Search found 862 matches

by the_iron_duke
Fri Dec 01, 2017 6:16 am
Forum: Field of Glory II
Topic: Trying to build an authentic Roman army
Replies: 3
Views: 686

Re: Trying to build an authentic Roman army

https://i.imgur.com/RAHt5af.png Here's an attempt at a 2000 point consular army using the 199-106 BC list. It has two legions, an alae either side of them and the cavalry on the flanks, as shown in the Wikipedia article linked to earlier (reproduced below, in reverse order from the picture). https:...
by the_iron_duke
Fri Dec 01, 2017 1:27 am
Forum: Field of Glory II
Topic: Trying to build an authentic Roman army
Replies: 3
Views: 686

Trying to build an authentic Roman army

I've been attempting to create an authentic mid-Republic Roman army to use at any of the Medium (1200pts), Large (1600pts) or Very Large (2000pts) sized games played in multiplayer. My aim has been to create either an army built around a single Roman legion, or to build a consular army, which was ma...
by the_iron_duke
Tue Nov 28, 2017 5:03 pm
Forum: Field of Glory II
Topic: Small suggestions thread
Replies: 199
Views: 17295

Re: Small suggestions thread

I don't know much of a pet wish this is, but I'd like an option when setting up multiplayer games which, when selected, would mean someone couldn't take up one of the challenges one had set up if they were already in a current game with you. Personally, I don't like playing two battles at the same ...
by the_iron_duke
Sun Nov 26, 2017 7:06 am
Forum: Field of Glory II
Topic: What price victory?
Replies: 9
Views: 808

Re: What price victory?

This is why the format of both players picking their armies, while not knowing what army the other player had picked, was the most popular multiplayer format in FoG I . Both players would be able to choose an army they liked and wanted to play, and by not having knowledge of what army one's opponent...
by the_iron_duke
Thu Nov 23, 2017 12:27 am
Forum: Field of Glory II
Topic: Small suggestions thread
Replies: 199
Views: 17295

Re: Small suggestions thread

The multiplayer server show things in Mountain Standard Time. It would be nice if this could be automatically or manually adjusted to one's own time zone.
by the_iron_duke
Wed Nov 22, 2017 6:53 pm
Forum: Field of Glory II: Tech Support
Topic: Game not ending when victory conditions reached
Replies: 5
Views: 547

Re: Game not ending when victory conditions reached

I don't think there were any melees that I had left unresolved. Maybe there are other melees that the computer is taking care of and that the human player cannot resolve.
by the_iron_duke
Wed Nov 22, 2017 6:43 pm
Forum: Field of Glory II: Tech Support
Topic: Game not ending when victory conditions reached
Replies: 5
Views: 547

Re: Game not ending when victory conditions reached

A multiplayer custom battle with Slitherine-bought game. I was Side A, so maybe the game doesn't declare a victory until both Side A and B have completed their turns.
by the_iron_duke
Wed Nov 22, 2017 6:38 pm
Forum: Field of Glory II: Tech Support
Topic: Game not ending when victory conditions reached
Replies: 5
Views: 547

Game not ending when victory conditions reached

Maybe this isn't a technical issue and perhaps it's meant to be this way, but I've noticed that games don't necessarily end when victory conditions are reached. For example, I just finished a turn at 63% vs 43%. Instead of the game ending, the turn has gone back to the other player.
by the_iron_duke
Tue Nov 21, 2017 6:03 am
Forum: Field of Glory II
Topic: How to download community content?
Replies: 3
Views: 382

Re: How to download community content?

site or steam version, either way it not's needed, but no idea why your isn't working either, unless your manually trying to do a pack, which aren't there atm or may never be, as that would be from elsewhere re the net link etc Thanks. I was pressing the wrong button and should have pressed the oth...
by the_iron_duke
Tue Nov 21, 2017 4:26 am
Forum: Field of Glory II
Topic: How to download community content?
Replies: 3
Views: 382

How to download community content?

When I try to download community content in-game, it says "Enter List File URL". Where does one find the List File URL?
by the_iron_duke
Tue Nov 21, 2017 1:46 am
Forum: Field of Glory II
Topic: Small suggestions thread
Replies: 199
Views: 17295

Re: Small suggestions thread

- It would be nice to be able to replay one's own current turn (in addition to replaying one's opponent's turn at any point during one's turn). This would be especially helpful if one completed one's turn in more than one sitting. One was able to do this in FoG I - when returning to a saved turn and...
by the_iron_duke
Tue Nov 21, 2017 1:35 am
Forum: Field of Glory II
Topic: Units hiding in terrain
Replies: 2
Views: 379

Re: Units hiding in terrain

Thanks.
by the_iron_duke
Mon Nov 20, 2017 4:28 am
Forum: Field of Glory II
Topic: Units hiding in terrain
Replies: 2
Views: 379

Units hiding in terrain

From the manual: Foot can hide in buildings, woods and some other terrain. They can only be seen by nearby enemy or if they shoot. 1) Is this any time a foot unit enters a building, wood or similar? They are immediately invisible, or it takes time to hide? 2) How near does the enemy have to be to se...
by the_iron_duke
Mon Nov 20, 2017 4:14 am
Forum: Field of Glory II: Tech Support
Topic: MP Game Hangs During Replay
Replies: 16
Views: 1425

Re: MP Game Hangs During Replay

I still don't understand what "periods of inactivity" should have to do with what, I presume, is a list of commands inputted by the player.
by the_iron_duke
Fri Nov 17, 2017 6:29 pm
Forum: Field of Glory II: Tech Support
Topic: MP Game Hangs During Replay
Replies: 16
Views: 1425

Re: MP Game Hangs During Replay

I'm having this issue with a current replay - it will take several minutes for the replay percentage to reach 100%, the game is unresponsive, mouse is jerky. Also, what's this with game recording inactivity? I don't understand this at all - this isn't a real-time game. EDIT: Well, it took about twen...
by the_iron_duke
Fri Nov 17, 2017 5:45 am
Forum: Field of Glory II
Topic: Field of Glory 2 v1.0.2 released
Replies: 19
Views: 4029

Re: Field of Glory 2 v1.0.2 released

I've noticed a number of small improvements. Also, good to see the Parthian and early Numidian armies given a boost.
by the_iron_duke
Fri Nov 17, 2017 5:36 am
Forum: Field of Glory II: Tech Support
Topic: It's not a dead pixel after all!
Replies: 6
Views: 659

Re: It's not a dead pixel after all!

I think that might be a unit doing a flank march.
by the_iron_duke
Fri Nov 17, 2017 4:15 am
Forum: Field of Glory II
Topic: Beta System Tray Tool
Replies: 40
Views: 2748

Re: Beta System Tray Tool

It seems to be all working okay, so well done for getting this going again.
by the_iron_duke
Thu Nov 16, 2017 7:40 pm
Forum: Field of Glory II
Topic: Beta System Tray Tool
Replies: 40
Views: 2748

Re: Beta System Tray Tool

That would make sense. Deleting the TrayTool folder from My Documents should allow you to enter the correct login info. Cheers Pip It's working now I've done this, and the icon is flashing because I have turns ready. I don't see it in a single box like kilroy1 sees it in Post #[Wed Nov 15, 2017 6:0...
by the_iron_duke
Thu Nov 16, 2017 6:16 pm
Forum: Field of Glory II
Topic: Auto-evasion
Replies: 70
Views: 6832

Re: Auto-evasion

nikgaukroger wrote: Personally I think leaving that unknown, as "fog-of-war" is a better game mechanism.
The unknown should exist in the random element of the result, rather than a lack of knowledge of how evade mechanics work.

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