Search found 492 matches

by MartyWard
Tue Jul 01, 2014 4:20 pm
Forum: Panzer Corps
Topic: GC West on FM difficulty
Replies: 19
Views: 2119

Re: GC West on FM difficulty

[quote="timek28BTW. does switching to 1.14 automatically turn off the soft cap? ...[/quote]

Yes it starts the next scenario under 1.14.
by MartyWard
Tue Jul 01, 2014 12:05 pm
Forum: Panzer Corps
Topic: Reinforce All button or option.
Replies: 15
Views: 1855

Re: Reinforce All button or option.

Sometimes I wish for a reinforce button that lets you add 1 point at a time. If I get a unit that is at 1-2 strength I don't want some random bomber attack to wipe them out but I'd rather get it to full strength between scenarios when it is cheaper so if I could just add 2-3 points that would be gre...
by MartyWard
Tue Jul 01, 2014 3:14 am
Forum: Panzer Corps
Topic: A series of newbie-ish questions
Replies: 13
Views: 1366

Re: A series of newbie-ish questions

Thanks BNC! Clears a bunch of stuff up. On that prestige gain topic - again (I know it was a multi-parter), is it a usual strategy to delay your impending victory to pick up more locations and therefore more prestige? Or is that insignificant in the grand scheme (not to mention gamey)? And then jus...
by MartyWard
Mon Jun 30, 2014 2:03 am
Forum: Panzer Corps
Topic: Strategic Bombers
Replies: 13
Views: 1590

Re: Strategic Bombers

Early on the strat bombers are pretty hopeless. Its when the JU88A and especially the He 177A come along that you can get a lot of use out of them. I mainly use them for their suppression and ammo removing ability rather than for causing damage. Other than against ships, they are particularly usefu...
by MartyWard
Mon Jun 30, 2014 1:56 am
Forum: Panzer Corps
Topic: Strategic Bombers
Replies: 13
Views: 1590

Re: Strategic Bombers

Canu tell me an example, where they are better than tactical bombers? (except vs ships - rare scenarios) .Why would I want to reduce enemy's unit ammo instead of destroy it (with Stuka). Are they any good vs air defence, maybe? (never tried that) Reducing a units ammo/fuel is very handy. That 4 ran...
by MartyWard
Mon Jun 30, 2014 12:39 am
Forum: Panzer Corps
Topic: Strategic Bombers
Replies: 13
Views: 1590

Re: Strategic Bombers

Canu tell me an example, where they are better than tactical bombers? (except vs ships - rare scenarios) .Why would I want to reduce enemy's unit ammo instead of destroy it (with Stuka). Are they any good vs air defence, maybe? (never tried that) Reducing a units ammo/fuel is very handy. That 4 ran...
by MartyWard
Sun Jun 29, 2014 11:00 pm
Forum: Panzer Corps
Topic: Strategic Bombers
Replies: 13
Views: 1590

Re: Strategic Bombers

They are the best for attacking ships and once they get some experiance they are good for supression and reducing a units ammo and fuel. Try to get at least 2 in your core. You won't need them for every scenario but they are invaluable in others.
by MartyWard
Thu Jun 26, 2014 1:48 pm
Forum: Panzer Corps
Topic: How to handle the KV-5
Replies: 29
Views: 7530

Re: How to handle the KV-5

He actually gets +9 attack, +9 defense and +1 movement. :P And the unit still can get two normal heroes in the course of the campaign. Yes this is on the border of being game breaking OP, especially if you get some good second and third hero on his unit. I say on the border of being game breaking O...
by MartyWard
Wed Jun 25, 2014 5:41 pm
Forum: Panzer Corps
Topic: How to handle the KV-5
Replies: 29
Views: 7530

Re: How to handle the KV-5

But I really can’t understand how they justify making a +9A Junker Hero?? Because he flew ~2,500 combat missions, was credited with ~2,000 destroyed targets in the war including ~500 tanks and 4 ships and was shot down 32 times! Yep, he was the one survivor among the 1.000 trying the same. The othe...
by MartyWard
Wed Jun 25, 2014 12:20 pm
Forum: Panzer Corps
Topic: How to handle the KV-5
Replies: 29
Views: 7530

Re: How to handle the KV-5

JimmyC wrote: But I really can’t understand how they justify making a +9A Junker Hero??
Because he flew ~2,500 combat missions, was credited with ~2,000 destroyed targets in the war including ~500 tanks and 4 ships and was shot down 32 times!
by MartyWard
Sun Jun 22, 2014 11:40 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2467
Views: 454962

Re: Battlefield: Europe MOD v1.3

[It took a total of 20 trains, which left Vyasma 3 times a day, so it took a week to get everybody out of Vyasma. The first transport left on 28th April 1942, and the trains arrived at the destination in the period of the 5th - 14th May 1942. So it took 16 days for a half-strength light division wh...
by MartyWard
Sun Jun 22, 2014 8:59 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2467
Views: 454962

Re: Battlefield: Europe MOD v1.3

I don't say because I want to show that I'm a genius (I think, more a very patient person, who likes challenges 8) ), I just want to point on that, that it is even possible to make a DV on Rommel and without the bonus prestige (capturing Moscow, Malta, England, etc.), even 10-15 turns before the en...
by MartyWard
Sun Jun 22, 2014 8:01 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2467
Views: 454962

Re: Battlefield: Europe MOD v1.3

I don't know on which difficulty you play, I still suggest: try again. :) After 2-3 tries, you will know, on which front, about how many units are needed and when. I had absolute no problem in that way: the train and naval transport system was enough (sure, it was 90-95% used, so almost on the limi...
by MartyWard
Sun Jun 22, 2014 7:26 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2467
Views: 454962

Re: Battlefield: Europe MOD v1.3

BTW is there a way to know how many core units you currently have deployed? I do not know... :( If you have <250 (this mod, other number for other scenarios), you will be able to find out if you hover over the purchase '$' button, and it will say something like "Core Slots: 7" Subtract that number ...
by MartyWard
Sun Jun 22, 2014 7:18 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2467
Views: 454962

Re: Battlefield: Europe MOD v1.3

By the way, it some two months for Rommel to retreat form Alamein to the Mareth line, which is clearly shorter than the 6 months you wrote, but this is something I am fully aware of since the development of this mod as I stated on the 6th page of this topic: It seemed like some of my truck units mo...
by MartyWard
Sun Jun 22, 2014 7:10 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2467
Views: 454962

Re: Battlefield: Europe MOD v1.3

[I do not think it is possible to add a "limited deplyoment phase". As far as I know unit deployment is only possible at the start of a scenario. During my testplays I always had enough time to transfer troops to face those invasions. Obviously, first the closer ones, from Italy, France or the Balk...
by MartyWard
Thu Jun 19, 2014 1:24 pm
Forum: Panzer Corps
Topic: Can Wilhelm Batz's Bf-109K be upgraded?
Replies: 11
Views: 2209

Re: Can Wilhelm Batz's Bf-109K be upgraded?

I usually use the all eqp cheat to upgrade it for the last 3 scenarios. If you want to keep it as an SE unit then you can only upgrade to a FW 190, which isn't bad.
by MartyWard
Mon Jun 16, 2014 5:31 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2467
Views: 454962

Re: Battlefield: Europe MOD v1.3

Thanks for reporting, it is a bug indeed: it comes from the fact that there are only 32 AI zones in PzC to use with the scipts, and I was forced to use some of those for more than one task. In this case zone 4 is used for the victory objective cities in England AND the area around Kusk in Russia. O...
by MartyWard
Mon Jun 16, 2014 5:27 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2467
Views: 454962

Re: Battlefield: Europe MOD v1.3

It would be very hard to do it right and I think it would not be good to end the war halfway only to continue it with the units magically reappearing in a different position. Strategic re-deplyoment is not harder than it was historically: the player has to use the railway system with its pros and c...
by MartyWard
Sat Jun 14, 2014 9:55 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2467
Views: 454962

Re: Battlefield: Europe MOD v1.3

No regular infantry. Suprised the hell out of me and cost an artillery unit.

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