Search found 161 matches

by Gwaylare
Sun Mar 18, 2018 12:35 pm
Forum: Field of Glory II
Topic: Custom game advanced options
Replies: 2
Views: 365

Custom game advanced options

When you create a custom game and have a look at advanced options, there is an option FP increment with coices 1, 10, 50 and 100 (default).

What does this option effect?

Best regards
Gwalyare
by Gwaylare
Mon Mar 12, 2018 6:42 pm
Forum: Field of Glory II Digital League
Topic: The Dustbin
Replies: 9375
Views: 213835

Re: Late Antiquity: winners post your results here

Division E Gwaylare (Pontic 84-47BC) fought KLT1963 (Galatians 63-25BC ), but I did not get any answer from KLT since 24/02. So I guess my last game will be unfinished :( From Rule 6, "If your opponent has not moved at all for 14 days then you are entitled to claim the match automatically by using t...
by Gwaylare
Sun Mar 11, 2018 4:21 pm
Forum: Field of Glory II
Topic: Late Roman infantry bows
Replies: 38
Views: 2947

Re: Late Roman infantry bows

+100 if charged. +66 if charged by heavily armored troops. Since all troops with darts also have light spear, they are effectively +200/166 if charged, +100 when charging. [/quote] Thanks for explanation, I was wandering about those stats. 'Late Roman units with only 20% bow cannot distance shoot. ...
by Gwaylare
Fri Mar 09, 2018 10:29 pm
Forum: Field of Glory II
Topic: Field of Glory II v1.2.5 major update released!
Replies: 17
Views: 6846

Re: Field of Glory II v1.2.5 major update released!

Thanks for the update, that sound very good overall.
So I do like especially the preview of an enemy army during deployment and the balacing of Irregular Foot and Cataphracts.

Great job :D

Best regards
Gwaylare
by Gwaylare
Fri Mar 09, 2018 3:23 pm
Forum: Field of Glory II Digital League
Topic: The Dustbin
Replies: 9375
Views: 213835

Re: Late Antiquity: winners post your results here

Division E

Gwaylare (Pontic 84-47BC) defeated lecrop (Indians 500BC - 319AD) 9% - 49%
by Gwaylare
Fri Mar 09, 2018 12:00 pm
Forum: Field of Glory II
Topic: Maybe no flanking cohesion drop for unarmored bowmen?
Replies: 7
Views: 748

Re: Maybe no flanking cohesion drop for unarmored bowmen?

We discussed this issue during the recent beta, and we are going into the next beta with some nerfs for cheap bowmen. The one you suggest is one of the ones I suggested myself, but it was thought that yet another exception to the normal flanking rules might be undesirable from a learning-curve poin...
by Gwaylare
Wed Mar 07, 2018 4:25 pm
Forum: Field of Glory II Digital League
Topic: The Dustbin
Replies: 9375
Views: 213835

Re: Late Antiquity: winners post your results here

Division E

Gwaylare (Pontic 84-47BC) defeated IMC (Rhoxolani 350BC - 24AD) 24% - 51%

IMC thank you for the interesting game and RNG thank you for the hill.
by Gwaylare
Fri Mar 02, 2018 8:39 pm
Forum: Field of Glory II
Topic: Skirmishers
Replies: 10
Views: 1271

Re: Skirmishers

Thanks SnuggleBunnies that is really helpfull. So I am struggleing with light troops as well, but I do not think they are overpowered. I feel some players are really excellent with light troops and others are not. So I try to follow SnuggleBunnies #5, because when you fight against massive light tro...
by Gwaylare
Tue Feb 27, 2018 6:34 pm
Forum: Panzer Corps
Topic: Panzer Corps Tournament 2018
Replies: 891
Views: 279493

Re: Panzer Corps Tournament 2018

Hi goose The game agentj23 vs gwaylare ended today. My Germans reached Trondheim in turn 14 and agentj23s Germans capitulated after turn 21. Both were interesting and fair games, winning the navy battle turned the balance in both games. We are now preparing for Low Countries. @Lifever: Thinking for ...
by Gwaylare
Sun Feb 25, 2018 8:10 pm
Forum: Field of Glory II
Topic: Strange start corridor
Replies: 28
Views: 2598

Re: Strange start corridor

Thanks Richard
by Gwaylare
Sun Feb 25, 2018 3:23 pm
Forum: Panzer Corps
Topic: Panzer Corps Tournament 2018
Replies: 891
Views: 279493

Re: Panzer Corps Tournament 2018

Hi rishat So I am no a slitherine admin and I am not the organiser of a tournament and may be I should not say anything about this, but I just read your statement and analysed the files in there. This data tells a different story then you told us. In the data it is obvious that you take really a lon...
by Gwaylare
Sun Feb 25, 2018 1:08 pm
Forum: Field of Glory II
Topic: How to deploy an army in a multiplayer game
Replies: 7
Views: 750

Re: How to deploy an army in a multiplayer game

*reserved for further comments*
by Gwaylare
Sun Feb 25, 2018 1:08 pm
Forum: Field of Glory II
Topic: How to deploy an army in a multiplayer game
Replies: 7
Views: 750

Re: How to deploy an army in a multiplayer game

Start Direction: When you want to go out to the flank with your cavalry or light, than adjust there direction during deployment. You will win a free turn in first round. This is just peanuts and most time you will not need the free turn, but sometimes you will be able to move an additional field and...
by Gwaylare
Sun Feb 25, 2018 1:05 pm
Forum: Field of Glory II
Topic: How to deploy an army in a multiplayer game
Replies: 7
Views: 750

Re: How to deploy an army in a multiplayer game

Generals: Do not assign additional generals just to one superior unit. Insteed build groups auf units and assign the generals to a group. In fact each assigned general starts a new command group. With most deployments you will start with a cavalry group together with a subgeneral und one large group...
by Gwaylare
Sun Feb 25, 2018 1:02 pm
Forum: Field of Glory II
Topic: How to deploy an army in a multiplayer game
Replies: 7
Views: 750

How to deploy an army in a multiplayer game

Deployment seems to be intuitiv and straight forward, believe me it is not. You will not win a battle during deployment, but you might get in a bad position if you just throw your army onto the battlefield. Read Sun Tsus "The art of war". Most of the time he is discussing the perparation of a battle...
by Gwaylare
Sat Feb 24, 2018 10:06 pm
Forum: Field of Glory II
Topic: Units jumping of the map
Replies: 4
Views: 417

Re: Units jumping of the map

In game, units will not pursue evaders off the map, only routers. Ok I did a test with evading lights and you are right. The pursuer do not go off the map. So it is not possible to bait cavalry going off the map. That was my main concern. That is fine, I can deal with units pursueing routers and go...
by Gwaylare
Sat Feb 24, 2018 9:15 pm
Forum: Field of Glory II
Topic: Strange start corridor
Replies: 28
Views: 2598

Re: Strange start corridor

Thanks Ludendorf, that is exactly the problem. It is an undocumented trick.
by Gwaylare
Sat Feb 24, 2018 6:00 pm
Forum: Field of Glory II
Topic: Units jumping of the map
Replies: 4
Views: 417

Units jumping of the map

Hi alltogether If you are fighting close to the edge of the map, sometimes units jumps off the map, because of evading an attack or pursueing an other unit. So will return to battle sometimes, but it is taking very long and overall they are nearly lost once they are off the map. I feel the chance to...
by Gwaylare
Sat Feb 24, 2018 5:39 pm
Forum: Field of Glory II Digital League
Topic: The Dustbin
Replies: 9375
Views: 213835

Re: Late Antiquity: winners post your results here

Late Antiquity Division E

Gwaylare Pontiac 84-47BC beat Simpleninja - Seleucids 124-63BC , 20% - 61%

Most of the units broke all in one single turn. Never had a game with so many flank attacks.
by Gwaylare
Sat Feb 24, 2018 4:43 pm
Forum: Panzer Corps : Tech Support
Topic: White screen
Replies: 8
Views: 1116

Re: White screen

Still have problems sometimes. It is much more stable than last week, but still sometimes it is frozen till the replay ended. I did not change my configuration after the last reinstallation and in most cases after a reboot it is fine again. I am playing a FOG II tournament on the same maschine. Is i...

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