1
Views: 262

Re: AAR for PotzBlitz mod in PBEM: Robotron vs Unwichtig

Wow that´s a very comprehensive AAR. I enjoyed that match, as always every MP game leads to new experiences and new ways to attack. I tried some new things and initally i thought it looked good - at least in the east. I was surprised about the fact that i managed to connect the serbish army with the...
by Unwichtig
Thu Oct 29, 2020 9:04 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: NEW UPDATE 11.21 NOV10TH 2020
Replies: 1911
Views: 178386

Re: NEW UPDATE 11.1! AUG1st 2020

Hi, just had a quicklook regarding Finland. Just a thought, nor really important but would be an option to include a free finisch army for CP. They did indeed support CP with troops under prussian command - however, i am not an expert about this. Just read the wiki article, i ll have a closer look n...
by Unwichtig
Sun Oct 25, 2020 2:06 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: NEW UPDATE 11.21 NOV10TH 2020
Replies: 1911
Views: 178386

Re: NEW UPDATE 11.1! AUG1st 2020

Hi! @robotron: I am absolutley enjoying out two MP games. A lot of action everywhere and the decisive phase has just started. Looks like a long war, i guess no earlier victory than turn +45. Anyway...i have been thinking some time about how to bring the austrian navy into play with an event. Until t...
by Unwichtig
Tue Oct 20, 2020 11:35 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: NEW UPDATE 11.21 NOV10TH 2020
Replies: 1911
Views: 178386

Re: NEW UPDATE 11.1! AUG1st 2020

The info text reads: The nation that suffered more collapse points, loses 1 collapse point and gains 15PP. No bonus if equal collapse points Ahhh...thanks for posting the text again, so we both got it wrong!? now i remember it, that is why i choose it, austria had more collapse points (one only) an...
by Unwichtig
Tue Oct 20, 2020 10:27 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: NEW UPDATE 11.21 NOV10TH 2020
Replies: 1911
Views: 178386

Re: NEW UPDATE 11.1! AUG1st 2020

No problem for me. All MP games are pretty old now and i have not played any of them for 3 weeks. I think it would be too much work for them to fix all of them. I dont even know if the other players would continue anyway. The only games that must be kept on the server are our two epic matches. :mrgr...
by Unwichtig
Sun Oct 18, 2020 3:37 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: NEW UPDATE 11.21 NOV10TH 2020
Replies: 1911
Views: 178386

Re: NEW UPDATE 11.1! AUG1st 2020

I tried the German Event to "fortify the colonies", the event that is supposed to slowly reduce manpower of UK and adds a minor moral boost to germany. "Seize initiative" it is called, i think. I love the event, as its one of the few colonial events that players can decide to activate, but i observe...
by Unwichtig
Sat Oct 17, 2020 10:25 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: NEW UPDATE 11.21 NOV10TH 2020
Replies: 1911
Views: 178386

Re: NEW UPDATE 11.1! AUG1st 2020

yes okay. and also add unwichtig versus Norbi...i had two matches but he never continued. i think he is not playing anymore. But the 2 matches are still on the server. I guess most of the potzblitz games on the server include me :mrgreen: basically, all games that include "Unwichtig" can be deleted....
by Unwichtig
Sat Oct 17, 2020 10:08 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: NEW UPDATE 11.21 NOV10TH 2020
Replies: 1911
Views: 178386

Re: NEW UPDATE 11.1! AUG1st 2020

@robotron: I have done my test turn with serbia. Everything okay? we could do a few additional test turns if you wish to do so. But it looks to me as if it is wokring. If you are happy to start a new, real match "to end all wars", just start a game, the PW can be the same as is was for our testgame....
by Unwichtig
Thu Oct 15, 2020 10:45 pm
Forum: News & Announcements
Topic: PBEM server maintenance notice (October 12)
Replies: 127
Views: 12084

Re: PBEM server maintenance notice (October 12)

Hi there, I have the same issue as Robotron (two posts earlier). Been playing CTGW - Potzblitz for hundreds of hours now, all stable until PBEM change. Since then always the same crash in all my MP games against any other player: Last part of crashlog: [00:27:03][5772]Unable to upload game instance,...
by Unwichtig
Thu Oct 15, 2020 10:32 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: NEW UPDATE 11.21 NOV10TH 2020
Replies: 1911
Views: 178386

Re: NEW UPDATE 11.1! AUG1st 2020

Hi! I can finish the turns, but the moves always end with this crashlog: ctgw.rar It is a little sad as every move takes me approx 10-15 minutes just fo find out that pushing the "next turn" button crashes the game. I don not want to replay it all the time, question to mrdozer: Do you have the same ...

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